Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 178
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 183
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 184
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 220
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 223
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 235
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 250
Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 268 Print Page - Sniper PVP Help
Old aRO Forums
The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: xTodesengelx on August 13, 2009, 11:24:13 am
Title: Sniper PVP Help
Post by: xTodesengelx on August 13, 2009, 11:24:13 am
I know the first thing a lot of you will tell me, is to go search the Discussion Thread. I've done so and I found little to no information on this. The discussion threads are filled with flames and random bullshit, so finding anything actually about the class, you have to click through tons of crap...and I really didn't feel like doing that, so I just thought I'd post here.
Anyway...I wanted to know some tips about how to use a sniper and deal with other classes. I normally don't PvP (I don't WoE either), but now that I have an Artemis, I go in there and mess around from time to time with friends. Also some tips for armors would be helpful...
Sniper vs Sader/Paladin Sniper vs Knight/LK Sniper vs Sniper Sniper vs Bard/Dancer Classes Sniper vs Blacksmith/Whitesmith Sniper vs Wizard/High Wizard (This seems not to hard) Sniper vs Sin/SinX Sniper vs Priest/HP
Am I missing any?
Title: Re: Sniper PVP Help
Post by: Typhoom on August 13, 2009, 11:30:23 am
snipers dont beat paladins o.o
Title: Re: Sniper PVP Help
Post by: Cirran on August 13, 2009, 11:32:32 am
I can't be arsed to write out good tactics to beat classes on sniper. All I will say tho. TRAPS TRAPS TRAPS. Traps are your freind. Learn how to place them, where to place them and how to move them with arrow shower.
Title: Re: Sniper PVP Help
Post by: Typhoom on August 13, 2009, 11:33:19 am
lol ive fought a ton of snipers and sum with arti never died unles i got ganed by other people xD
Title: Re: Sniper PVP Help
Post by: Cirran on August 13, 2009, 11:34:23 am
Then you played agaisnt very crap snipers.
Title: Re: Sniper PVP Help
Post by: Razer on August 13, 2009, 11:35:06 am
defender and heal ftw @-@ they never manage to pull off enof damage the second defender is on :3 even at 99 with arti
Title: Re: Sniper PVP Help
Post by: Cirran on August 13, 2009, 11:38:02 am
TRAPS TRAPS TRAPS.
Title: Re: Sniper PVP Help
Post by: Typhoom on August 13, 2009, 11:38:55 am
are useless :3
Title: Re: Sniper PVP Help
Post by: Cirran on August 13, 2009, 11:39:36 am
Then you sir are a crap sniper.
Title: Re: Sniper PVP Help
Post by: Typhoom on August 13, 2009, 11:41:16 am
im not a sniper @-@ but the only decent one they have is ankle snarl and even that isnt all that good of a trap
Title: Re: Sniper PVP Help
Post by: xTodesengelx on August 13, 2009, 11:43:12 am
Traps are good. Which traps should I use for which type of people?
Ankle Snare helps.
How do I move traps with Arrow Shower?
Title: Re: Sniper PVP Help
Post by: Typhoom on August 13, 2009, 11:44:56 am
u have to shoot the trap or like right behind the trap to move it if im right
Title: Re: Sniper PVP Help
Post by: Cirran on August 13, 2009, 11:45:26 am
It's best for someone to show you in pvp. Or practice in a town. Place a trap, Aim the shower next to it. You will learn how to move it properly.
Title: Re: Sniper PVP Help
Post by: Gravity on August 13, 2009, 12:32:38 pm
Yeah some traps are confusing and cells on movement and based slighty differently. (I could show you the Difference in the main traps I use just pm me)
Try practice on high orcs. Traps I mainly use are Ankle, Freeze, Shockwave, Skid, and sometimes but not alot Landmines.
Holy armor (lks), Ed/poison (sinx), Gr armor (bios,champs, sinxs mostly), OL armor water/wind (champs mostly, lk (element)), Fire tao/garm (Lks mostly due to there element), Marc wind (Wiz, people with freeze armor), Earth armor (lk element). Just the main ones I carry to pvp. (theres alot more)
Other useful gears are: Missy Mid (really don't need unless you hate carrying bgs, but I rather use di/wild mid) Wild Mid (crit build), Di Mid (Helps for more hp), and Esl Mid (Stone Curse users, big because classes often counter me with this status), Element Garments are very useful aswell.
I can also direct Snipers that I think are pretty awesome in pvp here to help. I'm sure they can help you far better then I ever could. lol
Title: Re: Sniper PVP Help
Post by: Razer on August 13, 2009, 12:36:30 pm
im not a sniper @-@ but the only decent one they have is ankle snarl and even that isnt all that good of a trap
If you get challenged in potless PVP, Shockwaves will own you. Apart from that you can be frozen and hit with stacked claymore traps. Other then that Snipers can range lock you - where you have no choice but to stand and heal. If you lose your SP you will not have enough for skills later on and eventually lose. Sniper is a pretty good duelist class.
Title: Re: Sniper PVP Help
Post by: Gravity on August 13, 2009, 12:44:50 pm
Forgot to add.
The types of arrows you use vs Targets armor plays a big role in dmg output and tatic use.
You didn't say you needed it, but just a helpful tip. ^^
Title: Re: Sniper PVP Help
Post by: Cirran on August 13, 2009, 12:45:39 pm
Try to collect some stun arrows ;3
Title: Re: Sniper PVP Help
Post by: Razer on August 13, 2009, 01:03:43 pm
Most people have high vit and avoid getting stunned. Although the Erende Ebecce Card is a bit advantageous against snipers with some classes. But I guess thats duelling for ya.
Title: Re: Sniper PVP Help
Post by: Cirran on August 13, 2009, 01:08:52 pm
Not all.
Title: Re: Sniper PVP Help
Post by: xTodesengelx on August 13, 2009, 01:30:46 pm
Yeah some traps are confusing and cells on movement and based slighty differently. (I could show you the Difference in the main traps I use just pm me)
Try practice on high orcs. Traps I mainly use are Ankle, Freeze, Shockwave, Skid, and sometimes but not alot Landmines.
Holy armor (lks), Ed/poison (sinx), Gr armor (bios,champs, sinxs mostly), OL armor water/wind (champs mostly, lk (element)), Fire tao/garm (Lks mostly due to there element), Marc wind (Wiz, people with freeze armor), Earth armor (lk element). Just the main ones I carry to pvp. (theres alot more)
Other useful gears are: Missy Mid (really don't need unless you hate carrying bgs, but I rather use di/wild mid) Wild Mid (crit build), Di Mid (Helps for more hp), and Esl Mid (Stone Curse users, big because classes often counter me with this status), Element Garments are very useful aswell.
I can also direct Snipers that I think are pretty awesome in pvp here to help. I'm sure they can help you far better then I ever could. lol
Pretty much this, except never invest in earth armor. Waste of money. Now, for a sniper there's a few things you'll want to realize:
You're most likely going to be o/w. You'll want at least 2 different kinds of arrows, for example stone arrows and holy arrows. And you'll want a lot of them. I'd say hotkeying 3 or 4 different arrows is best, though. You're also going to be needing a LOT of traps. I waste hundreds of traps in no time with my Sniper. I think it's ridiculous how there's snipers out there who don't trap, it only takes seconds to learn (lay down trap, arrow shower the cell behind it to drive it forward. If you want to move it up, arrow shower a cell underneath, etc). You'll also want to carry a lot of bgems for safety wall.. Missy ears are definitely not worth it.
For matchups, here's how it goes:
Sniper vs LK - This is a tough matchup. First spiral pierce, you probably won't even know which element it is, so wear angeling. If they switch elements switch to the corrosponding armor. Anyways, as a Sniper, you do not want to get hit an LK, so the most simple thing to do is get them in an ankle snare and go out of their range for things like spear boomerang, charge attack, etc, and shoot them. LKs almost always carry GJ, so there's no point in trying to use shockwave traps. Just DPS them from far, and replinish your ankle snares every once in a while. When they go in frenzy, use the same tactic. If they manage to break out of ankle snare and you missed ankle snaring them again, use a hide clip. When an LK is frenzied, they lose 5% of their HP every 15 seconds and they can't do anything to uncover your hide. So you basically win.
Sniper vs High Wizard - Storm gust has some mean range, and that's what a HW will use. Simply wear wind marc and even if they do hit you a few times, you should easily be able to win (They have lowwww HP). But feel free to use things like bris/rosaries, kapha wool/ragamuffin, and kahos as well as sleips for the mdef.
Sniper vs Sniper - I'm not too sure about this one, but wearing an angeling armor might be your best bet, as well as a noxius garment. This is a kind of weird matchup, I think that you might have to use status arrows to win, and that you'll have to correctly guess the enemy's element (water, wind, etc).
Sniper vs Whitesmith - ankle snare. That's all you really need, I mean, when fighting a whitesmith you're going to scared of them getting close. So push them back and shoot them, or ankle snare them. Safety wall is not a good idea due to meltdown and the fact that Mjolnir has that thunder strike ninja skill. Regardless, wear your wind marc and kick their ass with DPS. Crit/falconlock with anklesnare is very awesome. Beware shield boomerang though, so once you do have them ankle snared, get out of their range or your bow will most likely break. Assuming you're on your last straw, switch to water OL and pop up a safety wall. Maybe the reflect will kill them. This is another tough match simply because of meltdown.
Sniper vs Assassin Cross - First of all, you'll want to switch regularly between poison and ghostring armors. If the SinX is a TF user, you're in luck. Keep safety wall up, and toss on water OL.. Put on poison/GR (corrosponding to their element) if they start grimtoothing you or something. If it's a dagger SinX, you might have some trouble. Especially if they use swordbreaker. If they run a soulbreaker build and SB > Hide > SB > Hide, use a noxius garment. If they're poking at your safety wall with occasional soul breaker, just try your best to outdamage them via DPS / Sharpshooting, and wear the correct armor. You could also get a poison garment, but usually raydric works just fine. Remember that if you charge arrow them, you can always place traps around you. I'd place freezing traps.
Sniper vs High Priest - If you fight a HP who knows what they're doing, you won't win. But generally, this is what you want to do. Ankle snare them, safety wall them (before they can pneuma themselves), toss two shockwave traps to get rid of their SP, maybe tossing in a freezing trap somewhere in the middle of that, and try to kill them with DPS. I'm not sure if landmine traps still stack, but you could also use that (I'll test it out and post here later after I'm done testing.. I was told that it was removed. Aside from that... You really just have to keep their SP low and kill them. Priests have very high SP regen, so even after being hit by two shockwaves, give them a second and they'll be able to heal again.. It's really tough. You'll want to wear angeling or water ol against them.
Sniper vs Paladin - Same deal as above, you won't be able to kill a good one. Wear GR and Deviling, ankle snare and get out of their range, and try to kill them. I don't really know what else to say, you really can't win this fight.. Even against Paladins who don't know what they're doing, really. Defender + Angeling + Noxius + Toad + Valk Helm lowers your arrow damage so much, it's useless.
Sniper vs Scholar - Scholars tend to hide in their wall of fog, but luckily they're only able to place two at a time. I haven't really seen this matchup for a long time, so I'm not too sure what to say about this one. You'll most likely want a GTB swap with you, in case they start waterballing you or things start to seem too icky. You can tell if they tried to waterball you with GTB on if some of their deluge disappears but nothing happens. I guess the best bet here is using ankle snare and shooting them from afar, or just keeping out of their heaven's drive/waterball range and DPSing them.
Sniper vs Clown/Gypsy - I really don't know about this matchup, I've never really seen it or been in it. Gypsy's belmont is fire but they also have asperiso so you'll be dealing with Fire/Holy melee and ???? arrow vulcans. I'm pretty sure you can out DPS them, though... Ankle snare + getting out of their range and DPSing them as always seems to work well. For clowns, I'd assume you'd use wind marc and just try to out DPS them.
Sniper vs Bio - Deviling, ghostring, and stay FARRRRR away from them. They can easily break your bow, so maybe place ankle snares all over when running away and hope they run into one. Or just run and gun them, using charge arrow or pha...whatever the other one is respectively.
Sniper vs Champion - First of all, Ankle Snare does nothing against them. Skid traps can push them out of Pneuma but it's easy enough for them to Pneuma again. If you have enough flee, you can laugh as their FO misses you and does like 25 damage... If you're running no flee, plant a safety wall next to the pneuma. Go into the pneuma as needed, and when he attempts to melee you, just step into the pneuma.. Again, it's a pretty hard matchup. Very hard. Freezing traps do you wonders, if you forsee an asura use safety wall + water OL, they should kill themselves. General rule is to wear your water OL when they're far from you, and wear your GR when they're right next to you and you have no safety wall on you. I don't really know about this matchup, it's pretty hard to beat a good champion as a Sniper.
By posting this I'm not saying I'm a great Sniper or anything, either, so I'm sure there are others that can contribute more or fix anything I may have said wrong. However, I do think that's the gist of it. Snipers aren't really a PvP class. By the way, Razerman makes a good point - Potless PvP is like your home. Shockwave traps ruin Champions there, as well as others like LKs and maybe even Paladins.
Title: Re: Sniper PVP Help
Post by: Typhoom on August 13, 2009, 02:51:10 pm
im not a sniper @-@ but the only decent one they have is ankle snarl and even that isnt all that good of a trap
If you get challenged in potless PVP, Shockwaves will own you. Apart from that you can be frozen and hit with stacked claymore traps. Other then that Snipers can range lock you - where you have no choice but to stand and heal. If you lose your SP you will not have enough for skills later on and eventually lose. Sniper is a pretty good duelist class.
only in potless pvp xD havent seen a sniper there or many people at all there but even with shockwaves stil have yet to lose to a sniper in a duel :D
Title: Re: Sniper PVP Help
Post by: xTodesengelx on August 13, 2009, 03:03:51 pm
Wow, this is a lot of helpful stuff. Thanks everyone. XD
Title: Re: Sniper PVP Help
Post by: Cirran on August 13, 2009, 03:06:31 pm
im not a sniper @-@ but the only decent one they have is ankle snarl and even that isnt all that good of a trap
If you get challenged in potless PVP, Shockwaves will own you. Apart from that you can be frozen and hit with stacked claymore traps. Other then that Snipers can range lock you - where you have no choice but to stand and heal. If you lose your SP you will not have enough for skills later on and eventually lose. Sniper is a pretty good duelist class.
only in potless pvp xD havent seen a sniper there or many people at all there but even with shockwaves stil have yet to lose to a sniper in a duel :D
You have yet to fight me or Raruri or even ruby.
Title: Re: Sniper PVP Help
Post by: Razer on August 13, 2009, 03:10:22 pm
And then there were people like Marco,Pulse and Zeto as well.
Title: Re: Sniper PVP Help
Post by: Miyamoto_Musashi on August 13, 2009, 03:27:45 pm
wow people go way into detail.....
Mal im coming for joo (http://www.anthemro.com/forums/Smileys/default/ro_emote_gg.gif)
Title: Re: Sniper PVP Help
Post by: EchoxUnit on August 13, 2009, 08:15:22 pm
Yeah some traps are confusing and cells on movement and based slighty differently. (I could show you the Difference in the main traps I use just pm me)
Try practice on high orcs. Traps I mainly use are Ankle, Freeze, Shockwave, Skid, and sometimes but not alot Landmines.
Holy armor (lks), Ed/poison (sinx), Gr armor (bios,champs, sinxs mostly), OL armor water/wind (champs mostly, lk (element)), Fire tao/garm (Lks mostly due to there element), Marc wind (Wiz, people with freeze armor), Earth armor (lk element). Just the main ones I carry to pvp. (theres alot more)
Other useful gears are: Missy Mid (really don't need unless you hate carrying bgs, but I rather use di/wild mid) Wild Mid (crit build), Di Mid (Helps for more hp), and Esl Mid (Stone Curse users, big because classes often counter me with this status), Element Garments are very useful aswell.
I can also direct Snipers that I think are pretty awesome in pvp here to help. I'm sure they can help you far better then I ever could. lol
Pretty much this, except never invest in earth armor. Waste of money. Now, for a sniper there's a few things you'll want to realize:
You're most likely going to be o/w. You'll want at least 2 different kinds of arrows, for example stone arrows and holy arrows. And you'll want a lot of them. I'd say hotkeying 3 or 4 different arrows is best, though. You're also going to be needing a LOT of traps. I waste hundreds of traps in no time with my Sniper. I think it's ridiculous how there's snipers out there who don't trap, it only takes seconds to learn (lay down trap, arrow shower the cell behind it to drive it forward. If you want to move it up, arrow shower a cell underneath, etc). You'll also want to carry a lot of bgems for safety wall.. Missy ears are definitely not worth it.
For matchups, here's how it goes:
Sniper vs LK - This is a tough matchup. First spiral pierce, you probably won't even know which element it is, so wear angeling. If they switch elements switch to the corrosponding armor. Anyways, as a Sniper, you do not want to get hit an LK, so the most simple thing to do is get them in an ankle snare and go out of their range for things like spear boomerang, charge attack, etc, and shoot them. LKs almost always carry GJ, so there's no point in trying to use shockwave traps. Just DPS them from far, and replinish your ankle snares every once in a while. When they go in frenzy, use the same tactic. If they manage to break out of ankle snare and you missed ankle snaring them again, use a hide clip. When an LK is frenzied, they lose 5% of their HP every 15 seconds and they can't do anything to uncover your hide. So you basically win.
Sniper vs High Wizard - Storm gust has some mean range, and that's what a HW will use. Simply wear wind marc and even if they do hit you a few times, you should easily be able to win (They have lowwww HP). But feel free to use things like bris/rosaries, kapha wool/ragamuffin, and kahos as well as sleips for the mdef.
Sniper vs Sniper - I'm not too sure about this one, but wearing an angeling armor might be your best bet, as well as a noxius garment. This is a kind of weird matchup, I think that you might have to use status arrows to win, and that you'll have to correctly guess the enemy's element (water, wind, etc).
Sniper vs Whitesmith - ankle snare. That's all you really need, I mean, when fighting a whitesmith you're going to scared of them getting close. So push them back and shoot them, or ankle snare them. Safety wall is not a good idea due to meltdown and the fact that Mjolnir has that thunder strike ninja skill. Regardless, wear your wind marc and kick their ass with DPS. Crit/falconlock with anklesnare is very awesome. Beware shield boomerang though, so once you do have them ankle snared, get out of their range or your bow will most likely break. Assuming you're on your last straw, switch to water OL and pop up a safety wall. Maybe the reflect will kill them. This is another tough match simply because of meltdown.
Sniper vs Assassin Cross - First of all, you'll want to switch regularly between poison and ghostring armors. If the SinX is a TF user, you're in luck. Keep safety wall up, and toss on water OL.. Put on poison/GR (corrosponding to their element) if they start grimtoothing you or something. If it's a dagger SinX, you might have some trouble. Especially if they use swordbreaker. If they run a soulbreaker build and SB > Hide > SB > Hide, use a noxius garment. If they're poking at your safety wall with occasional soul breaker, just try your best to outdamage them via DPS / Sharpshooting, and wear the correct armor. You could also get a poison garment, but usually raydric works just fine. Remember that if you charge arrow them, you can always place traps around you. I'd place freezing traps.
Sniper vs High Priest - If you fight a HP who knows what they're doing, you won't win. But generally, this is what you want to do. Ankle snare them, safety wall them (before they can pneuma themselves), toss two shockwave traps to get rid of their SP, maybe tossing in a freezing trap somewhere in the middle of that, and try to kill them with DPS. I'm not sure if landmine traps still stack, but you could also use that (I'll test it out and post here later after I'm done testing.. I was told that it was removed. Aside from that... You really just have to keep their SP low and kill them. Priests have very high SP regen, so even after being hit by two shockwaves, give them a second and they'll be able to heal again.. It's really tough. You'll want to wear angeling or water ol against them.
Sniper vs Paladin - Same deal as above, you won't be able to kill a good one. Wear GR and Deviling, ankle snare and get out of their range, and try to kill them. I don't really know what else to say, you really can't win this fight.. Even against Paladins who don't know what they're doing, really. Defender + Angeling + Noxius + Toad + Valk Helm lowers your arrow damage so much, it's useless.
Sniper vs Scholar - Scholars tend to hide in their wall of fog, but luckily they're only able to place two at a time. I haven't really seen this matchup for a long time, so I'm not too sure what to say about this one. You'll most likely want a GTB swap with you, in case they start waterballing you or things start to seem too icky. You can tell if they tried to waterball you with GTB on if some of their deluge disappears but nothing happens. I guess the best bet here is using ankle snare and shooting them from afar, or just keeping out of their heaven's drive/waterball range and DPSing them.
Sniper vs Clown/Gypsy - I really don't know about this matchup, I've never really seen it or been in it. Gypsy's belmont is fire but they also have asperiso so you'll be dealing with Fire/Holy melee and ???? arrow vulcans. I'm pretty sure you can out DPS them, though... Ankle snare + getting out of their range and DPSing them as always seems to work well. For clowns, I'd assume you'd use wind marc and just try to out DPS them.
Sniper vs Bio - Deviling, ghostring, and stay FARRRRR away from them. They can easily break your bow, so maybe place ankle snares all over when running away and hope they run into one. Or just run and gun them, using charge arrow or pha...whatever the other one is respectively.
Sniper vs Champion - First of all, Ankle Snare does nothing against them. Skid traps can push them out of Pneuma but it's easy enough for them to Pneuma again. If you have enough flee, you can laugh as their FO misses you and does like 25 damage... If you're running no flee, plant a safety wall next to the pneuma. Go into the pneuma as needed, and when he attempts to melee you, just step into the pneuma.. Again, it's a pretty hard matchup. Very hard. Freezing traps do you wonders, if you forsee an asura use safety wall + water OL, they should kill themselves. General rule is to wear your water OL when they're far from you, and wear your GR when they're right next to you and you have no safety wall on you. I don't really know about this matchup, it's pretty hard to beat a good champion as a Sniper.
By posting this I'm not saying I'm a great Sniper or anything, either, so I'm sure there are others that can contribute more or fix anything I may have said wrong. However, I do think that's the gist of it. Snipers aren't really a PvP class. By the way, Razerman makes a good point - Potless PvP is like your home. Shockwave traps ruin Champions there, as well as others like LKs and maybe even Paladins.
The most indepth thing I've read in a while, very good =D.
Read this guide and you should do okay. I'm still a bit nub to sniper, but the trapping part isn't hard at all. If you want to move the trap hit one cell behind the way you want it to move. I can't find the pic I drew to help show, but if you'd like I could show you the basics sometime. Just pm me in game =D
Another tip: Sharpshooting, deals a ton of dmg with or without arty. One example is: Freeze traps+SS+Wind arrow=Good 6-19K dmg (The 19 hardly comes, with decent players, but it still deals a nice bit of dmg) and if you get a bragi.../rice Spam it, you will have a blast.
Title: Re: Sniper PVP Help
Post by: Cirran on August 13, 2009, 08:41:09 pm
Lol I remember zeto. First good sniper duel I had. I won due to "lag" lol
Title: Re: Sniper PVP Help
Post by: DJ Soul on August 13, 2009, 08:41:59 pm
I never seen a good sniper beat a good pally. It always ends in a tie because pally could never reach the sniper to do any real damage.
Title: Re: Sniper PVP Help
Post by: Miyamoto_Musashi on August 13, 2009, 08:51:41 pm
I think i seen Twilight drop a few pally's but true it is a difficult task to full feel cause killing a pally with a sniper is like trying to take the empire state building down with a axe....it'll take a while
Title: Re: Sniper PVP Help
Post by: Typhoom on August 13, 2009, 08:59:18 pm
I think i seen Twilight drop a few pally's but true it is a difficult task to full feel cause killing a pally with a sniper is like trying to take the empire state building down with a axe....it'll take a while
then the empire state building uses heal and ur back to square one :3
Title: Re: Sniper PVP Help
Post by: EchoxUnit on August 13, 2009, 10:13:34 pm
I think i seen Twilight drop a few pally's but true it is a difficult task to full feel cause killing a pally with a sniper is like trying to take the empire state building down with a axe....it'll take a while
then the empire state building uses heal and ur back to square one :3
Eh them "pallies" sucked, unless I have the right arrows I have a hellish time dueling pallies
Title: Re: Sniper PVP Help
Post by: Typhoom on August 14, 2009, 03:50:00 pm
hey twi u wanna duel xD? get the best arrows u got xD
Title: Re: Sniper PVP Help
Post by: Razer on August 14, 2009, 05:03:10 pm
Go potless PVP so he cant GJ :)
Title: Re: Sniper PVP Help
Post by: cis_trans on August 14, 2009, 05:07:49 pm
I never seen a good sniper beat a good pally. It always ends in a tie because pally could never reach the sniper to do any real damage.
Lol no it doesn't, the pally can easily reach a sniper using pneuma clip and strong shield, with his reductions it doesnt matter about the increase in damage from SS.
edit : @razor pally can still have weight advantage and stay under 50% while sniper its a lot harder. And if he's crazy enough to laydown shockwaves near the pally, he can just magnum break them back in his face and game over.
Title: Re: Sniper PVP Help
Post by: Typhoom on August 14, 2009, 05:26:50 pm
then twi will run out of sp to trap me o.O cuz of pressure xD
Title: Re: Sniper PVP Help
Post by: cis_trans on August 14, 2009, 05:30:28 pm
Pressure sp drain as well is brutal. In potless, there's still a BIG advantage to pally, just not as big in a non potless environment. Anyways, *cough*
Title: Re: Sniper PVP Help
Post by: sistah on August 14, 2009, 05:32:15 pm
:police:
Title: Re: Sniper PVP Help
Post by: back101 on August 14, 2009, 05:37:31 pm
Pressure sp drain as well is brutal. In potless, there's still a BIG advantage to pally, just not as big in a non potless environment. Anyways, *cough*
*gives cough drop* :3 see twi i shall own chu :o
Title: Re: Sniper PVP Help
Post by: Razer on August 14, 2009, 06:16:51 pm
Pressure sp drain as well is brutal. In potless, there's still a BIG advantage to pally, just not as big in a non potless environment. Anyways, *cough*
Pressure is short ranged compared to sniper attacks.
Title: Re: Sniper PVP Help
Post by: Typhoom on August 14, 2009, 06:27:17 pm
the range is good enof xD or u could do sumthing that would take about a year but it gets the job done xD? (boomerang spam xD take forever but might work)
Title: Re: Sniper PVP Help
Post by: Razer on August 14, 2009, 06:30:43 pm
the range is good enof xD or u could do sumthing that would take about a year but it gets the job done xD? (boomerang spam xD take forever but might work)
Even boomerang doesnt have that much range . Sniper = Best range in the game.
Title: Re: Sniper PVP Help
Post by: Typhoom on August 14, 2009, 06:33:53 pm
i thout sherwood was or did they get rid of the like +9 or +7 range it had @-@?
Title: Re: Sniper PVP Help
Post by: cis_trans on August 14, 2009, 07:03:41 pm
Pressure sp drain as well is brutal. In potless, there's still a BIG advantage to pally, just not as big in a non potless environment. Anyways, *cough*
Pressure is short ranged compared to sniper attacks.
If you wanna get me with shockwave you'll have to get close enough :p
Title: Re: Sniper PVP Help
Post by: Typhoom on August 14, 2009, 07:08:18 pm
o.O same with snarl O.o good pointxD
Title: Re: Sniper PVP Help
Post by: Razer on August 14, 2009, 07:17:24 pm
True or force heal spam . Defender is a major issue and the only reason why Pallys stand up arrogantly against Snipers. You could however force the Pally to use Gospel and thus dispelling Defender and taking major damage in at that period. DDMetalling TG Bow ? /heh
Use this tactic at a range and you definitely have a good advantage. /heh Apart from that Wikebine would have been useful - if it worked :\
Title: Re: Sniper PVP Help
Post by: Typhoom on August 14, 2009, 07:20:36 pm
how would metaling help? if u dont have a weapon u can stil use pressure at the same rate it doesnt affect it at all unles u realy want ur weapon on that bad for wat ever affect it gives
Title: Re: Sniper PVP Help
Post by: DJ Soul on August 14, 2009, 07:27:39 pm
A paladin don't really need a weapon. :-\
Title: Re: Sniper PVP Help
Post by: Typhoom on August 14, 2009, 07:29:24 pm
thats my point O_O u dont need a weapon for a sniper fight
Title: Re: Sniper PVP Help
Post by: Miyamoto_Musashi on August 14, 2009, 08:19:33 pm
.-. jeeze matt your gunna make to many enemies one day
<.< don't ask me to bail you out when you do
Title: Re: Sniper PVP Help
Post by: Typhoom on August 14, 2009, 09:31:21 pm
wat O_O shoo fine forget u >.> i got armis and alex to help me out xD plus i dont lose to snipers unles im like afk xD
Title: Re: Sniper PVP Help
Post by: xTodesengelx on August 14, 2009, 09:37:48 pm
XD
Title: Re: Sniper PVP Help
Post by: Typhoom on August 14, 2009, 09:39:11 pm
PS. hi mal wats good man :3
Title: Re: Sniper PVP Help
Post by: Razer on August 14, 2009, 11:30:49 pm
how would metaling help? if u dont have a weapon u can stil use pressure at the same rate it doesnt affect it at all unles u realy want ur weapon on that bad for wat ever affect it gives
Are we forgetting the Pressure range thing? The hunter can DPS you at maximum range, What are you gonna do ? Wait for his arrows to run out ?
Title: Re: Sniper PVP Help
Post by: Typhoom on August 15, 2009, 09:58:16 am
Yes you do else you either miss or miss out on stuff like status cards etc (not all status affects r all that great and u can still presure to death without them)
how would metaling help? if u dont have a weapon u can stil use pressure at the same rate it doesnt affect it at all unles u realy want ur weapon on that bad for wat ever affect it gives
Are we forgetting the Pressure range thing? The hunter can DPS you at maximum range, What are you gonna do ? Wait for his arrows to run out ? (endure ftw :D and you proboly could just wait for the to waste all thier arrows wich would be funny xD)
Title: Re: Sniper PVP Help
Post by: Razer on August 15, 2009, 10:23:09 am
Yes you do else you either miss or miss out on stuff like status cards etc (not all status affects r all that great and u can still presure to death without them)
how would metaling help? if u dont have a weapon u can stil use pressure at the same rate it doesnt affect it at all unles u realy want ur weapon on that bad for wat ever affect it gives
Are we forgetting the Pressure range thing? The hunter can DPS you at maximum range, What are you gonna do ? Wait for his arrows to run out ? (endure ftw :D and you proboly could just wait for the to waste all thier arrows wich would be funny xD)
1]Quote properly man. 2]Endure has weaknesses. 3] Auto guard has weaknesses.
This thread is about the OP asking for class match ups - not for asserting how a Paladin is unbeatable vs a Sniper - make another thread for that :\
Title: Re: Sniper PVP Help
Post by: EchoxUnit on August 15, 2009, 06:34:27 pm
hey twi u wanna duel xD? get the best arrows u got xD
K o.O Like people said potless pvp.
Those of you who think a sniper needs to get close to sp trap you, I loled. Sure you can mb the trap away but arrow shower is a lot quicker to spam =o. Typh, when ever you wanna duel, let me know k? :D
Title: Re: Sniper PVP Help
Post by: Cirran on August 15, 2009, 06:54:58 pm
The lack of knowledge on such a old game amazes me D;
Title: Re: Sniper PVP Help
Post by: Freestyle on August 15, 2009, 07:04:33 pm
How? New people to an old game? Go try and pick up playing an old vague NES game and you wouldn't be a pro at it first go either.
Title: Re: Sniper PVP Help
Post by: Cirran on August 15, 2009, 07:05:07 pm
I prolly would?_? Game's take common sense. Not much else.
Title: Re: Sniper PVP Help
Post by: ~*LacusHime*~ on August 17, 2009, 11:18:18 am
Pretty much this, except never invest in earth armor. Waste of money. Now, for a sniper there's a few things you'll want to realize:
You're most likely going to be o/w. You'll want at least 2 different kinds of arrows, for example stone arrows and holy arrows. And you'll want a lot of them. I'd say hotkeying 3 or 4 different arrows is best, though. You're also going to be needing a LOT of traps. I waste hundreds of traps in no time with my Sniper. I think it's ridiculous how there's snipers out there who don't trap, it only takes seconds to learn (lay down trap, arrow shower the cell behind it to drive it forward. If you want to move it up, arrow shower a cell underneath, etc). You'll also want to carry a lot of bgems for safety wall.. Missy ears are definitely not worth it.
For matchups, here's how it goes:
Sniper vs LK - This is a tough matchup. First spiral pierce, you probably won't even know which element it is, so wear angeling. If they switch elements switch to the corrosponding armor. Anyways, as a Sniper, you do not want to get hit an LK, so the most simple thing to do is get them in an ankle snare and go out of their range for things like spear boomerang, charge attack, etc, and shoot them. LKs almost always carry GJ, so there's no point in trying to use shockwave traps. Just DPS them from far, and replinish your ankle snares every once in a while. When they go in frenzy, use the same tactic. If they manage to break out of ankle snare and you missed ankle snaring them again, use a hide clip. When an LK is frenzied, they lose 5% of their HP every 15 seconds and they can't do anything to uncover your hide. So you basically win.
Sniper vs High Wizard - Storm gust has some mean range, and that's what a HW will use. Simply wear wind marc and even if they do hit you a few times, you should easily be able to win (They have lowwww HP). But feel free to use things like bris/rosaries, kapha wool/ragamuffin, and kahos as well as sleips for the mdef.
Sniper vs Sniper - I'm not too sure about this one, but wearing an angeling armor might be your best bet, as well as a noxius garment. This is a kind of weird matchup, I think that you might have to use status arrows to win, and that you'll have to correctly guess the enemy's element (water, wind, etc).
Sniper vs Whitesmith - ankle snare. That's all you really need, I mean, when fighting a whitesmith you're going to scared of them getting close. So push them back and shoot them, or ankle snare them. Safety wall is not a good idea due to meltdown and the fact that Mjolnir has that thunder strike ninja skill. Regardless, wear your wind marc and kick their ass with DPS. Crit/falconlock with anklesnare is very awesome. Beware shield boomerang though, so once you do have them ankle snared, get out of their range or your bow will most likely break. Assuming you're on your last straw, switch to water OL and pop up a safety wall. Maybe the reflect will kill them. This is another tough match simply because of meltdown.
Sniper vs Assassin Cross - First of all, you'll want to switch regularly between poison and ghostring armors. If the SinX is a TF user, you're in luck. Keep safety wall up, and toss on water OL.. Put on poison/GR (corrosponding to their element) if they start grimtoothing you or something. If it's a dagger SinX, you might have some trouble. Especially if they use swordbreaker. If they run a soulbreaker build and SB > Hide > SB > Hide, use a noxius garment. If they're poking at your safety wall with occasional soul breaker, just try your best to outdamage them via DPS / Sharpshooting, and wear the correct armor. You could also get a poison garment, but usually raydric works just fine. Remember that if you charge arrow them, you can always place traps around you. I'd place freezing traps.
Sniper vs High Priest - If you fight a HP who knows what they're doing, you won't win. But generally, this is what you want to do. Ankle snare them, safety wall them (before they can pneuma themselves), toss two shockwave traps to get rid of their SP, maybe tossing in a freezing trap somewhere in the middle of that, and try to kill them with DPS. I'm not sure if landmine traps still stack, but you could also use that (I'll test it out and post here later after I'm done testing.. I was told that it was removed. Aside from that... You really just have to keep their SP low and kill them. Priests have very high SP regen, so even after being hit by two shockwaves, give them a second and they'll be able to heal again.. It's really tough. You'll want to wear angeling or water ol against them.
Sniper vs Paladin - Same deal as above, you won't be able to kill a good one. Wear GR and Deviling, ankle snare and get out of their range, and try to kill them. I don't really know what else to say, you really can't win this fight.. Even against Paladins who don't know what they're doing, really. Defender + Angeling + Noxius + Toad + Valk Helm lowers your arrow damage so much, it's useless.
Sniper vs Scholar - Scholars tend to hide in their wall of fog, but luckily they're only able to place two at a time. I haven't really seen this matchup for a long time, so I'm not too sure what to say about this one. You'll most likely want a GTB swap with you, in case they start waterballing you or things start to seem too icky. You can tell if they tried to waterball you with GTB on if some of their deluge disappears but nothing happens. I guess the best bet here is using ankle snare and shooting them from afar, or just keeping out of their heaven's drive/waterball range and DPSing them.
Sniper vs Clown/Gypsy - I really don't know about this matchup, I've never really seen it or been in it. Gypsy's belmont is fire but they also have asperiso so you'll be dealing with Fire/Holy melee and ???? arrow vulcans. I'm pretty sure you can out DPS them, though... Ankle snare + getting out of their range and DPSing them as always seems to work well. For clowns, I'd assume you'd use wind marc and just try to out DPS them.
Sniper vs Bio - Deviling, ghostring, and stay FARRRRR away from them. They can easily break your bow, so maybe place ankle snares all over when running away and hope they run into one. Or just run and gun them, using charge arrow or pha...whatever the other one is respectively.
Sniper vs Champion - First of all, Ankle Snare does nothing against them. Skid traps can push them out of Pneuma but it's easy enough for them to Pneuma again. If you have enough flee, you can laugh as their FO misses you and does like 25 damage... If you're running no flee, plant a safety wall next to the pneuma. Go into the pneuma as needed, and when he attempts to melee you, just step into the pneuma.. Again, it's a pretty hard matchup. Very hard. Freezing traps do you wonders, if you forsee an asura use safety wall + water OL, they should kill themselves. General rule is to wear your water OL when they're far from you, and wear your GR when they're right next to you and you have no safety wall on you. I don't really know about this matchup, it's pretty hard to beat a good champion as a Sniper.
By posting this I'm not saying I'm a great Sniper or anything, either, so I'm sure there are others that can contribute more or fix anything I may have said wrong. However, I do think that's the gist of it. Snipers aren't really a PvP class. By the way, Razerman makes a good point - Potless PvP is like your home. Shockwave traps ruin Champions there, as well as others like LKs and maybe even Paladins.
I agree with most of that but there are a few things that would play out a bit differently.
For Lks: you have to lure them out of range of people in general since (when snared) they tend to use other people for their charge attack if you're out of range.
For caster classes: Sniper range > theirs for general dps so all you really have to do is run reductions based on the classes. Against a scholar run Water armor and Hode for reductions and use charge arrow to keep them out of range. Fog is an issue but (like previously stated) they can only have 2 down at a time. People don't generally realize this but arrow shower is a ground targeting skill so it actually can be used to get a scholar out of fog instead of trying to spam charge/phantasm arrow and missing due to fog.
HW don't have the luxury of fog so just use a wind marc with a wind garment and possibly a maya swap. Strategy for fighting them is the same.
Sniper vs sniper: is sort of pointless (in my opinion) but if you do so just make sure you run vit build (vit always wins against flee) and carry these arrows. Shadow, Silver, and Immaterial. Most people always think to use angeling in a sniper duel so wear the shadow arrows first. If the hits aren't connecting swap to silver. Other than that it's a guessing game between the two of you.
Sniper vs Sinx: Hotkey toad and your Artemis. Most dagger sinx always use soul breaker first so you use the shield do reduce that damage, sharpshoot them once for burst damage, and then dps while swapping between agriope and gr armors as needed.
Against a TF sinx: just keep sw up, charge arrow once and dps.
Against a clown or a gypsy: you can easily keep them crit locked out of range.
Against a bio: This fight tends to be a bit weird. I start out with gr/devi/toad shield on and walk around til I find them. Swap to artemis when comfortable and charge arrow them twice so they aren't in ad range and start to dps them. Once they're locked out of range, swap to Evil Druid armor since many of these tend to resort to status armor + potion pitcher spam. If they close the gap between you just lay a few snares (after swapping to gr and toad so your bow doesn't get broken) and get out of range again. The fight should be over fairly quickly.
Sniper against a good Pally/Champ/HP is possible but extremely hard so I don't recommend fighting these right away.