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Niff Mace

Author Topic: Niff Mace  (Read 3341 times)

Varis

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Re: Niff Mace
« Reply #15 on: May 21, 2008, 02:41:50 pm »
The versatility argument kinda goes out the window when referring to DBSS weapons since that's a card set-up that's really only good for smiths. Everyone else would need two dopps to reach 190 aspd.

SinCityOrk

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Re: Niff Mace
« Reply #16 on: May 21, 2008, 02:42:28 pm »
Yar, AR FTW.  Anyways, Varis, wanna buy some ads?

VanDikov

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Re: Niff Mace
« Reply #17 on: May 21, 2008, 02:45:15 pm »
The damage differential given by a Mjolnir doesn't look like it fits the proper description though.

I mean, it gives nearly 4 times (3.3 something) the damage of my DBS chain, yet damage reflected upon the creatures isn't anywhere close to that multiplying figure.

I'd like someone to explain this to me, how a 250 ATK Mjolnir doesn't do that much more then an 87 ATK chain.
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Varis

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Re: Niff Mace
« Reply #18 on: May 21, 2008, 02:47:52 pm »
Because you haven't factored in the monster's defenses, among lots of other things.

http://rodatazone.simgaming.net/mechanics/attacks.php

SinCityOrk

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Re: Niff Mace
« Reply #19 on: May 21, 2008, 02:49:47 pm »
Varis, don't hurt heads anymore.  Also, buy ads.

Varis

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Re: Niff Mace
« Reply #20 on: May 21, 2008, 02:51:08 pm »
How many ads are you selling, and how much per $1?

SinCityOrk

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Re: Niff Mace
« Reply #21 on: May 21, 2008, 02:51:48 pm »
34, 800k per.

Varis

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Re: Niff Mace
« Reply #22 on: May 21, 2008, 03:00:28 pm »
I'll buy 11 of them at that price.

Where should I meet you?

VanDikov

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Re: Niff Mace
« Reply #23 on: May 21, 2008, 03:04:13 pm »
Actually I looked at that link and my head hurt already.

I was hoping a man of your talents can provide a more simplified or dumbed down version of why Mjolnir's damage output doesn't tally with it's attack strength. Or at least, the single biggest reason if there are too many.
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Varis

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Re: Niff Mace
« Reply #24 on: May 21, 2008, 03:08:34 pm »
Because ATK isn't a percentage. It's basically an exact damage number. If a monster has 0 defense of any kind, then 250 ATK would = 250 damage.

However, multiple kinds of defense get applied to it. VIT DEF lowers the damage by a specific amount (25 VIT DEF = 25 damage reduction). Other types (Armor DEF, for example), reduce the damage by a percentage (25% damage reduction would reduce that 250 by 62.5).

Also, there are abilities that increase your damage by a percentage (turtle general, for example) and by other specific amounts (samurai for example).

In order to calculate the exact percentage increase in damage output of going from a mace or a chain or an axe up to a Mjolnir, you would have to take all of the above into account.

SinCityOrk

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Re: Niff Mace
« Reply #25 on: May 21, 2008, 03:13:15 pm »
I'll buy 11 of them at that price.

Where should I meet you?

Gonryun, right before WoE.

Varis

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Re: Niff Mace
« Reply #26 on: May 21, 2008, 03:20:46 pm »
I'm in Gonryun now, on my smith, Picus, by the statue near the kafra.

VanDikov

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Re: Niff Mace
« Reply #27 on: May 21, 2008, 03:29:05 pm »
Thanks.
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Aronar

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Re: Niff Mace
« Reply #28 on: May 21, 2008, 10:06:31 pm »
TT doesnt splash, if anything youll need to kill dullahans faster and those arent demon


Edit:
DBSS mace is better than the chain >.> chain hits varies a lot

Yep this is the exact correct answer.~
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Razer

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Re: Niff Mace
« Reply #29 on: May 22, 2008, 01:35:49 am »
A General thing all Smiths should know.

Axes/Hammer Pros :
More attack+More ASPD

Cons:
Damage variation Needs constant spam of Power Maximize.

Maces are weaker but dont need power maximize they seem to have very less damage variations.

As per DSB Mjolnir goes , Its is a slightly stronger Niff weapon but a wickedly strong PVM weapon otherwise. Imagine mobbing in places like Geffen 4 , Geffenias, Soloing HW MVP. Of course I did not make with niff in mind. That place looks more populated then the heaviest filled public places here. I bought it primarily for places like Geffen 4/Hidden Temple 2/Magma dungeon 2/Dragon lakes lvl 1/Lighthalzen 2 Mobbing/soloing

The ranged reduction is helpful as well. As well as with an endow you have haccess to 2 Elements . Throw tomahawk is always wind property.

Also the +40 dex is useful in forging :angel: