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Old aRO Forums
The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: jester33 on July 03, 2009, 02:36:51 pm
Title: Changing my Homunculus AI script legal?
Post by: jester33 on July 03, 2009, 02:36:51 pm
I found something on the net that said it could change the script on my defensive humculus so it would attack like Vanil does. Is this ok? It's not like i have it auto-looting or kill stealing. :-\
lol nvm i googld it and it said as long as you make sure it's not killstealing, auto-looting, attacking out of range and/or doing anything a bot would do, it's allowed. if it's different in AnthemRO, feel free to tell me.
Title: Re: Changing my Homunculus AI script legal?
Post by: kurip on July 03, 2009, 02:54:36 pm
attack like a vanil? what you mean with that?
Title: Re: Changing my Homunculus AI script legal?
Post by: jester33 on July 03, 2009, 03:36:40 pm
i just mean, like my sheep (forget the actual name of the homunculus) doesn't attack, it just defends me.
Title: Re: Changing my Homunculus AI script legal?
Post by: kurip on July 03, 2009, 03:39:49 pm
it should attack if you configure mirai properly, no need to mess with the script
Title: Re: Changing my Homunculus AI script legal?
Post by: ~Axle~ on July 03, 2009, 05:30:14 pm
it should attack if you configure mirai properly, no need to mess with the script
As far as I know, AI's don't seem to be working anymore. At least not the last time I tried.
Title: Re: Changing my Homunculus AI script legal?
Post by: aone on July 03, 2009, 05:38:34 pm
making it attack is fine, ks is even fine in ks dungeons. just no more auto potion pitch or auto skill casting from the alch anymore. and anything like auto feeding and auto looting is botting.
mirai still works otherwise.
Title: Re: Changing my Homunculus AI script legal?
Post by: DreamerP on July 03, 2009, 05:50:16 pm
Also making it detect hidden characters I believe is illegal still not really sure.
Title: Re: Changing my Homunculus AI script legal?
Post by: toi3uon on July 03, 2009, 10:12:14 pm
shouldn't it be, right click on the homu and set it to aggressive instead of passive... try that and see
Title: Re: Changing my Homunculus AI script legal?
Post by: aone on July 04, 2009, 12:05:11 am