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Print Page - Tao

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The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: Flav0rFlav on April 10, 2009, 04:49:18 pm

Title: Tao
Post by: Flav0rFlav on April 10, 2009, 04:49:18 pm
just wondering

i have 6277 hp without my DL+Di

and with DL+ DI i have 10,043

so if i equiped a tao would i have 20k or 16k?
Title: Re: Tao
Post by: Athear Caex on April 10, 2009, 04:53:24 pm
More closer to 17k actually (16947)

DL+DI= 70%
Tao=100%

170% of 6277

(you add %'s not multiply them)
Title: Re: Tao
Post by: Flav0rFlav on April 10, 2009, 05:13:55 pm
umm DL+DI is 60% not 70% and with slieps its 80% :X
Title: Re: Tao
Post by: Razer on April 10, 2009, 05:24:00 pm
80% + 100% then
Exact figures arent important - The logic is . You get the idea :P
Title: Re: Tao
Post by: notthecheatr on April 10, 2009, 05:27:34 pm
DL+DI= 70%

Actually it's 60% because DI is -10% but with the DL combo it's +20% so that adds to +10%, then DL is +50% for a total of 60%.

How to calculate with percentages:
These things are actually very easy to calculate, if you remember how to convert percentages to decimals.  First, calculate the hp multiplier:
-Start with 1 (1 = 100%), with no gears.
-With DI you subtract 0.1, but if you have DL you add 0.1 instead.
-With DL you add 0.5
-With tao you add 1
-If you're using sleipnirs you add 0.2

Example:
Any cards that work by adding percentages can be calculated this way.  You add all those numbers together then multiply by your base hp with no gears equipped (6277 in your case).

-With no gears, multiplier is just 1:  1*6277 = 6277
-With DL+DI combo, multiplier is 1.6:  1.6*6277 = 10043.2 (rounded to 10043)
-Add in tao and it will be 2.6:  2.6*6277 = 16320.2 (rounded to 16320)
-If your DL is carded in a sleipnir, though, then it's going to be 2.8 rather than 2.6:  2.8*6277 = 17575.6 (not sure if it's rounded to 17575 or 17576)

Side note:
That doesn't take into account any other modifications to hp, such as the Valk Shoes mod for mage, acolyte, or archer classes, however.  If you have non-percentage mods (for example the valk shoes mod) then you'd presumably add that first, then apply the multiplier like this.
Title: Re: Tao
Post by: Razer on April 10, 2009, 05:47:46 pm
As I said all those figures and calculations are un neccesary the formula is still the same.
although he now knows how much HP without running the calc himself /heh