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Print Page - overupping and price checks

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The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: aero916 on June 04, 2009, 11:24:55 am

Title: overupping and price checks
Post by: aero916 on June 04, 2009, 11:24:55 am
Hi there,

1) i was wondering if there was like a general price increase for every +1 you get on an equip... say i have a branch[3] and want to sell it, normal price would be around 35k if im not mistaken, if i over up it to +1 how much would it be then? +2? +3? ... +10?  i do not want the specific price for a branch i just want to kno in general how large of a price increase a +1 adds to a piece of equipment.

2) if anyone knows of profitable items to vend could you please post the item and the price range (aboslute minimum and the most you have sold it for) for me?  Please do not put items that are abriviated because i am noobish and usually dont know what they are... im compiling a list of stuff that is easily vended wether it b SQI or usable items, equipment (overupped or not it doesnt matter as long as there is a price range ;D) and anything else people find profitable

anyways any help is greatly appriciated and thank you in advanced!
Title: Re: overupping and price checks
Post by: -CMI- on June 04, 2009, 12:38:39 pm
1)it really depend on stuff and demand..safety level to overup (like +1 to +4 for sqi weapon) is generally same in term of price..for risky overup ,the price is different..for example ,the high overup +10glad(3) really expensive atm because of high demand..the price can always change base on supply-demand

2)for this ,you need to survey market by yourself..every stuff and item can be a tool to play market..you just need to know the demand and actual price..and then ,once you saw and get it for lower price ,sell it at the price that you confident it able to sold..the high demand stuff is the most profitable and efective item to take advantage..if you able to get high demand stuff for lower price ,you can sell it easily at high price
Title: Re: overupping and price checks
Post by: JFLG on June 04, 2009, 01:17:30 pm
Of course +1 to +4 where it's safe you generally up the price buy how much the oridecon / elu cost, and the price to up it, aswell as the time it took you which alot of people add on about 10k for or even 100k from what i've seen >_>

But for every +1 after +4 it gets harder and riskier, therfore for an EXAMPLE it should be say 10k for +5 then 25k for +6 then 40k for +7 etc etc etc.

As the above post mentioned,
it depends on the demand and what it is exactly ~
Title: Re: overupping and price checks
Post by: aero916 on June 04, 2009, 01:23:48 pm
1) i kno it has to do with S&D but i was looking for the difference in prices for the risky overupping.. cuz i remember overupping a +10 main gauche and i feel like if i were to keep doing that and sell them it may become profitable... and for the things like guisame [3] and branch [3] and stuff when they get overupped since i have quite a few...

2) again i know its supply and demand i was just asking people what they see is profitable and which prices (highest and lowest) they have seen that particular item sold for... if the list gets big enough i may even post it as its own vending topic.. so far im just going thru the SQI lists and checking the forums for how much they have been previously sold for since the pc bot is blocked at my office
Title: Re: overupping and price checks
Post by: -CMI- on June 04, 2009, 01:45:13 pm
Of course +1 to +4 where it's safe you generally up the price buy how much the oridecon / elu cost, and the price to up it, aswell as the time it took you which alot of people add on about 10k for or even 100k from what i've seen >_>

But for every +1 after +4 it gets harder and riskier, therfore for an EXAMPLE it should be say 10k for +5 then 25k for +6 then 40k for +7 etc etc etc.

As the above post mentioned,
it depends on the demand and what it is exactly ~

just to give some detail..   :police:
not all +1 to +4 weapon is safe level..it only safe level for level 4 weapon and other part of equip..
level 1 weapon is safe to overup until +7 ,level 2 until +6 and +3 until +5
Title: Re: overupping and price checks
Post by: aero916 on June 04, 2009, 01:57:13 pm
i kno thats y i kinda wanted someone to break it down.

as an example-

Level 1 weapon: +1~7 just add cost of materials used to make weapon
                       +8 add x zeny to previous
                       +9 add x zeny to previous
                       +10 add x zeny to previous