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Getting some armour for my Sin

Author Topic: Getting some armour for my Sin  (Read 1644 times)

Bagel-kun

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Getting some armour for my Sin
« on: March 10, 2009, 12:36:00 am »
Been trying to figure out what next to get for my sin.
So far I have this...
+5 Moonlight hat, Extra Thief Clothes, +8 DDP Glad, +5 3x andre Glad, Falcon Muffler, Shackles, Bloodied Shackle Ball, Brooch

Looking at this I decided my armour was the area lacking the most and was wondering if anyone had any ideas about some better armour, preferable something under 10mil

Any other ideas would be much appreciated as well.
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Gravity

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Re: Getting some armour for my Sin
« Reply #1 on: March 10, 2009, 01:08:33 am »
Depends on what u wanna do? Pvp? Lvling(if so where are you lvling)?

         

4n0nym0u5

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Re: Getting some armour for my Sin
« Reply #2 on: March 10, 2009, 01:21:58 am »
Get freeze arm

Athear Caex

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Re: Getting some armour for my Sin
« Reply #3 on: March 10, 2009, 01:36:48 am »
Venatu armor isn't bad the card gives 1 luk for every 18 agi so if you're running an agi build or a luk build you can get quite a bit of extra luk
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4n0nym0u5

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Re: Getting some armour for my Sin
« Reply #4 on: March 10, 2009, 01:38:30 am »
But hes dags

Athear Caex

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Re: Getting some armour for my Sin
« Reply #5 on: March 10, 2009, 01:45:36 am »
But hes dags
So? extra luk is extra attack, extra crit, and perfect dodge, he has a picky armor, a venatu is muuuuch better than that. its not like the other dagger is an ice pick and it looks like he's on a budget so probably not say a garm armor for him. Trust me Venatu is pretty decent for sins
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BlackMageRose_13

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Re: Getting some armour for my Sin
« Reply #6 on: March 10, 2009, 02:24:25 am »
But hes dags
So? extra luk is extra attack, extra crit, and perfect dodge, he has a picky armor, a venatu is muuuuch better than that. its not like the other dagger is an ice pick and it looks like he's on a budget so probably not say a garm armor for him. Trust me Venatu is pretty decent for sins

As well as the fact that luck increases the chance of criticals which cancel double attack.

Buy evil druid/bathory armour.

Evil druid makes you undead property 1, you don't take damage from shadow/poison/undead attacks, you don't stone curse/freeze, are unable to be healed or ressed. Is useful in PvM, as undead types are very easy to train against due to low flee and the majority having good experience, as well as PvP/WoE. Examples of places you could use this include, prison, niff, western beach (medusas), loli ruri map, ancient mummy map, geffenia and ice dungeon.

It also works well with other classes, bathory is the alternative since you can be healed but are not immune to those statuses. Useful for priests.

4n0nym0u5

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Re: Getting some armour for my Sin
« Reply #7 on: March 10, 2009, 03:34:26 am »
Whats the diference between freeze and stone? They have the same effect -50% def but people more prefer freeze

BlackMageRose_13

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Re: Getting some armour for my Sin
« Reply #8 on: March 10, 2009, 04:38:57 am »
Two totally different status effects? It would honestly depend on the class I'm using, the majority of the time I would recommend stone curse.

Quote
Stone Curse
Appearance: Target turns black
Success Rate: BaseChance*(97-INT-LUK/3)/100 %
Duration: 17-MDEF/20 seconds
Recovery Items: None
Recovery Skill: Status Recovery
Resistance Items: Munak Card (15%), Argos Card (20%)
Immunity Items: Medusa Card (NYI?)
Effect: While Stone Cursed, the target is unable to do anything, attacks automatically hit them, they become Earth1 element, they receive -50% DEF and +25% MDEF, 1% of Max HP is lost every 5 seconds unless that would cause HP to drop below 25% of MaxHP. Lex Aeterna and Steal cannot be used on the target.

The attacks automatically hitting them seems to be wrong though, because when I've levelled as a sinx in medusas, I've had to stand there quite a while before it wears off. Contrary to that description as well, when players are afflicted with stone curse they have two stages, one is a light brownish colour, depends on how you view the shading, where your movement is slowed down, you can still spam items though and attack, as well as still be hit. The second is the black noted above, with all those effects, can't use items through it either. Monsters don't have this, if hit with stone curse they curse instantly until hit once.

Pest card on this server gives a 10% chance of stone cursing monsters when hit, or 30% of the time when base intelligence exceeds 77, similar to disguise cards with silence and vit statted. Very handy for HWs, HPs, sinxes, or anything else that stats pest.

Alternatively, you could use a dark frame card in your armour, which has 20% chance of stone cursing the attacker when hit. Is quite good if you can't sacrifice that much int for it, you'll see it used a lot in LH3 for example.

Quote
Frozen
Appearance: Frozen solid in a chunk of ice
Success Rate: BaseChance*(97 - MDEF - LUK/3)/100 %
Duration: BaseDuration*(1-MDEF/100) or until hit and damaged
Recovery Items: None
Recovery Skill: Status Recovery
Resistance Items: Megalodon Card (20%)
Immunity Items: Marc Card
Effect: While Frozen, the target is unable to do anything, attacks automatically hit them, they become Water1 element, they receive -50% DEF and +25% MDEF. Lex Aeterna and Steal cannot be used on the target.

Not AS handy in PvM in my opinion, unless you were a WS with freezing (sasquatch) armour and an unendowed mjollnir, but then there's issues freezing a mob and leaving them behind blah blah blah. I would say the reason why it is prefered, is as a defensive thing with monsters/players for PvM/WoE respectively. You see wizzies for example using storm gust when levelling, not only has the spell got a high % increase on magic attack and low cool down, it also always freezes targets after three hits barring MvPs with immunity/players with ED/marc/95 mdef or equivalent, oh and the time spent frozen is dependant on the target's mdef. Although they DO get a tiny boost from being frozen, kinda like with endure.

Hope that helps a little~

4n0nym0u5

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Re: Getting some armour for my Sin
« Reply #9 on: March 10, 2009, 05:10:17 am »
So im guessing stone is for pvm and freeze pvp

BlackMageRose_13

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Re: Getting some armour for my Sin
« Reply #10 on: March 10, 2009, 05:27:10 am »
So im guessing stone is for pvm and freeze pvp

Ehhh, to each their own. Freeze is a pretty common thing, due to the large number of classes that can spam it, minstrels, HWs, and HPs a little less so.

4n0nym0u5

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Re: Getting some armour for my Sin
« Reply #11 on: March 10, 2009, 06:26:28 am »
What do u recomend for monk for pvp?

Bagel-kun

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Re: Getting some armour for my Sin
« Reply #12 on: March 10, 2009, 10:19:15 am »
Depends on what u wanna do? Pvp? Lvling(if so where are you lvling)?



Really it's just general, not any pvp thought. Just looking for something to round out my character and was thinking that I could do better than a picky card.
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Praeline

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Re: Getting some armour for my Sin
« Reply #13 on: March 10, 2009, 01:16:16 pm »
If you're looking at leveling with cheaper/regular cards, then perhaps go with what Blackmage_Rose said and farm yourself up an evil druid or bathory armor. If you want to go even cheaper, pupa isn't bad for leveling until you get better cards.
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Aryia

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Re: Getting some armour for my Sin
« Reply #14 on: March 10, 2009, 01:51:25 pm »
Freeze is much better than stone in PvP because the only counter for freeze is an armor (which means getting rid of your better armor..), unlike stone which is easily counterable with a mid-headgear, which doesn't matter as much as an armor. But don't worry about that, yet.

I personally wouldn't even worry about armors until I get Kahos.