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Print Page - Hodremlin Card

Old aRO Forums

The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: Eruruw on June 24, 2010, 08:23:35 pm

Title: Hodremlin Card
Post by: Eruruw on June 24, 2010, 08:23:35 pm
This card reduces damage from Small, Medium and Large monsters by 15% and has a chance to give the user 30 perfect dodge for 10 seconds.

Does anyone think this would be useful for mobbing? It only reduces 15% less than race specific cards and only 10% less than say, Tirfing. I think if the added perfect dodge has a respectable proc rate it could be pretty useful considering that it would cause 30% of attacks to miss completely.
Title: Re: Hodremlin Card
Post by: Razer on June 25, 2010, 05:23:11 am
Its good in a map with high damaging mixed monsters like Nameless since monsters of both sizes and both races (undead/ demon ) exist here. In a mob swapping would be pointless since you'd face monsters of all types.

Title: Re: Hodremlin Card
Post by: SilentIce on June 25, 2010, 11:24:21 am
Whats the script say % activation of the perfect dodge?
Title: Re: Hodremlin Card
Post by: kurip on June 25, 2010, 11:39:22 am
Its good in a map with high damaging mixed monsters like Nameless since monsters of both sizes and both races (undead/ demon ) exist here. In a mob swapping would be pointless since you'd face monsters of all types.

tirf/teddy bear is the best for nameless, overall
if we are going into details, khalitz for 1F (banshees are the best dmg dealer on 1F), teddy bear for 2F, tirf for 3F (all medium on 3F)

@OP. no, it isn't. there's few maps where there's the 3 types of sizes, plus most maps are thematic so you can pretty much have a shield for everything on a single map regardless the size
for example thors with penomena/alice, nameless with teddy bear/tirf/khalitz. etc
Title: Re: Hodremlin Card
Post by: SilentIce on June 25, 2010, 11:53:39 am
Its good in a map with high damaging mixed monsters like Nameless since monsters of both sizes and both races (undead/ demon ) exist here. In a mob swapping would be pointless since you'd face monsters of all types.

tirf/teddy bear is the best for nameless, overall
if we are going into details, khalitz for 1F (banshees are the best dmg dealer on 1F), teddy bear for 2F, tirf for 3F (all medium on 3F)

@OP. no, it isn't. there's few maps where there's the 3 types of sizes, plus most maps are thematic so you can pretty much have a shield for everything on a single map regardless the size
for example thors with penomena/alice, nameless with teddy bear/tirf/khalitz. etc

You are disregarding the whole "dodge 30% of all hits" thing. >_>
Title: Re: Hodremlin Card
Post by: kurip on June 25, 2010, 11:58:57 am
{ bonus2 bSubSize,0,15; bonus2 bSubSize,1,15; bonus2 bSubSize,2,15; autobonus2 "
{ bonus bFlee2,30;}",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_WIND; }"; },{},{}

because the script says it adds 30 flee instead of 30 PD :I

nvm, just compared the script of another PD cards, seems on the script bFlee2 is PD and bFlee is well, flee.
Title: Re: Hodremlin Card
Post by: Valash_Vrayr on June 25, 2010, 12:07:58 pm
Keep in mind since Mystel is a custom card, this is now the only existing shield card to my knowledge that grants reduction toward Small monsters.
Title: Re: Hodremlin Card
Post by: Eruruw on June 25, 2010, 12:10:28 pm
Can anyone figure out how often the 30 perfect dodge will proc?

Since PD doesn't diminish like regular flee, it's a lot more useful in regards to mobs. I have one of these cards, so as soon as I get a nice Stone Buckler to put it on I'm gonna test it on my crusader and see if it's any better.
Title: Re: Hodremlin Card
Post by: kurip on June 25, 2010, 12:18:52 pm
0.3%
Title: Re: Hodremlin Card
Post by: Yuyuko on June 25, 2010, 01:37:47 pm
For some reason, I am thinking of an assassin with 2x Fortune Swords, then having this activate
70 PD!
Title: Re: Hodremlin Card
Post by: HaruSama on June 25, 2010, 02:16:56 pm
For some reason, I am thinking of an assassin with 2x Fortune Swords, then having this activate
70 PD!

Well o_O' Assassin surely can't hold 2 Fortune Swords with a Shield at the same time, right? /heh
Title: Re: Hodremlin Card
Post by: Teggit on June 25, 2010, 02:25:38 pm
For some reason, I am thinking of an assassin with 2x Fortune Swords, then having this activate
70 PD!

Well o_O' Assassin surely can't hold 2 Fortune Swords with a Shield at the same time, right? /heh
Get buff, swap to fortune swords.
Title: Re: Hodremlin Card
Post by: Pasis on June 25, 2010, 03:27:02 pm
How much do these things go for, anyways? ._.
Title: Re: Hodremlin Card
Post by: Eruruw on June 25, 2010, 05:33:33 pm
No idea. I have one, but I've never seen another one being sold or anything.
Title: Re: Hodremlin Card
Post by: Muranodo on June 25, 2010, 07:11:35 pm
How much do these things go for, anyways? ._.

The only one I've ever seen was for 1.5 mil.
Title: Re: Hodremlin Card
Post by: SilentIce on June 25, 2010, 07:47:28 pm
For some reason, I am thinking of an assassin with 2x Fortune Swords, then having this activate
70 PD!

I've had this idea for a while, Use 2 Yoyo Clips! +10 perfect flee.  Is it Valkeries Manteau that you can refine for extra Perfect Dodge? At the least, another +10 Perfect dodge at level 4.. but I'd so want to get it higher..  8)
Title: Re: Hodremlin Card
Post by: taiki0210 on June 28, 2010, 07:23:02 pm
But don't you have to get hit to give the proc a chance? It'll take a while to get hit if you have those PD stats...