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Old aRO Forums
The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: SanRath on June 14, 2010, 04:00:31 pm
Title: Minions
Post by: SanRath on June 14, 2010, 04:00:31 pm
Will minions be given base/job experience and drops again? Or is the plan to stick to the original data? This goes for both MVP mobs and mini boss mobs.
Title: Re: Minions
Post by: Haine on June 14, 2010, 04:06:40 pm
It might be switched back eventually. It's just currently too time consuming to manually switch all the slaves, and we've got so much other things to work on.
Title: Re: Minions
Post by: SanRath on June 14, 2010, 04:11:56 pm
Well a maybe's better than a no. 0: Just gonna assume thats the same senario with the MVP experience bonuses since those would have to be completed individually as well.
Title: Re: Minions
Post by: Haine on June 14, 2010, 04:17:16 pm
Mmmhmm. I also still need to modify the MVP respawn times to match the older server better as well. :( Busy busy.
Title: Re: Minions
Post by: Richi on June 14, 2010, 04:33:14 pm
can you reimplement the new world npcs please? =/ im so bored and something new helps to by-pass the time we have to wait.
Title: Re: Minions
Post by: Haine on June 14, 2010, 04:38:03 pm
I'll talk to Talis about it tomorrow and see if we can next reboot.
Title: Re: Minions
Post by: Richi on June 14, 2010, 04:39:53 pm
i love you =*
Title: Re: Minions
Post by: Razer on June 15, 2010, 05:31:23 am
Dont revert Gallion spawned Roweens back to old days - It was exploited too much . I do not know if it is a very good idea to revert this one back to old server ways. Minion camping caused much issues.
Title: Re: Minions
Post by: tsukaza13 on June 15, 2010, 08:07:42 am
No, do it. :< It's not like people got rich off Galions, they just saved some time which would otherwise have been spent at leaf cats. XD
Also, minion abuse won't be as bad as it was, since the MVPs are much more difficult to tank now, probably.
Title: Re: Minions
Post by: kurip on June 15, 2010, 08:10:06 am
all mvps but bishop. banshees give a shitload of xp also they drop mes and wool scarf if gallions are "exploitable", then fallen bishop is way more
hp+hwiz mid+bishop rofl ammount of mes/wool scarf
Title: Re: Minions
Post by: tsukaza13 on June 15, 2010, 08:11:48 am
And Zmey whatshisname too, the thing in Mosc. /ok Yeah, there'll have to be some exceptions, but I don't think Galions should be one of them. /??
Title: Re: Minions
Post by: Haine on June 15, 2010, 08:20:04 am
It will probably be a case by case basis.
Title: Re: Minions
Post by: Valash_Vrayr on June 15, 2010, 12:05:48 pm
Lol... seriously complaining about Galions? Wolfhiedens aren't that special. ._.; EXP was alright, but still far better methods as well.
Title: Re: Minions
Post by: Amor* on June 15, 2010, 12:07:48 pm
I like the way the MvP Timers are so people can't camp them :(
Title: Re: Minions
Post by: Haine on June 15, 2010, 12:13:01 pm
There will still be windows~ Huhuhu. They just won't be ridiculous windows. Some of the MVPs will also keep their current times.
Title: Re: Minions
Post by: kurip on June 15, 2010, 12:14:09 pm
So in RMS the values are actually "reversed" 660 is the first value, 10 is the second. In any case I was reading the documentation at first but that made no sense, so I looked in the source.
/*========================================== * spawn timing calculation *------------------------------------------*/ int mob_setdelayspawn(struct mob_data *md) { unsigned int spawntime;
if (!md->spawn) //Doesn't has respawn data! return unit_free(&md->bl,1);
spawntime = md->spawn->delay1; //Base respawn time if (md->spawn->delay2) //random variance spawntime+= rand()%md->spawn->delay2;
if (spawntime < 500) //Min respawn time (is it needed?) spawntime = 500;
if( md->spawn_timer != INVALID_TIMER ) delete_timer(md->spawn_timer, mob_delayspawn); md->spawn_timer = add_timer(gettick()+spawntime, mob_delayspawn, md->bl.id, 0); return 0; } The important part is here
spawntime = md->spawn->delay1; //Base respawn time if (md->spawn->delay2) //random variance spawntime+= rand()%md->spawn->delay2; So we have a base respawn time -> delay1 -> the first value in the spawn line. And a variable respawn time -> Delay2 -> second value in the spawn line.
And to translate that piece of code to english for all you non geeky people; Set a variable called spawntime, the value for this variable is the delay1 if delay2 is defined add a random value between 0 and delay2 to the spawntime.
To give a practical example let's take Ifrit for example
So Ifrit is killed. Spawntime is set to 660 minutes, then a random number between 0-10 minutes is added to that. So Ifrit will actually spawn at a random time 660-670 minutes from the moment it's killed. Which isn't really random at all.
Another example, Eddga's spawn in a guild dungeon:
Quote
gld_dun01 - Baldur Guild Dungeon + 1x / 120~480 min
Spawntime is set to 480 minutes then a random number between 0-120 is added to that. So Eddga will spawn at a random time 480-600 minutes from the moment it's killed.
After browsing through RMS quick it seems that all MVP's aside from Satan Morroc and Kiel have a 10 minute variable spawn. So camping is still easy as pie.
tl;dr: Spawn times aren't random at all :>
Title: Re: Minions
Post by: Amor* on June 15, 2010, 12:20:29 pm
There will still be windows~ Huhuhu. They just won't be ridiculous windows. Some of the MVPs will also keep their current times.
:)
I dunno, I find MvPs more often nowadays instead of them being camped down to the seconds.
They have different spawn times but are still campable. If they're not being camped its because noone's bothering to camp them.
As for the galion mobs, I posted something in a previous topic about why mobs shouldn't give exp.
One of the main reasons was because people could level incredibly fast using this method, and noone else would be able to use that map while they're using it. After making said char, they'd then sell it to people for profit. How is that not exploitable? You could literally hog the entire map without letting anyone else level there. I'm sure a few people were already doing this before the server swap.
By all means do go ahead and revert it to the way it was. Let's see if those "Character Creation" shops reappear again.
Title: Re: Minions
Post by: Tasuki on June 16, 2010, 03:17:14 am
Also, minion abuse won't be as bad as it was, since the MVPs are much more difficult to tank now, probably.
This is true. Tried to tank Orc Hero on my champ to level my wizard before I knew minions didn't give XP any more, got raped quickly 3-4 times. I didn't/don't have the perfect equipment for him but what I have was enough back then. But I agree that they should give XP eventually. I don't believe it's broken in any way. Just think it's the logical thing to do. They're enemies too, they have a right to give XP. xD
Title: Re: Minions
Post by: Valash_Vrayr on June 16, 2010, 08:11:28 am
There will still be windows~ Huhuhu. They just won't be ridiculous windows. Some of the MVPs will also keep their current times.
:)
I dunno, I find MvPs more often nowadays instead of them being camped down to the seconds.
They have different spawn times but are still campable. If they're not being camped its because noone's bothering to camp them.
As for the galion mobs, I posted something in a previous topic about why mobs shouldn't give exp.
One of the main reasons was because people could level incredibly fast using this method, and noone else would be able to use that map while they're using it. After making said char, they'd then sell it to people for profit. How is that not exploitable? You could literally hog the entire map without letting anyone else level there. I'm sure a few people were already doing this before the server swap.
By all means do go ahead and revert it to the way it was. Let's see if those "Character Creation" shops reappear again.
Suppose you're right. I personally thought the map was kind of lame myself though. -_-;
Title: Re: Minions
Post by: kurip on June 16, 2010, 08:15:20 am
There will still be windows~ Huhuhu. They just won't be ridiculous windows. Some of the MVPs will also keep their current times.
:)
I dunno, I find MvPs more often nowadays instead of them being camped down to the seconds.
They have different spawn times but are still campable. If they're not being camped its because noone's bothering to camp them.
As for the galion mobs, I posted something in a previous topic about why mobs shouldn't give exp.
One of the main reasons was because people could level incredibly fast using this method, and noone else would be able to use that map while they're using it. After making said char, they'd then sell it to people for profit. How is that not exploitable? You could literally hog the entire map without letting anyone else level there. I'm sure a few people were already doing this before the server swap.
By all means do go ahead and revert it to the way it was. Let's see if those "Character Creation" shops reappear again.
the thing is, vit calculation is different now. remember how people say nif is harder? is related to the vit calculations. mobs are eating through defense much faster than before.
what i mean with this. mob the whole map might be impossible now, even with a steel body champ
Title: Re: Minions
Post by: Bagel-kun on June 16, 2010, 10:45:44 am
specially considering the VAST amount of monsters on that map *when you actually manage to do it* coupled with there attack speed. But anyways I rather always enjoyed galion mobs there were a good alt xp place granted it was always a dick move when you went there to train one of your guys and there was someone tanking the whole map >.>
Title: Re: Minions
Post by: kurip on June 19, 2010, 12:12:04 pm
maybe make galion map a ks map, if there's some dickheads doing that. ks them ;Da plus there's not many people around that map, at least all the time so it could work
Title: Re: Minions
Post by: AnnOrz on June 19, 2010, 03:30:21 pm