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Print Page - Elemental property weapon cards

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The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: 0ur0bur0s on December 03, 2009, 06:52:30 pm

Title: Elemental property weapon cards
Post by: 0ur0bur0s on December 03, 2009, 06:52:30 pm
Why are there no elemental-property weapon cards in Ragnarok?

ie. (Examples only)
ChungE - Enchant Weapon with Poison Property.
Skeggiold - Enchant Weapon with Holy Property.
Thanatos Despero - Enchant Weapon with Fire Property.
Thanatos Dolor - Enchant Weapon with Wind Property.
Thanatos Odium - Enchant Weapon with Shadow Property.
Necromancer - Enchant Weapon with Undead Property.
IceTitan - Enchant Weapon with Water Property.
Dimik - Enchant Weapon with Earth Property.
Title: Re: Elemental property weapon cards
Post by: cis_trans on December 03, 2009, 09:01:53 pm
Cause that would defeat the point of having endow limitations? Also not to mention, whats the point of having forged ele items, when you can just slot in property and then maybe more cards? etc. It SHOULD be pretty obvious why.


Also what's the point of Dispel or Counter endowing if they retain their element no matter what.



Also, if you're going to suggest what I think you're going to suggest. You really should think this through again.
Title: Re: Elemental property weapon cards
Post by: 0ur0bur0s on December 03, 2009, 10:07:28 pm
If the cards I listed were coded not to work on PvP- and WoE-maps, then they should be alrite to use then for PvM. Thanks for the info, brahms! :D

The forged elemental weapons can be the cheap alternative, if the elemental weapon cards are all implemented and worth 25ads each. /ok
Title: Re: Elemental property weapon cards
Post by: Razer on December 04, 2009, 12:03:16 am
No. Use sages or Elemental Forged weapons

Also,The union of Forgers would like to have a word with you /fist
Title: Re: Elemental property weapon cards
Post by: Aozora on December 04, 2009, 12:21:30 am
If the cards I listed were coded not to work on PvP- and WoE-maps, then they should be alrite to use then for PvM. Thanks for the info, brahms! :D

The forged elemental weapons can be the cheap alternative, if the elemental weapon cards are all implemented and worth 25ads each. /ok

The cards you lsited cannot be coded to begin with. There is no item script command the change the weapon property in Aegis.
Title: Re: Elemental property weapon cards
Post by: redhairweasel on December 04, 2009, 12:48:13 am
oroborus should play in other server because all of his idea usually overpower/broken/nonsense/impossible fit with aethena/high rate.
Title: Re: Elemental property weapon cards
Post by: 0ur0bur0s on December 04, 2009, 03:54:11 pm
The cards you lsited cannot be coded to begin with. There is no item script command the change the weapon property in Aegis.

So other cards can be used, if elemental weapon cards were possible to be scripted? o.O

@rhw

Keyword is "usually". /ok

Having access to elemental weapon cards would increase the demand of slotted weapons (ie. glad3s), increase the number of people making SQIweapons to suit their needs (ie. DB-Holy Mjol for niff, DD-Holy/-Shadow/-Ghost Nib). If not increase the number of SQIs made, perhaps increase the demand of ads for unslotting?

@razer

Need oris? I'm selling em for 25k each! /no1
Title: Re: Elemental property weapon cards
Post by: nick_182 on December 04, 2009, 04:11:49 pm
I think you're off your barnet :(
Title: Re: Elemental property weapon cards
Post by: exDragon on December 04, 2009, 04:22:26 pm
Yes its possible to do but do you really want to see certain classes being able to swap between any element they want without a huge damage penalty.  Most prominent example is an assassin cross being able to maintain a combat knife while element swapping.
Title: Re: Elemental property weapon cards
Post by: crusaderforjustice on December 04, 2009, 04:50:32 pm
didnt enough people cry about Nib having too many elementals via warm wind?
Title: Re: Elemental property weapon cards
Post by: redhairweasel on December 04, 2009, 10:59:01 pm
Yes, I did said usually and this thread is one of the overpower/broken/nonsense/impossible.
Why do you think if your idea is broken at pvp/woe but it'll be okay for pvm?
"More demand" for a reason is lame...and this can kill many function in game.