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Old aRO Forums
The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: Leuko on July 04, 2009, 01:30:27 am
Title: Turn Undead Mechanics and Rates
Post by: Leuko on July 04, 2009, 01:30:27 am
I've been using Turn Undead a lot lately, it's great when it hit but when it doesn't it's a real pain.So I thought to myself that if I looked at the mathematics of the chance equation I should be able to figure out an optimum chance that it will hit.
I know one could easily say to simply pump as much in to the variable categories to get the best possible chance.However, if there is a maximum 70% chance that TU is successful then it must be possible over allocate these variables. I'm not horribly great at math but here is my best attemp:
Let's make to assumptions now: You max this skill so that the skill level becomes a constant The target’s HP is at max since no damage has been accrued, therefore:
Target HP/TargetMaxHP = 1 (1 - Target HP/TargetMaxHP*)200 = 0 The equation is now reduced to:
[200 + Luk + Int + BaseLV ]/1000 = . 70
Doing some simple algebra:
Luk + Int + BaseLV = 500
On that, we can conclude that the sum of the three variables but equal 500 to give a 70% chance Maybe it’s just me but that doesn’t seem right, I cannot think of any situation that would permit anyone to approach that 70% chance, at best with max level and stats ( no equip bonuses) one barely has a 50% chance.
I am no mathematician but I feel that there is an error in my logic somewhere, I’m not too good with percentages. Perhaps someone else would like to take a stab at it?
Title: Re: Turn Undead Mechanics and Rates
Post by: kurip on July 04, 2009, 02:00:28 am
turn undead % never go over 70% sucess no matter your stats, no matter your lv, no matter the monster.
rms already have the math done, you could've just used the stat calculator http://ratemyserver.net/stat_sim.php
Title: Re: Turn Undead Mechanics and Rates
Post by: Leuko on July 04, 2009, 02:41:13 am
Thanks! I didn't want to go over 70%, just wanted to know how close one can get to that chance
Title: Re: Turn Undead Mechanics and Rates
Post by: kurip on July 04, 2009, 02:48:21 am
from self experience, since i survived on this place for long without ic so would have to be on TU build all the time
99 int + gloria + some luk gears (wtv you want, doesnt need to be anything heavy on luck)+ TU lv 10 and TU should be ohKOing most undead
i remember doing this on nameless with complete crap gears, would just gloria, rush at one necromancer, and TU. would barely miss it
Title: Re: Turn Undead Mechanics and Rates
Post by: Bagel-kun on July 04, 2009, 07:17:42 pm
hehehe the whole first part is multiplied by 200 AFTER you add the values together.
So its this [(20*skill level)+luck+int+baselv+monster hpstat THEN after that you multiply 200 and then divide by 1000