Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 178

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 183

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 184

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 220

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 223

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 235

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 250

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 268
Question about the custom pets...

Author Topic: Question about the custom pets...  (Read 1015 times)

Xavior Hinoarashi

  • Mercenary Trader
  • **
  • Posts: 576
  • DEDEDEDE WHOOOOP!
  • Main: Xavior Hinoarashi
  • Guild: Aesir
Question about the custom pets...
« on: October 09, 2009, 08:35:31 pm »
I've noticed that the custom pets don't have their own speech scripts, and use lines from the original pets when they talk.

Is it possible to give them their own speech server-side, or would this not be possible?
Spoiler for IGNs:
~IN-GAME NAMES~
Xavior Hinoarashi - 99/6X High Wizard (main character)
Esura Hinoarashi - 6X/3X Alchemist
Umbreon Hinoarashi - 6X/4X Assassin
Kentaro Hinoarashi - 6X/3X Blacksmith
Spoiler for Contact info:

kurip

  • Yuno Librarian
  • ***
  • Posts: 4131
  • magnificent microwave
Re: Question about the custom pets...
« Reply #1 on: October 09, 2009, 09:11:17 pm »
Code: [Select]
<?xml version="1.0" encoding="euc-kr" ?>

<monster_talk_table>

<poring>

<hungry>
<feeding>Not bad, what else ya got?</feeding>
                                            ....
</hungry>
                                            ....

etc

since you have a hylo
Code: [Select]
<?xml version="1.0" encoding="euc-kr" ?>

<monster_talk_table>

<Hylozoist>

<hungry>
<feeding>talk goes here</feeding>
                                            ....
</hungry>
                                            ....

thats the theory at least
Spoiler for ign:
Kurip - HP (99/70)
Akyu - prof (99/6*)
Sanri - HP (99/70)
mesousa - baby sage (99/50)
ruyuri - gypsy (in progress)
..
3rd Class Customization pack

Xavior Hinoarashi

  • Mercenary Trader
  • **
  • Posts: 576
  • DEDEDEDE WHOOOOP!
  • Main: Xavior Hinoarashi
  • Guild: Aesir
Re: Question about the custom pets...
« Reply #2 on: October 09, 2009, 09:43:43 pm »
But would that work, or be worked so that's server-side, so everyone playing can see it?

And would that actually work to begin with, since the Hylozoist (and other custom pets) aren't actual pets in kRO/iRO?
Spoiler for IGNs:
~IN-GAME NAMES~
Xavior Hinoarashi - 99/6X High Wizard (main character)
Esura Hinoarashi - 6X/3X Alchemist
Umbreon Hinoarashi - 6X/4X Assassin
Kentaro Hinoarashi - 6X/3X Blacksmith
Spoiler for Contact info:

kurip

  • Yuno Librarian
  • ***
  • Posts: 4131
  • magnificent microwave
Re: Question about the custom pets...
« Reply #3 on: October 09, 2009, 10:20:31 pm »
as far as i know, it just need to be included on everyone/your adata to work. i belive this is like a frost joke patch since its only text.
but this only a wild theory. i have no idea if this works
Spoiler for ign:
Kurip - HP (99/70)
Akyu - prof (99/6*)
Sanri - HP (99/70)
mesousa - baby sage (99/50)
ruyuri - gypsy (in progress)
..
3rd Class Customization pack

Xavior Hinoarashi

  • Mercenary Trader
  • **
  • Posts: 576
  • DEDEDEDE WHOOOOP!
  • Main: Xavior Hinoarashi
  • Guild: Aesir
Re: Question about the custom pets...
« Reply #4 on: October 09, 2009, 10:57:18 pm »
We'll need a GM's or Talis' reply on this, then.
Spoiler for IGNs:
~IN-GAME NAMES~
Xavior Hinoarashi - 99/6X High Wizard (main character)
Esura Hinoarashi - 6X/3X Alchemist
Umbreon Hinoarashi - 6X/4X Assassin
Kentaro Hinoarashi - 6X/3X Blacksmith
Spoiler for Contact info:

Xavior Hinoarashi

  • Mercenary Trader
  • **
  • Posts: 576
  • DEDEDEDE WHOOOOP!
  • Main: Xavior Hinoarashi
  • Guild: Aesir
Re: Question about the custom pets...
« Reply #5 on: October 12, 2009, 11:08:48 am »
Apologizes for double post.

I would like to get a GM's take on this or some more disscussion.  If this would be possible, then perhaps it could be an idea for a event.
Spoiler for IGNs:
~IN-GAME NAMES~
Xavior Hinoarashi - 99/6X High Wizard (main character)
Esura Hinoarashi - 6X/3X Alchemist
Umbreon Hinoarashi - 6X/4X Assassin
Kentaro Hinoarashi - 6X/3X Blacksmith
Spoiler for Contact info:

Mupiprocin

  • Novice
  • *
  • Posts: 8
Re: Question about the custom pets...
« Reply #6 on: October 29, 2009, 05:42:01 am »
On the last server I was on, (where there were a variety of custom pets, too bad they shut down) it DID work. The custom pets did say different things than the original pets. The pets said what lines the guy who made the server put in, like "I love Gm ****!", etc.

Keneji [Wanderers]

  • Kiel Factory Worker
  • **
  • Posts: 466
  • Keneji Tseroya Kenhachi [youtube.com/kenejiforever
    • Youtube Channel
Re: Question about the custom pets...
« Reply #7 on: October 30, 2009, 05:51:40 pm »
This is a really cool idea.

instagram: keneji_ninja
vine keneji
twitter keneji

Catoma

  • Novice
  • *
  • Posts: 5
Re: Question about the custom pets...
« Reply #8 on: January 25, 2010, 04:30:26 pm »
I did exactly what Kurip was mentioning before when testing a server (TXT ver not SQL) with a friend a few years ago. I had the poring pretending it was a Cato-NineTails. (Presumably) All that needs to be done is to modify the portion of script where the converted monster is, changing it from a poring.picture to hylozoist.picture and changing the poring-feed-hungry="hi" to hylozoist-feed-hungry="bye".

It makes sense to me from my coding background, although, I was never a very good programmer, so I'm sure it will be fraught with bugs and compiling issues.

Myew Gelato

  • I know a Dark Priest, and he's cool.
  • ***
  • Posts: 1115
  • Nyaow~
Re: Question about the custom pets...
« Reply #9 on: January 26, 2010, 07:47:50 am »
I have modified my own pet scripts with custom lines (using a Zealotus), but after asking my friends, other people could not see them, only I could hear my modified lines. So to my knowledge it is client-side only, unlike modified frost joke/screams. Still, I'm no programmer or GM, so I could be wrong.
« Last Edit: January 26, 2010, 07:50:24 am by Miss Gelato »

"I am a Crusader. Reliever of pain, and.. a protector of people." "...because annoying people is fun! -Kaeri"

kurip

  • Yuno Librarian
  • ***
  • Posts: 4131
  • magnificent microwave
Re: Question about the custom pets...
« Reply #10 on: January 26, 2010, 09:34:53 am »
it's client sided. FJ was made to be changed. while the pet table wasn't. Server doesn't accept new commands from that file as simple as that
Spoiler for ign:
Kurip - HP (99/70)
Akyu - prof (99/6*)
Sanri - HP (99/70)
mesousa - baby sage (99/50)
ruyuri - gypsy (in progress)
..
3rd Class Customization pack

rolover

  • Elder of Thanatos
  • ***
  • Posts: 5104
Re: Question about the custom pets...
« Reply #11 on: January 30, 2010, 02:35:57 pm »
and you cant add the new lines, most custom pets are classified as porings but just with different sprites
like my loyal garm baby that speaks like a poring, i can customize it if i change the poring speech tho
Spoiler for stuff:

Item Class : Card
Compound on : Armor
Weight : 1


B>
S>
T>
Soul Ring   [ 0 ]   [Upper Head]   Item ID# 5257 (Soulless_Ring)
A halo and a pair of wings that are floating above a head. The item makes the wearer to look like a spirit that is walking on the earth.
MDEF + 2
Add a 1% chance of auto casting Level 1 Assumptio on the user when the user receives Physical Damage.
[+ Mobbing]
May cause mental retardation and loss of common sense