Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 178

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 183

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 184

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 220

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 223

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 235

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 250

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 268
Spawn Times

Author Topic: Spawn Times  (Read 1412 times)

SanRath

  • Earl of Vermillion
  • ***
  • Posts: 1742
Spawn Times
« on: May 16, 2010, 04:27:43 pm »
Are we on the old Custom respawn times like 30 minutes for dungeons and 1 hour for fields?  Or the standard 1~120 minute type of deal? o:

Active Mains - Sanqui Gypsy - SanRath High Priest - -San- Paladin - SanVai Creator - Dlihc Melborp WhiteSmith - Pestilence. TaekwonBoy - A l t e r n a t i v e High Wizard - ~Deviance Star Gladiator - Janin Ammi Ninja - Alizarin High Wizard - Esac Melbrop Baby Alchemist - Laureola Sniper - Nas ~ Super Novice
Spoiler for wigglewiggle:

Haine

  • Yuno Librarian
  • ***
  • Posts: 3155
Re: Spawn Times
« Reply #1 on: May 16, 2010, 04:39:25 pm »
Spawn times are going to be what RMS says the respawn time are.

Neetox

  • Earl of Vermillion
  • ***
  • Posts: 1915
  • Quitted
  • Guild: Mark of the Elite
Re: Spawn Times
« Reply #2 on: May 16, 2010, 06:08:04 pm »
Will they remain that way? :o





MinTako

  • Kiel Factory Worker
  • **
  • Posts: 416
Re: Spawn Times
« Reply #3 on: May 17, 2010, 03:32:41 am »
This is gonna sound REALLY noobish but I've never understood that so I just want to have to totally cleared up. Does that mean that mvps can spawn anywhere from 1 min to 2 hours later? o.o
 
  
Main Characters:

MinTako 
Huntress Mitsuki 
Misha~Mishi 
Totski~* 
Minja` 

High Priestess
Sniper
Gypsy
Soul Linker
Ninja

  99/70
  99/70
  98/68
  95/50
  76/46

[.Reos.]

  • Hollengrhen's Apprentice
  • *
  • Posts: 51
Re: Spawn Times
« Reply #4 on: May 17, 2010, 04:45:24 pm »
This is gonna sound REALLY noobish but I've never understood that so I just want to have to totally cleared up. Does that mean that mvps can spawn anywhere from 1 min to 2 hours later? o.o

yes, thus why the term camping came into play for mvp's. you could kill an LoD and then have to kill another a minute later or maybe have to waste 2 hours looking on an mvp-less map.

camping on the old 2 servers were a joke since you camped by sitting on your ass in town. at least now we'll see who the true campers are.

MinTako

  • Kiel Factory Worker
  • **
  • Posts: 416
Re: Spawn Times
« Reply #5 on: May 18, 2010, 02:56:18 am »
This is gonna sound REALLY noobish but I've never understood that so I just want to have to totally cleared up. Does that mean that mvps can spawn anywhere from 1 min to 2 hours later? o.o

yes, thus why the term camping came into play for mvp's. you could kill an LoD and then have to kill another a minute later or maybe have to waste 2 hours looking on an mvp-less map.

camping on the old 2 servers were a joke since you camped by sitting on your ass in town. at least now we'll see who the true campers are.
Having a hard time imagining because the image of someone killing an mvp and it spawning right next to them as they are looting keeps jumping into my head >3> Just to weird to think when you've only ever mvp'd on this server before XD
 
  
Main Characters:

MinTako 
Huntress Mitsuki 
Misha~Mishi 
Totski~* 
Minja` 

High Priestess
Sniper
Gypsy
Soul Linker
Ninja

  99/70
  99/70
  98/68
  95/50
  76/46

Neetox

  • Earl of Vermillion
  • ***
  • Posts: 1915
  • Quitted
  • Guild: Mark of the Elite
Re: Spawn Times
« Reply #6 on: May 18, 2010, 10:11:22 am »
We don't have the fluctuating times implemented I think. I hope we never do...





AnnOrz

  • Kiel Factory Worker
  • **
  • Posts: 318
  • Broken.
Re: Spawn Times
« Reply #7 on: May 18, 2010, 11:20:57 pm »
If we do have fluctuating times though, wouldn't that make certain SQI's more expensive due to the drop materials needed?

Example:
Sherwood needs olivites. But two of the Ungoliants are

ein_fild02
- Einbroch Field
 + 1x / 1250~1260 min
ein_fild07
- Einbroch Field
 + 1x / 1433~1440 min
Quote
“Tears are words the heart can't express”

High Priestess:
Assassin:
Whitesmith:
Biochemist:
Soul Linker:
High Wizard:
Baby Knight:
Whitesmith:
Taekwon Ranker:
Gypsy:


s3r3n!ty
~*s3r3n!ty*~
~*s3r3n!ty
s3r3n!ty~
s3r3n!ty*~
AnnaSophia
AnnaBear
Peachy*Fizz!~
Tangerine*Fizz!~
s3r3n4d3



99/70/50
99/50/50
99/70/50
99/6x/50
99/50/50
99/6x/50
99/50/50
99/70/50
9x/50/50
xx/xx/xx


Bagel-kun

  • Earl of Vermillion
  • ***
  • Posts: 1948
Re: Spawn Times
« Reply #8 on: May 19, 2010, 01:27:24 am »
yeah definatly think some of the spawn times need to be edited to be more reasonable any thing over 3 hours just seems far to long.
Spoiler for Over 190 Pixels ~ Lucifiel:
   

Neetox

  • Earl of Vermillion
  • ***
  • Posts: 1915
  • Quitted
  • Guild: Mark of the Elite
Re: Spawn Times
« Reply #9 on: May 19, 2010, 02:29:32 am »
If we do have fluctuating times though, wouldn't that make certain SQI's more expensive due to the drop materials needed?

Example:
Sherwood needs olivites. But two of the Ungoliants are

ein_fild02
- Einbroch Field
 + 1x / 1250~1260 min
ein_fild07
- Einbroch Field
 + 1x / 1433~1440 min

The other one is 1 hour though? It used to be 30 minutes since he was in a dungeon. As long as there's one monster dropping an ingredient at a high rate and at a decent time then it shouldn't increase dramatically.