Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 178

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 183

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 184

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 220

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 223

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 235

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 250

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 268
Soldiers

Author Topic: Soldiers  (Read 3944 times)

Adellie

  • Mercenary Trader
  • **
  • Posts: 956
Soldiers
« on: June 22, 2012, 12:42:20 am »
At the last battle,
The assault on Prontera commences. Visit a commander in Prontera to join!
12 Pax Imperia Soldiers report for duty.
10 Rekenber Sodliers report for duty.


Is it like this every time? or were there originally the same number of soldiers per side?

edit. answered:
If either faction looses multiple times, it will get an advantage of more soldiers.
If the previously losing team wins the advantage is reset and the spawns are even again.

While i'm at it, here's what our enemy/ally soldiers look like (roughly..)

« Last Edit: June 22, 2012, 02:10:01 am by Adellie »

Old Man

  • Kiel Factory Worker
  • **
  • Posts: 342
Re: Soldiers
« Reply #1 on: June 22, 2012, 01:11:01 am »
It seems this is what happens after a few matches.  The losing team gets more soldiers at the next battle :)


TempestDoomSinx
ShadowSoul713HP
CitizenSnipsBIO
Lemon PledgeSNP


temp.Sinx
tempsClown
-temp-Champ
-temps-SG
Hammer Time - Ranked WS March 2, 2013


Tanis

  • Mercenary Trader
  • **
  • Posts: 736
  • Guild: I Love Lamp
Re: Soldiers
« Reply #2 on: June 23, 2012, 10:28:51 am »
Needs a timer.

So i heard kyle likes to deepthroat   ; D
             ..
8==D     O

singer of strange songs

  • Yuno Librarian
  • ***
  • Posts: 3036
  • Guild: Serenade
Re: Soldiers
« Reply #3 on: June 23, 2012, 11:55:07 am »
Their side has better looking headgear.

Aena

  • Yuno Librarian
  • ***
  • Posts: 2678
    • Steam Community :: Aena
  • Main: Aena
Re: Soldiers
« Reply #4 on: June 23, 2012, 12:01:51 pm »
Job vs. job, I only prefer the Pax Paladin's and Stalker's fashions over ours (and barely in the Stalker's case), but that's me.~
I'm curious about the maximum increased soldier limit.
/ok
« Last Edit: June 23, 2012, 12:05:11 pm by Aena »

Adellie

  • Mercenary Trader
  • **
  • Posts: 956
Re: Soldiers
« Reply #5 on: June 23, 2012, 12:40:36 pm »
Yeah let's get some intel on these soldiers.

I think i saw an LK cast (not autocast) Earth Quake. o_O Can someone confirm?
Also, are LKs achieving IC with bragi? I was looking over a recording... and i'm pretty sure I got insta-spiraled.

What do the stalkers do other than Double Strafe? I think i saw Strip Helm but that's about it.

Do Soldiers not heal or do they just have a lot of hp? I see 777s coming out of the Soldiers with a sanc underneath them, and green numbers appear when i use Heal on them too. But their hp bar doesn't seem to change....

Trevon

  • Adventurer
  • *
  • Posts: 11
  • Face my fury ~ Fear my wrath!!
  • Main: ~Tre~ + Savior of Soulz
  • Guild: OutLawz
Re: Soldiers
« Reply #6 on: June 26, 2012, 01:56:13 am »
 8)  im new to this but this seems fun ;)
Together we Stand ~ Divided we Fall     ~Knowledge is Power~
 
                       ~OutLaw 4 Life~

Aena

  • Yuno Librarian
  • ***
  • Posts: 2678
    • Steam Community :: Aena
  • Main: Aena
Re: Soldiers
« Reply #7 on: June 28, 2012, 05:57:20 am »
Unit increase seems to be 12 > 15 > 16 > ??
We had, like... 40 Rek NPC units and four players vs 64 Pax NPC units and more than double the player count, so we didn't make it to see what was next. D:

Talis

  • Yuno Librarian
  • ***
  • Posts: 2116
  • I am not on staff anymore
Re: Soldiers
« Reply #8 on: June 28, 2012, 09:15:14 am »
Here:
Spoiler for Hidden:
      switch($factionwar_advantage){
         case -2:// Light Rek Advantage - Boost Pax!
            set .pax_priest_count_b,1;
            set .pax_pally_count_b,1;
         break;
         
         case -3:// Medium Rek Advantage - Boost Pax!
            set .pax_priest_count_b,2;
            set .pax_pally_count_b,2;
            set .pax_wiz_count_b,1;
            set .pax_rogue_count_b,1;
         break;
         
         case -4:// Heavy Rek Advantage - Boost Pax!
            set .pax_priest_count_b,2;
            set .pax_pally_count_b,2;
            set .pax_wiz_count_b,1;
            set .pax_rogue_count_b,1;
            set .pax_lk_count_b,1;
         break;

         case -5:// Very Heavy Rek Advantage - Boost Pax!
            set .pax_priest_count_b,2;
            set .pax_pally_count_b,2;
            set .pax_wiz_count_b,1;
            set .pax_rogue_count_b,1;
            set .pax_lk_count_b,2;
         break;

         case -6:// Insane Rek Advantage - Boost Pax!
            set .pax_priest_count_b,2;
            set .pax_pally_count_b,2;
            set .pax_wiz_count_b,1;
            set .pax_rogue_count_b,1;
            set .pax_lk_count_b,4;
         break;

The number are amount of bonus soldiers per wave. If you get to the last level of advantage, you have 2 extra priests, 2 extra paladins, 1 extra wizard, 1 extra rogues, and 4 extra LK's per wave to content with.  :police:
Numers are the same for both factions of course.
Hi, I am Talis.
I used to work here, but not anymore.
Please keep that in mind that my posts, views and opinions are my own and in no way, shape or form reflect that of, or pertain to the current staff & administration.

“Intellect is invisible to the man who has none”
Arthur Schopenhauer (German Philosopher, 1788-1860)

Aena

  • Yuno Librarian
  • ***
  • Posts: 2678
    • Steam Community :: Aena
  • Main: Aena
Re: Soldiers
« Reply #9 on: June 28, 2012, 10:04:45 am »
So it maxes out at 20 vs. 10 units?  Urghhh and 15 vs. 10 has me nervous when it happens.
80 vs. 40 units in total, aw snap.

Sidenote, and brought up before, can the Marine Sphere damage on neutral players (particularly merchants) be disabled somehow?  The merchants have all been getting bombed and killed during the fights and shoved on top of each other and into the street, some intentionally, and they're glitching up vending spaces until they move/relog so others can't vend in what look like free spots.

It was admittedly kinda funny to come out of battle to see a sea of dead merchants the first time, but it's been happening every fight, now. :x

Talis

  • Yuno Librarian
  • ***
  • Posts: 2116
  • I am not on staff anymore
Re: Soldiers
« Reply #10 on: June 28, 2012, 11:23:13 am »
I already ninja fixed that.  ;) Marina spheres are disabled in FW now.

That's probably not a permanent fix ( I'll have to change some stuff around to make it not affect nonFW participants n such ) but for now it should bandaid the problem.

Also, heals should definitely affect them, but they have big health pools. Still, a priest spamming heals should help alot in the NPCs survivability.
Hi, I am Talis.
I used to work here, but not anymore.
Please keep that in mind that my posts, views and opinions are my own and in no way, shape or form reflect that of, or pertain to the current staff & administration.

“Intellect is invisible to the man who has none”
Arthur Schopenhauer (German Philosopher, 1788-1860)

Johnsu

  • Yuno Librarian
  • ***
  • Posts: 3616
Re: Soldiers
« Reply #11 on: June 29, 2012, 04:34:11 pm »
It should get a better fix.the giant cluster of players at the fountain looks juicy to drop marine spheres into it.

Kerax

  • I know a Dark Priest, and he's cool.
  • ***
  • Posts: 1295
  • Quitted 2015 #GoodnightARO
Re: Soldiers
« Reply #12 on: July 02, 2012, 06:20:35 pm »
It should get a better fix.the giant cluster of players at the fountain looks juicy to drop marine spheres into it.

I already ninja fixed that.  ;) Marina spheres are disabled in FW now.
Quote from: singer of strange songs
I really do hope they unban Kerax someday. He made pvp interesting to watch and probably participate in.

Adellie

  • Mercenary Trader
  • **
  • Posts: 956
Re: Soldiers
« Reply #13 on: July 02, 2012, 10:49:03 pm »
They could tell my novice was playing dead! D=