Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 178
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 183
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 184
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 220
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 223
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 235
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 250
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 268 Print Page - Killer Mantis Card
Old aRO Forums
The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: KyaOkami on June 08, 2010, 09:07:59 pm
Title: Killer Mantis Card
Post by: KyaOkami on June 08, 2010, 09:07:59 pm
Killer Mantis Card: Add a 20% chance of auto casting External Bleeding on an enemy when the user receives Physical Damage. Compound on: Armor
I was thinking about using this card for mobbing purposes, would it in fact be useful? I mean the amount of hp they lose before I actually get around to pinging them. It seems like a pretty good card and at 20% seems even more bad ass. Is there a formula for the duration, how much hp is lost, etc?
Title: Re: Killer Mantis Card
Post by: Razer on June 09, 2010, 12:17:03 am
The card is good but there may be an issue with all status inflicting armor cards presently. It seems they are set to eA mods but show Aegis descriptors.
Title: Re: Killer Mantis Card
Post by: KyaOkami on June 09, 2010, 03:24:28 pm
No formula? I read it was based on max hp. But I honestly have no idea.
Either way, thanks for the help. And how does the latter of what you said conflict with one another?
Title: Re: Killer Mantis Card
Post by: Setia on June 09, 2010, 03:30:40 pm
I think it's 'cause on eA all of the percentages were decreased. So now it's just 6%, if we are following eA.
Title: Re: Killer Mantis Card
Post by: KyaOkami on June 09, 2010, 05:29:15 pm
Ah I see, so the coding for all the rates of cards n stuff is messed. Would explain a few things for me. Thank you ;D~
However still doesn't answer if there is a formula for External Bleeding /spin
Title: Re: Killer Mantis Card
Post by: Razer on June 09, 2010, 10:56:03 pm
I dont know the exact hp they lose but bleeding is affected by targets vit = Bleeding is useless on monsters above 60 vit. It really hurts those with low vits.
Title: Re: Killer Mantis Card
Post by: KyaOkami on June 09, 2010, 11:35:45 pm
Thanks, that was very helpful.
Title: Re: Killer Mantis Card
Post by: tsukaza13 on June 10, 2010, 02:05:51 am
Oh? I thought it was like losing 2k every fifteen seconds or something.
Title: Re: Killer Mantis Card
Post by: Razer on June 11, 2010, 03:38:40 am
It depends on vit and perhaps luk - not sure if a formula exists - try googling it.
Title: Re: Killer Mantis Card
Post by: redhairweasel on June 11, 2010, 06:11:17 am
If monster is bleeding or poisoned, you dont get the exp on how much the hp loss.
Title: Re: Killer Mantis Card
Post by: KyaOkami on June 11, 2010, 02:29:56 pm