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Print Page - How come

Old aRO Forums

The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: molecule2007 on July 08, 2010, 08:30:59 pm

Title: How come
Post by: molecule2007 on July 08, 2010, 08:30:59 pm
Knights have a higher HP Vit mod than of Crusaders?
Shouldn't Crusaders have higher HP since they are the same swordsman class, and have FAITH skill?
I don't know much about these 2 classes so please explain.
Title: Re: How come
Post by: SwiftStrike on July 08, 2010, 09:17:52 pm
guessing its probably because knights can't heal themselves and are basically melee?
Title: Re: How come
Post by: Eruruw on July 08, 2010, 09:25:41 pm
Another funny thing is that SinX have a higher HP modifier than a Whitesmith.
Title: Re: How come
Post by: SanRath on July 08, 2010, 09:42:31 pm
Another funny thing is that SinX have a higher HP modifier than a Whitesmith.
Not really if you think about it.  In most cases a Whitesmith can wear a shield.  SinX go shieldless when they want to deal out the most damage.
Title: Re: How come
Post by: Eruruw on July 08, 2010, 09:46:29 pm
Either way, SinX is supposed to be a stealthy class, it just doesn't make much sense for them to have a boatload of HP. Not wearing a shield is a sacrifice they make to do more damage, they don't HAVE to do it.

But either way, the HP mods were decided by Gravity, so I'm sure they make sense somehow.
Title: Re: How come
Post by: molecule2007 on July 08, 2010, 11:32:52 pm
guessing its probably because knights can't heal themselves and are basically melee?


what are crusaders without the heal skill then...
Title: Re: How come
Post by: SilentIce on July 09, 2010, 12:37:52 am
guessing its probably because knights can't heal themselves and are basically melee?


what are crusaders without the heal skill then...

With a +8 Valk Manteau, Orc damage reflect cards/items, and max Reflect? Bitchen.
Title: Re: How come
Post by: SanRath on July 09, 2010, 01:52:34 am
guessing its probably because knights can't heal themselves and are basically melee?


what are crusaders without the heal skill then...

With a +8 Valk Manteau, Orc damage reflect cards/items, and max Reflect? Bitchen.
A non trans character using a Valk manteau, that really is bitchen.
Title: Re: How come
Post by: molecule2007 on July 09, 2010, 05:39:21 am
guessing its probably because knights can't heal themselves and are basically melee?


what are crusaders without the heal skill then...

With a +8 Valk Manteau, Orc damage reflect cards/items, and max Reflect? Bitchen.
A non trans character using a Valk manteau, that really is bitchen.

i agree...
Title: Re: How come
Post by: Johnsu on July 10, 2010, 10:10:35 am
Iirc, its:

LK
Sinx
Paladin in terms of mods, not sure on the others.
Title: Re: How come
Post by: kurip on July 10, 2010, 03:08:06 pm
Iirc, its:

LK
Sinx
Paladin in terms of mods, not sure on the others.

you forgot tk rankers
Title: Re: How come
Post by: Richi on July 10, 2010, 04:22:27 pm
taekwon > rest
Title: Re: How come
Post by: aita88 on July 10, 2010, 04:48:24 pm
taekwon > rest

wrong1 frenzied LK>rest
Title: Re: How come
Post by: Linmakana on July 11, 2010, 10:16:03 pm
taekwon > rest
True.

Ranker = +100% HP
Tao Gunka = +100% HP
DL+DI = +70% HP

That's 270% more HP. Not including buffs, and it's only headgear, armor, and footgear slots.
Title: Re: How come
Post by: Johnsu on July 12, 2010, 07:42:36 pm
Classes do have HP Caps. Without tao, it came to 33k. With tao, it came to like, 46k.
Title: Re: How come
Post by: Linmakana on July 12, 2010, 09:28:15 pm
Classes do have HP Caps. Without tao, it came to 33k. With tao, it came to like, 46k.
Aw. That sucks.
Title: Re: How come
Post by: molecule2007 on July 13, 2010, 11:39:45 am
i wasn't really talking about including HP multiplier cards though, but just pure VIT stats...
Title: Re: How come
Post by: Richi on July 13, 2010, 12:14:12 pm
afaik tao adds 100% hp of the base hp+vit hp, (even with + vit effects of cards and armors or buffs whatever)  if i can call it like that. i hope you know what i mean.
same with other +% hp gears.
imagine you have 10k hp without +% hp gears. you put on dl shoes. they add 50% of 10k, so you have 15k hp. now you put a tao on and it also gives 100% of the 10k you have without those gears. so you have 25k with both of them.

understood?  :P

edit: skills which increase hp might be different. i know that some can add the +% hp to your real hp with sleips tao and so on
Title: Re: How come
Post by: dailydaily on July 15, 2010, 01:42:04 am
afaik tao adds 100% hp of the base hp+vit hp, (even with + vit effects of cards and armors or buffs whatever)  if i can call it like that. i hope you know what i mean.
same with other +% hp gears.
imagine you have 10k hp without +% hp gears. you put on dl shoes. they add 50% of 10k, so you have 15k hp. now you put a tao on and it also gives 100% of the 10k you have without those gears. so you have 25k with both of them.

understood?  :P

edit: skills which increase hp might be different. i know that some can add the +% hp to your real hp with sleips tao and so on

it looks lame !!
if tao gives 10k base of hp, u get 10k+10k.. DL is suppose to give 50% more, then its 10k hp, total of 30k !! ( my % modifier works this way only )

i dont have a tao, i have some shield that gives 5%hp and DL shoes with 50% hp.. Although the +700hp or +1000hp works fine !