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Print Page - Can anyone answer these paladin ques??

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The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: DooM on December 08, 2009, 11:06:41 am

Title: Can anyone answer these paladin ques??
Post by: DooM on December 08, 2009, 11:06:41 am
I m thinking about making a Sc paladin. I m gonna use stone buckler for now. Till i get  an aegis.
My equipments:
+4 kaho
DI blinker
+4 pest mantle
berz clip
sting glove
+7 DL shoe
+7 Devi muff
+4 GTB guard
trying to make a +7 raydric muff

I heard SC dmg can b increased with race/element modifier cards. My question is, Does that means it wont matter in dmg whether i put cards in +10 mace or +7 mace?? will the dmg be same for SC?? I was thinking about trying to do LH1 or LH2, may b LH3 once a while. Wat maces shudi make?? will HHHSw and 3xStrauf.Sw mace will be enough for there?? If i want to kill nightmares wat mace shud i make?? wat maces shud i make for nameless island??

And about shield, I thinking about putting tirfing card there. or shud i put some other card??

P.S> Thanks for reading such big post O_O
Title: Re: Can anyone answer these paladin ques??
Post by: Mal on December 08, 2009, 02:15:49 pm
Tirf Stone buck is nice.  I still have one, even with my Aegis.  Tirf is probs the best card you can use for now.  Especially PvM. 

I'm not too sure on the other stuff though >:
Title: Re: Can anyone answer these paladin ques??
Post by: shadowfaux on December 08, 2009, 02:29:02 pm
I heard SC dmg can b increased with race/element modifier cards. My question is, Does that means it wont matter in dmg whether i put cards in +10 mace or +7 mace?? will the dmg be same for SC??
I can answer this with info taken from iRO Wiki

Quote from: iRO Wiki
Shield's weight and refine rate affect the damage.
ONLY stat-derived ATK contributes to damage. STR greatly affects damage; DEX and LUK have a minor effect.
Any other ATK - weapon ATK, weapon refinement, ATK-increasing cards or items - have NO effect on the damage.
The attack bonus gained from Provoke or Berserk does not affect the damage.
Weapon % cards affect the damage. For the maximum effectiveness, it is advised to use 4 slotted one hand weapons.
Does not ignore DEF. Using Provoke against enemies with strong defense can significantly boost damage.
Ice Pick does not work in conjunction with this skill

Though I would still get +10 maces just in case of resell/using on other skills which the refinement rate and what not do affect the damage of a skill

If i want to kill nightmares wat mace shud i make??

Unless you freeze them or change their property by other means, you won't be able to use Shield Chain on them because of their Ghost3 Property. But a mace for them would be StroufStroufCsCs(Cs=Civil Servant).

Quote from: iRO Wiki
The attack is a ranged, ALWAYS neutral attack. GR and Deviling reduces the damage considerably

Maces for Nameless Island would be StroufStroufSantaporingSantaporing for Banshee and Hell Poodle and SwSkSkSk(Sk=Scorpion King) for the Undead monsters (Necromancer, Zombie Slaughter, Ragged Zombie and Ghoul). Flame Skulls are Ghost3 prop, so to hit them you would need to change their property, but the mace would be the same against Nightmares.

The maces for LH that you have are the best you will get without throwing in Turtle General cards hehe. HHHSw for everything besides LK and Sinx, and the Triple Strouf Sw mace for those two.

Given the places you mentioned, Tirfing would be the best card to put in it for damage reduction purposes. As all monsters on the maps besides Hell Poodle, Flame Skull and Nightmare are of Medium size.
Title: Re: Can anyone answer these paladin ques??
Post by: Sera on December 09, 2009, 10:46:01 am
If i want to kill nightmares wat mace shud i make??

Unless you freeze them or change their property by other means, you won't be able to use Shield Chain on them because of their Ghost3 Property. But a mace for them would be StroufStroufCsCs(Cs=Civil Servant).

Quote from: iRO Wiki
The attack is a ranged, ALWAYS neutral attack. GR and Deviling reduces the damage considerably
Flame Skulls are Ghost3 prop, so to hit them you would need to change their property, but the mace would be the same against Nightmares.

Correct me if I'm wrong but, if you change a ghost property stuff by freezing it, for example, should the ghost lose its ghost property and become water 1 property? If that is correct, then there is no point into making a civil servant mace, since you are not hitting ghosts with it, just demonic water horses or stuff.
Title: Re: Can anyone answer these paladin ques??
Post by: shadowfaux on December 09, 2009, 04:37:29 pm
Lol I didn't consider that when deciding the cardings. Might as well forget the ghosts too much trouble imo