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Old aRO Forums
The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: Ben 10 on October 07, 2009, 07:54:52 pm
Title: Djinn Question
Post by: Ben 10 on October 07, 2009, 07:54:52 pm
Whats the benefits of a DD Djinn? since all i know is just to atack melee master O_o, it dont help on nothing on AD...
Title: Re: Djinn Question
Post by: Linmakana on October 07, 2009, 08:48:12 pm
Did they fix false Endow?
Title: Re: Djinn Question
Post by: Sera on October 07, 2009, 09:15:06 pm
I thought having a DD djinn made AD to be a bit more spamable, you know, reducing the sprite delay and all...
???
Title: Re: Djinn Question
Post by: SwiftStrike on October 07, 2009, 09:23:34 pm
I thought having a DD djinn made AD to be a bit more spamable, you know, reducing the sprite delay and all...
???
bio with IC doesnt have cast animation for Acid demonstration
Title: Re: Djinn Question
Post by: AL on October 07, 2009, 10:39:35 pm
if your mvping, the +40 dex and the +15 str is amazing, u can get IC pretty easy then.plus,as exDragon said, u can whack monsters pretty hard if they get in your way
Title: Re: Djinn Question
Post by: Ben 10 on October 07, 2009, 10:43:21 pm
ohh, ok, but, Djin is Earth Property right, and, i am basically not talking about Been IC, i am looking, the reason why people put DD, because, the only thing that helps on AD is Kiell, and Bragi.
Its benefits are easier to get IC, and making your elemental attacks not neutral. It also has a high base attacked for hitting things with. [/quote]
explain the middle thing you say o.o
Title: Re: Djinn Question
Post by: Johnsu on October 07, 2009, 11:31:05 pm
AD isnt elemental anymore. Its Neutral.
Title: Re: Djinn Question
Post by: DeePee on October 08, 2009, 12:52:08 am
Well, it helps when meleeing...and I heard it helps on spamming Pharmacy (not confirmed).
It however does not help AD in any way.
Title: Re: Djinn Question
Post by: Razer on October 08, 2009, 04:39:04 am
Djinn gives +40 Dex - Normally you could get IC without the Djinn Dex but 40 dex off the SQI allows you to invest points into vit and gain tanking ability with IC and high int.
Djinn has high attack and str intended for alchies or Str Biochems for Demo and Acid terror mostly. Although A Bio is better at far range then close range.
I still dont undertand why Djinn is still stuck with 2 slots while every other weapon SQI has 3.
A Djinn is a sort of dull Sqi compared to others but there is too much hate for Biochemists to suggest any improvement for it.
The gameplay of a biochemist was heavily affected with Valkyrie armours, Removal of False endow ONLY FOR BIos , and now with recent add on of Valkyrie Card in the shop.A few of us felt it would be fair if Djinn with all its current properties had quagmire and another slot to it.
Title: Re: Djinn Question
Post by: skith on October 08, 2009, 06:07:21 am
The gameplay of a biochemist was heavily affected with Valkyrie armours, Removal of False endow ONLY FOR BIos , and now with recent add on of Valkyrie Card in the shop.A few of us felt it would be fair if Djinn with all its current properties had quagmire and another slot to it.
I just want Heaven's drive or Earthquake for my djinn :)
Title: Re: Djinn Question
Post by: kurip on October 08, 2009, 11:21:01 am
DD Djinn + wickebine tres card (acc slot) when gets implemented
Title: Re: Djinn Question
Post by: -John- on October 08, 2009, 11:38:10 am
Wikebine is already implemented. But not in the item shop.
Title: Re: Djinn Question
Post by: Razer on October 08, 2009, 12:40:51 pm
Wikebine is implemented but it does not work. @Kurip : Going near certain classes to melee them so that the card procs can be suicidal besides it gives advantages to several classes like all the DPS classes.
There is still no reason why Djinn is stuck with 2 slots.
Title: Re: Djinn Question
Post by: Aryia on October 08, 2009, 12:56:14 pm
It does in fact increase AD spammage. It also means you can spam skills like Mammo and Cart Revolution faster.
Title: Re: Djinn Question
Post by: kurip on October 08, 2009, 02:03:48 pm
Wikebine is implemented but it does not work. @Kurip : Going near certain classes to melee them so that the card procs can be suicidal besides it gives advantages to several classes like all the DPS classes.
There is still no reason why Djinn is stuck with 2 slots.
better that than nothing =/
Title: Re: Djinn Question
Post by: Razer on October 08, 2009, 02:06:24 pm
Quote
It does in fact increase AD spammage. It also means you can spam skills like Mammo and Cart Revolution faster.
1]Djinn does not increase AD spammage. You get 150 dex and you can spam AD. 2]AD does crap damage to people with proper reductions. More crappy in war. You have no idea how many PMs I get in war that go like "lol you Ad only do 500 damage on me", "Weak Damage" and other crap. I now have to run exall thanks to this. 3]I still need a detailed reason why Djinn doesnt have a 3rd slot while every other weapon SQI has 3 slots. 4] Cart Revo is PVP only and it fails if your target goes and stands in a corner. 5] Mammonite does shit damage to a semi decent geared character. Besides Biochemists in their Int builds are real weak at melee unless the target is a newbie. Imagine a Bio doing 800 mammonite on a guy and him double attacking the Bio with 1600s.
Quote
better that than nothing =/
That is not good reasoning dude.
At present Bios dominate the MVPing scene and since no weapon card benefits Ad really (Except for Drops or Soldier andre) I dont see a good reason why Djinn lacks the third slot. 1 Dex and 1 Int wont change things much. I mostly see people slotting Sam or Marina in that extra slot if it were to exist.
Title: Re: Djinn Question
Post by: Ben 10 on October 08, 2009, 02:41:45 pm
heheh, well, What card is the best then O_o, since, Bio are for AD mostly, and if there was a Kiell Card for Wepon instead of Mid, there were gona be a good reason to put Kiell on it...But I have no idea why Djin have Slots and people are telling to have a third one, since Djin sucks with 2....and a third one will be like...what card...lol, what card can be VERY USEFULL on a Djinn O_o, since, Dopple, Sam, are usless...
Well, in my opinion, if Kiell Card was for Weppon, the Djinn was gona Rock with 2 Kiell cards on it. But, no other card to implement on it..., and yah, the Third slot shoud be implemented since every other SQI have tree slots, and anywais, Djinn sucks with 2..imagine with 3..... Razerman, talk here xD< i know your a good Bio =)
Title: Re: Djinn Question
Post by: kurip on October 08, 2009, 03:01:22 pm
i know but wickebine tres lack testing to say anything about how good it is when in combo with djinn. i can only say i see it as one opportunity
Title: Re: Djinn Question
Post by: Aryia on October 08, 2009, 03:12:51 pm
It does in fact increase AD spammage. It also means you can spam skills like Mammo and Cart Revolution faster.
1]Djinn does not increase AD spammage. You get 150 dex and you can spam AD. 2]AD does crap damage to people with proper reductions. More crappy in war. You have no idea how many PMs I get in war that go like "lol you Ad only do 500 damage on me", "Weak Damage" and other crap. I now have to run exall thanks to this. 3]I still need a detailed reason why Djinn doesnt have a 3rd slot while every other weapon SQI has 3 slots. 4] Cart Revo is PVP only and it fails if your target goes and stands in a corner. 5] Mammonite does shit damage to a semi decent geared character. Besides Biochemists in their Int builds are real weak at melee unless the target is a newbie. Imagine a Bio doing 800 mammonite on a guy and him double attacking the Bio with 1600s.
I meant that dopps make it faster.
Title: Re: Djinn Question
Post by: Ben 10 on October 08, 2009, 03:20:19 pm
i know but wickebine tres lack testing to say anything about how good it is when in combo with djinn. i can only say i see it as one opportunity
whats the effect of that card you talk about?.....
And, as far i can see, i had talk to many persons, and Dople dont make AD faster ::)
Title: Re: Djinn Question
Post by: Razer on October 08, 2009, 03:25:13 pm
Dopps dont make Ad faster. Tested. In the old days when SQIs were first made , people used to put doppel in every crap and justify that it made shit fast. Doppels make Melee skills faster like Cart Revo and Mammonite. The Alchemist and Biochemist skills do not get affected by doppels. Even pitcher doesnt get spam speed. Its just after Kiel that we got the "faster" part.Heck, a Lot of us use SS Djinn as well.
heheh, well, What card is the best then O_o, since, Bio are for AD mostly, and if there was a Kiell Card for Wepon instead of Mid, there were gona be a good reason to put Kiell on it...But I have no idea why Djin have Slots and people are telling to have a third one, since Djin sucks with 2....and a third one will be like...what card...lol, what card can be VERY USEFULL on a Djinn O_o, since, Dopple, Sam, are usless...
Well, in my opinion, if Kiell Card was for Weppon, the Djinn was gona Rock with 2 Kiell cards on it. But, no other card to implement on it..., and yah, the Third slot shoud be implemented since every other SQI have tree slots, and anywais, Djinn sucks with 2..imagine with 3..... Razerman, talk here xD< i know your a good Bio =)
The slots in the Djinn are important. You need the 190 aspd in PVP duels while trying to spam Cart revo people out of Pneuma. A third slot will allow Bios to slot in cards like Metalling , Marina into their Djinns thus not having the inconvenience of wasting time on swaps to quad marina mace or a metalling weapon. Sam cards actually help in raising Melee damage and Mammonite, Demonstration / Acid terror Damage. A SSS Djinn will rock. A str bio's Demo traps can really hurt people in war and PVP then. I look forward to the third slot more for the use of cards like metalling, Marina,Sam etc.
Wikebine can autocast level 1 armour strip while melee attacking a person at 5% chance. It would be very good vs Valkyrie GR classes especially Champs and High priests.
Title: Re: Djinn Question
Post by: kurip on October 08, 2009, 03:28:53 pm
Dopps dont make Ad faster. Tested. In the old days when SQIs were first made , people used to put doppel in every crap and justify that it made shit fast. Doppels make Melee skills faster like Cart Revo and Mammonite. The Alchemist and Biochemist skills do not get affected by doppels. Even pitcher doesnt get spam speed. Its just after Kiel that we got the "faster" part.Heck, a Lot of us use SS Djinn as well.
heheh, well, What card is the best then O_o, since, Bio are for AD mostly, and if there was a Kiell Card for Wepon instead of Mid, there were gona be a good reason to put Kiell on it...But I have no idea why Djin have Slots and people are telling to have a third one, since Djin sucks with 2....and a third one will be like...what card...lol, what card can be VERY USEFULL on a Djinn O_o, since, Dopple, Sam, are usless...
Well, in my opinion, if Kiell Card was for Weppon, the Djinn was gona Rock with 2 Kiell cards on it. But, no other card to implement on it..., and yah, the Third slot shoud be implemented since every other SQI have tree slots, and anywais, Djinn sucks with 2..imagine with 3..... Razerman, talk here xD< i know your a good Bio =)
The slots in the Djinn are important. You need the 190 aspd in PVP duels while trying to spam Cart revo people out of Pneuma. A third slot will allow Bios to slot in cards like Metalling , Marina into their Djinns thus not having the inconvenience of wasting time on swaps to quad marina mace or a metalling weapon. Sam cards actually help in raising Melee damage and Mammonite, Demonstration / Acid terror Damage. A SSS Djinn will rock. A str bio's Demo traps can really hurt people in war and PVP then. I look forward to the third slot more for the use of cards like metalling, Marina,Sam etc.
Wikebine can autocast level 1 armour strip while melee attacking a person at 5% chance. It would be very good vs Valkyrie GR classes especially Champs and High priests.
Wasn't it you who tested with me? Dopps did make it faster when I tested... Unless my memory has gone to shit, now I gotta try again.
Title: Re: Djinn Question
Post by: Razer on October 08, 2009, 05:19:05 pm
Nope I tested solo out on a cold night in the garm field. Its one of the oldest Myths surrounding Ad and its wrong. If I can get 150 dex without Djinn - My offence will be equal to what it is now with Djinn. Only issue is that I wont be having vit anymore.
I do intend to try a double Kiel Ad build as well but that makes you lose 20 int and a lot of damage.
Title: Re: Djinn Question
Post by: skith on October 08, 2009, 06:01:11 pm
Dopps dont make Ad faster. Tested. In the old days when SQIs were first made , people used to put doppel in every crap and justify that it made shit fast. Doppels make Melee skills faster like Cart Revo and Mammonite. The Alchemist and Biochemist skills do not get affected by doppels. Even pitcher doesnt get spam speed. Its just after Kiel that we got the "faster" part.Heck, a Lot of us use SS Djinn as well.
heheh, well, What card is the best then O_o, since, Bio are for AD mostly, and if there was a Kiell Card for Wepon instead of Mid, there were gona be a good reason to put Kiell on it...But I have no idea why Djin have Slots and people are telling to have a third one, since Djin sucks with 2....and a third one will be like...what card...lol, what card can be VERY USEFULL on a Djinn O_o, since, Dopple, Sam, are usless...
Well, in my opinion, if Kiell Card was for Weppon, the Djinn was gona Rock with 2 Kiell cards on it. But, no other card to implement on it..., and yah, the Third slot shoud be implemented since every other SQI have tree slots, and anywais, Djinn sucks with 2..imagine with 3..... Razerman, talk here xD< i know your a good Bio =)
The slots in the Djinn are important. You need the 190 aspd in PVP duels while trying to spam Cart revo people out of Pneuma. A third slot will allow Bios to slot in cards like Metalling , Marina into their Djinns thus not having the inconvenience of wasting time on swaps to quad marina mace or a metalling weapon. Sam cards actually help in raising Melee damage and Mammonite, Demonstration / Acid terror Damage. A SSS Djinn will rock. A str bio's Demo traps can really hurt people in war and PVP then. I look forward to the third slot more for the use of cards like metalling, Marina,Sam etc.
Wikebine can autocast level 1 armour strip while melee attacking a person at 5% chance. It would be very good vs Valkyrie GR classes especially Champs and High priests.
Wasn't it you who tested with me? Dopps did make it faster when I tested... Unless my memory has gone to shit, now I gotta try again.
I've tested it before couples of weeks and no doppels don't do anything to AD spamming if you were IC since there will be NO animation .
Title: Re: Djinn Question
Post by: Razer on October 08, 2009, 06:30:55 pm
The only faster I understand is the faster spamming of Ad which is given by Kiel or int braggi A.k.a by reduction of cooldown.
Title: Re: Djinn Question
Post by: Aryia on October 08, 2009, 07:03:35 pm
Fair enough, I could easily be wrong. But RO has it's WTF moments - Example being berzes reduce cooldown of bowling bash.
Title: Re: Djinn Question
Post by: cis_trans on October 08, 2009, 10:35:38 pm
Dopps dont make Ad faster. Tested. In the old days when SQIs were first made , people used to put doppel in every crap and justify that it made shit fast. Doppels make Melee skills faster like Cart Revo and Mammonite. The Alchemist and Biochemist skills do not get affected by doppels. Even pitcher doesnt get spam speed. Its just after Kiel that we got the "faster" part.Heck, a Lot of us use SS Djinn as well.
heheh, well, What card is the best then O_o, since, Bio are for AD mostly, and if there was a Kiell Card for Wepon instead of Mid, there were gona be a good reason to put Kiell on it...But I have no idea why Djin have Slots and people are telling to have a third one, since Djin sucks with 2....and a third one will be like...what card...lol, what card can be VERY USEFULL on a Djinn O_o, since, Dopple, Sam, are usless...
Well, in my opinion, if Kiell Card was for Weppon, the Djinn was gona Rock with 2 Kiell cards on it. But, no other card to implement on it..., and yah, the Third slot shoud be implemented since every other SQI have tree slots, and anywais, Djinn sucks with 2..imagine with 3..... Razerman, talk here xD< i know your a good Bio =)
The slots in the Djinn are important. You need the 190 aspd in PVP duels while trying to spam Cart revo people out of Pneuma. A third slot will allow Bios to slot in cards like Metalling , Marina into their Djinns thus not having the inconvenience of wasting time on swaps to quad marina mace or a metalling weapon. Sam cards actually help in raising Melee damage and Mammonite, Demonstration / Acid terror Damage. A SSS Djinn will rock. A str bio's Demo traps can really hurt people in war and PVP then. I look forward to the third slot more for the use of cards like metalling, Marina,Sam etc.
Wikebine can autocast level 1 armour strip while melee attacking a person at 5% chance. It would be very good vs Valkyrie GR classes especially Champs and High priests.
Nice =), DDM coud be awesome to rape a HP when using Valk GR =) and why did GM had close the Djin discution and i dont see it the new implement of it on the game?, or GW will change the curent Djin they made?
Title: Re: Djinn Question
Post by: Razer on October 09, 2009, 04:08:04 am
DDM will strip the Evang(weapon) but the only issue is level 1 Strip skills may not work on HP since they have huge amounts of dex. Dex seems to reduce chances to get stripped . Although a stalker can still strip them with a higher level skill. Level 1 is avoidable.
As I said in my first post in this thread - Far too many Bio-haters for any improvement to a gimped class. We had ... a rough time when the Djinn thread was active lol. There were more people in the favour of getting its dex removed / Nerfing the SQI then to buff it.
Seriously , I dont see anything wrong if it had Quagmire or a 3rd slot with its current properties.
Title: Re: Djinn Question
Post by: Richi on October 09, 2009, 10:56:52 am
Doppel card only makes the visual effect faster but it has nothing to do with the spam speed.
Title: Re: Djinn Question
Post by: exDragon on October 09, 2009, 01:59:22 pm
Razerman, I thought DD only made AD faster when your after cast delay is small enough so that it can have a effect on it. For example, in a bragi, the person with DD with be able to AD faster then the person without DD. The same thing applies to slim potion pitcher.
Title: Re: Djinn Question
Post by: Razer on October 09, 2009, 02:35:35 pm
Nope DD helps in raising the speed of DPS attacks and"some" DPS skills. Not Special ones like AD.
Title: Re: Djinn Question
Post by: Ben 10 on October 09, 2009, 09:06:31 pm
yah, Lv 5 Quadmire woud be awesome, and the Earthquake too..xD
Title: Re: Djinn Question
Post by: Linmakana on October 10, 2009, 12:20:45 am
Did they fix False Endow?
Title: Re: Djinn Question
Post by: Erica~ on October 10, 2009, 12:51:15 am