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Print Page - Atroce card for Anthem

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The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: 0ur0bur0s on April 11, 2010, 01:23:24 am

Title: Atroce card for Anthem
Post by: 0ur0bur0s on April 11, 2010, 01:23:24 am
from RMS:

Atroce card [weapon]: ATK + 25. When dealing a physical attack there is a small chance that for 10 seconds your aspd will increase by 100%.

With Atroce card's situational aspd buff and our current doppelganger card being the better aspd card-of-choice, should Atroce card get a complete overhaul once it becomes available in Anthem?

Since we don't have any MVPs that give more damage with criticals, would Atroce card be a suitable choice for its effect?

ie. Atroce card [weapon]: 20~35% more damage with criticals. LUK+15. [if baseAGI >=90] 5% chance to autocast Bleeding status when attacking."
Title: Re: Atroce card for Anthem
Post by: exDragon on April 11, 2010, 01:38:07 am
from RMS:

Atroce card [weapon]: ATK + 25. When dealing a physical attack there is a small chance that for 10 seconds your aspd will increase by 100%.

With Atroce card's situational aspd buff and our current doppelganger card being the better aspd card-of-choice, should Atroce card get a complete overhaul once it becomes available in Anthem?

Since we don't have any MVPs that give more damage with criticals, would Atroce card be a suitable choice for its effect?

ie. Atroce card [weapon]: 25~30% more damage with criticals. CRIT+5. [if base LUK >=30] 5% chance to autocast Bleeding status when attacking.

The card you designed is rather overpowered.

Instead of totally changing its effect, give it something similar to what it has now.  Since doppel was made three times stronger, then we can make its proc three times stronger.  Since it already has 100% attack speed reduction, this can be done by tripling its proc rate.
Title: Re: Atroce card for Anthem
Post by: 0ur0bur0s on April 11, 2010, 01:53:42 am
But the user would still need to slot doppels in his/her weapon to increase the proc chance of Atroce.

The only classes i can think about that will make full use of that effect would be castle-capping assassins, by making DDAtrAtr/DDDAtr.

Anthem doesn't have any MVPs that boosts crit damage yet. I figure Atroce can be a suitable candidate.

I was thinking of an MVP version of Mobster card that anyone can use. The CRIT+5 could be opted out, but I would really love Bleeding to be included with the crit damage boost. *change the baseLUK >=30  prerequisite to baseAGI >= 90*
Title: Re: Atroce card for Anthem
Post by: Teggit on April 11, 2010, 06:22:46 am
What exactly is wrong with the original version of the card? Nothing as far as I can see.

Title: Re: Atroce card for Anthem
Post by: Valash_Vrayr on April 11, 2010, 08:45:10 am
^ Agreed.

Not sure what your obsession is with converting anything and everything into a +Critical Hit/%Damage bonus item is, but considering the last time I checked, Critical Hits are vastly superior to normal hits to begin with. So like Magic Def, I prefer these type of gears to be limited as well, and that's just towards the +Critical Hit chance. As for the %Critical Damage, that should not be given out lightly. Weapons like Twin Fang and Artemis already have massive amounts of Critical Damage output that just doesn't need any sort of increase, since they already load em' up with as many Turtle General Cards as practicality will allow.



Title: Re: Atroce card for Anthem
Post by: ~*LacusHime*~ on April 11, 2010, 09:33:05 am
^ Agreed.

Not sure what your obsession is with converting anything and everything into a +Critical Hit/%Damage bonus item is, but considering the last time I checked, Critical Hits are vastly superior to normal hits to begin with. So like Magic Def, I prefer these type of gears to be limited as well, and that's just towards the +Critical Hit chance. As for the %Critical Damage, that should not be given out lightly. Weapons like Twin Fang and Artemis already have massive amounts of Critical Damage output that just doesn't need any sort of increase, since they already load em' up with as many Turtle General Cards as practicality will allow.





Nobody does that!
Title: Re: Atroce card for Anthem
Post by: Kane on April 11, 2010, 10:07:08 am
why don't you replace atroce to assasin cross eremes(mvp)?it more suitable.by the way,i support for new mvp card added or more new items.
Title: Re: Atroce card for Anthem
Post by: 0ur0bur0s on April 11, 2010, 02:15:11 pm
@ gagohgile1

A few people (mostly me /heh) have already suggested card-effect changes to a few of the LH2~3 monsters. Search out "Eremes" and "LH3 revisions" in the suggestion thread.

* edits new effect from "[weapon]: 25~30% more damage with criticals. CRIT+5. [if baseAGI >=90] 5% chance to autocast Bleeding status when attacking." to "Weapon: 20% more damage with criticals. LUK+15. [if baseAGI >=90] 5% chance to autocast Bleeding status when attacking." *
Title: Re: Atroce card for Anthem
Post by: Auurium on April 11, 2010, 03:13:58 pm
You know, that ASPD increase buff got it at a really low chance, (probably less than or 1%)... o_o
Title: Re: Atroce card for Anthem
Post by: G-Star on April 11, 2010, 05:27:38 pm
and if your aspd is 190 it cant be higher right??
because u made an example of DDDAtr/DDAtrAtr
Title: Re: Atroce card for Anthem
Post by: Auurium on April 11, 2010, 05:37:40 pm
and if your aspd is 190 it cant be higher right??
because u made an example of DDDAtr/DDAtrAtr

Basically the ASPD Buff will be useless since aspd cap is 190.
Title: Re: Atroce card for Anthem
Post by: exDragon on April 11, 2010, 05:44:23 pm
This cards current effect would defiantly have uses all classes could benefit from, just think about it for a while.



You know, that ASPD increase buff got it at a really low chance, (probably less than or 1%)... o_o

So nothing will be wrong with improving the proc chance then?  What is its proc chance anyway?
Title: Re: Atroce card for Anthem
Post by: 0ur0bur0s on April 11, 2010, 06:00:40 pm
Quagmires and SlowGraces might not be effective enough to use  for WoE once sinxs start using DDAtrAtr/DDDAtr. *shrugs*
Title: Re: Atroce card for Anthem
Post by: Auurium on April 11, 2010, 06:03:33 pm
Quagmires and SlowGraces might not be effective enough to use  for WoE once sinxs start using DDAtrAtr/DDDAtr. *shrugs*

Chance is still low enough to make it proc at low ASPD on Slow Grace / Quag though, it would be a miracle if it happens. :/
Title: Re: Atroce card for Anthem
Post by: exDragon on April 12, 2010, 06:51:05 am
People already use DDD/DDDD weapons to attack through slow grace as it is.
Title: Re: Atroce card for Anthem
Post by: G-Star on April 12, 2010, 04:09:34 pm
People already use DDD/DDDD weapons to attack through slow grace as it is.

yea i aggree, so atroce is going to be useless right? :O
Title: Re: Atroce card for Anthem
Post by: Johnsu on April 12, 2010, 04:45:07 pm
Paper card gives 20% more damage with crits, and not many people use it.



Id like atroce to give something along the lines of autocasting [insert skill here]
Title: Re: Atroce card for Anthem
Post by: 0ur0bur0s on April 12, 2010, 05:19:26 pm
Not much people use Paper card because TG cards are better. Plus that 1 SPdrain is annoying. :P

paper = 20% critboost
[0.12 TFcritboost + 2.2papercard critboost] [(1.2 TG card)(140+28 TFkatar)] = 467.712
[0.12 TFcritboost + 2.4papercards critboost] [(140+28 TFkatar)] = 423.36
if atroce = 30%critboost
2.42 * 201.6 = 487.872
2.72 * 168 = 456.96
if atroce = 33%critboost
2.45 * 201.6 = 493.92
2.78 * 168 =  467. 04
if atroce = 35%critboost
2.47 * 201.6 = 497.952
2.82 * 168 = 473.76
[0.12 TFcritboost + 2.0 critboost] [(1.4 TG cards)(140+28 TFkatar)] = 498.624

[0.30 ARTcritboost + 2.2papercard critboost] [(1.2 TG card)(150+28 ARTbow)] = 534
[0.30 ARTcritboost + 2.4papercards critboost] [(150+28 ARTbow)] = 480.6
[0.30 ARTcritboost + 2.0 critboost] [(1.4 TG cards)(150+28 ARTbow)] = 573.16

I added extra LUK in Atroce because when fighting a monster using criticals, their statLUK competes with the player's statLUK.

Forgers/alchemists/archers can use Atroce's LUK for their skills. /ok


CRIT
Critical Hit Rate: Your critical hit rating, which does damage that fully ignores enemy DEF, both % and pure value part. Because of difficulty of acquiring CRIT without sacrificing lots of other stats or useful cards/gears, it is recommended it is used on classes that naturally has fast ASPD one way or another. Offensive Skills do not take CRIT into account with the exception of Focused Arrow Strike. Critical Hit also ignore FLEE but not PERFECT DODGE.

The critical rate being displayed in the status window isn't the true value which is applied against monsters. The "status crit" is calculated by dividing current LUK by 3 and adding the crit bonuses from equips/cards. The real crit rate is a little different. Formula : LUK*0.3 + bonuses.

When you attack a monster or a player, the target's LUK influences your critical hit rate. Every 5 LUK that the target has, you lose 1% crit (Which isn't shown in the status window). For example if you hit Angeling, that has 100 LUK, you'll lose 100/5 = 20 crit. This crit tolerance is also known as "Crit Shield" on Doddler's monster database.

Critical is doubled when you use Katar type weapon.
   
Title: Re: Atroce card for Anthem
Post by: exDragon on April 12, 2010, 07:50:03 pm
People already use DDD/DDDD weapons to attack through slow grace as it is.

yea i aggree, so atroce is going to be useless right? :O

I was saying that because someone said atroce would allow you to be able to get through slow grace so it would be a bad idea.  My point was you can get through it anyway.  Even with doppels, there are uses the atroce card can fill in this server.  One i'm thinking about is someone making a DD atroce and attack until you get the berserk buff, then swap to a weapon with all damage modifiers like TTH and have a burst of DPS until it wears off.  Then go back to DD Atroce.
Title: Re: Atroce card for Anthem
Post by: Scarlett Addiction on April 13, 2010, 10:47:51 am
People already use DDD/DDDD weapons to attack through slow grace as it is.

yea i aggree, so atroce is going to be useless right? :O

I was saying that because someone said atroce would allow you to be able to get through slow grace so it would be a bad idea.  My point was you can get through it anyway.  Even with doppels, there are uses the atroce card can fill in this server.  One i'm thinking about is someone making a DD atroce and attack until you get the berserk buff, then swap to a weapon with all damage modifiers like TTH and have a burst of DPS until it wears off.  Then go back to DD Atroce.

^^^ Something akin to what i did on the beta server, aspd set for sin daggs on the open beta would proc 190 aspd, and with an atroce card in as well it was alot of fun