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Old aRO Forums
The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: SwiftStrike on August 28, 2009, 08:07:32 pm
Title: mdef+garment(or armor) resist
Post by: SwiftStrike on August 28, 2009, 08:07:32 pm
so my question is..since mdef and elemental reductions kind of work independently,(this is vs magic only, not elemental physical attacks)
is there a certain point where it is better to use pure mdef than say, a fire armor+jakk garment? (since usually everyone has 35mdef from sleips+kaho lets just say elemental armor+garment+35mdef).
or maybe a combination of..ragamuffin+elemental armor vs jakk+elemental
from your testings perhaps, it doesn't really need math or anything ;)
wonder if this should go in the game mechanics section....
Title: Re: mdef+garment(or armor) resist
Post by: exDragon on August 28, 2009, 10:08:23 pm
Yes. When the reduction from the added magic defense out weighs the percent modifier reductions. For example, if you are trying to resist fire and have 20 magic defense.
Equipping a ragamuffin you would get 70% of the damage. If you use jakk garment you would get (1- .2) *(1-.3) = 56% percent of the damage.
However, if you had 85 mdef before equipping the ragamuffin, you would receive 5% of the damage after equipping a ragamuffin. If you equipped a jakk garment instead, you would recieve (1-.85)(1-.3) = 10.5% of the damage.
Title: Re: mdef+garment(or armor) resist
Post by: SwiftStrike on August 29, 2009, 10:50:50 am
ok thanks. guess I'l just do some math and figure out what times it'l be better
makin sure..elemental armor is counted separate from resist? (i'l just count it last)