Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 178

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 183

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 184

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 220

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 223

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 235

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 250

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 268
Print Page - the mura-knight by hannah_21

Old aRO Forums

The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: hannah_21 on April 07, 2009, 10:13:47 pm

Title: the mura-knight by hannah_21
Post by: hannah_21 on April 07, 2009, 10:13:47 pm
hi guys im hanna..i have countered the effect of the muramasa and its so awesome!!!^_^

my character

hannah_21(agi crit knight)

she is my first character and i love here cause she rock^^

81/50

stats

str 58+10
agi63+2
vit6+10
int1
dex1
luk72+ 13 ^_^ this is the secret

350 to 390 crit damage
182 aspd
crit rate 60
(for now)

ill just discuss the muramasa...^^
170 atk
20% crit
8% aspd
(curse when attacking)/sob

i love criticals so this is the perfect sword for my agi crit knight..i rather use this than tripple crit bastards or quad crit katana's..why??first the aspd it gives 8%..and the damage + 170..man even though im weak in pvp i can kill dopple without any boss cards with just a priest with me..no joke..

planned stats(i dont use dopple,dopples are for weak..^_^ LOL)

lvl 99/70

100-110 str
70 agi
30 vit
1 int
1 dex(i dont need this)
Luk88+13(must be greater than my base lvl to counter curse../gg

i dont know bout you guys but when i turn LK i can take any sinX any time or any boss^^


+blade aura
+berserk
+parrying
+consentration
+two hand quicken
+berserk pots
+buffs

you do the math..^^



total hp 10k+
max damage 650-750 pure crit and it will never miss..it will ignore def^^
190 aspd with out dopple
66& crit rate+ gloria= 86???/omg


why am i telling this??because i hate agi crit knights being humiliated..and i hate it...

agi crit knight VS SVD knight.../gg


even if a vit knight has 100k+ hp an agi knight can shred a vit knight in seconds..trust me ive done this to other private servers...i kill 4 characters before i died..2 sinX 1 high wizz 1 vit knight..my favorite part here killing the wizz..^^ its like a hot knife through butter..LOL like 5sec???/pif


for fun: have a stalker with you after stripping all your opponents equips pop out from out of no where(cloaking flildora)
the target is now dead in 5ec to 20.../gg

thats all guys comments please..BTW im a real girl..i my be still weak FOR NOW..when i turned LK we will see bout that..^^


hannah_21 agi crit knight..lvl 81/50 pm me guys to see for your self..^^


Title: Re: the mura-knight by hannah_21
Post by: zciek on April 08, 2009, 02:07:06 am
Sorry to tell you, but Nibelungen Elements on Exe is far better then crit builds. Simply cause the crits cant compare to pierce Bowling Bash.  ::)
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 08, 2009, 02:41:45 am
tell me how prove it to me..if you can beat me with out your dopple ill accept that im wrong../pif
Title: Re: the mura-knight by hannah_21
Post by: zciek on April 08, 2009, 02:43:33 am
Executioner is without slot. So thats without doppels. :) Even with 190 atkspd, it just doesnt compare to a BB LK. Only talking 2hand now ofcourse.

Edit@ This is only Pvp wise tho. Cause its only pierce on Demi Human. I would agree that Mura is better for Pvm tho. :)
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 08, 2009, 02:55:40 am
haha...i rather kill them with red and yellow damage../gg


i already try this dude on 1 private server..and i pawn dozens of character in the pvp^^ my number 1 fear is getting stripped and my weapons being broken by those stupid smiths..thats why i have a cloak skill..^^


im telling you i killed orc lord,dopple,orc hero, 1 ON 1..with just 70 cakes..^^after my cakes run out i click berserk and they are all down begging for mercy...^^


thnx for your comment though..^^/kis
Title: Re: the mura-knight by hannah_21
Post by: zciek on April 08, 2009, 03:07:00 am
Well i agree with you. Mura is a nice Pvm weapon. =) Especially if your insanely rich, and can affort duel Gryph & a nib for elements.
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 08, 2009, 03:15:11 am
nahhh..i dont like gyrphons..has a side effect..even though it gives 20% crit, for every 11 str - 2 crit??am i right??

have you ever seen a wooping critical about 1200 + in anthemRO??/gg if not...w8 for me..^^

i want a + 10 muramasa..^^ haha
Title: Re: the mura-knight by hannah_21
Post by: zciek on April 08, 2009, 03:17:17 am
You should totaly get a Meg. With your melee crit madness it would work out nice. :)
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 08, 2009, 03:30:36 am
meg??hehe sorry im new here..^^ add me to your friendlist hannah_21 pm ok..^^ /kis2
Title: Re: the mura-knight by hannah_21
Post by: HaruSama on April 08, 2009, 03:30:57 am
have you ever seen a wooping critical about 1200 + in anthemRO??

I have done 2k Crit damage with Lk =p Not in Frenzy (aka Berserk). Im pretty sure crit SinX / Sniper can easily beat that.

Anyway Im a big fans of crit build for Lk too, good luck with your plans. :>
Title: Re: the mura-knight by hannah_21
Post by: zciek on April 08, 2009, 03:35:56 am
meg??hehe sorry im new here..^^ add me to your friendlist hannah_21 pm ok..^^ /kis2
I will miss. =)
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 08, 2009, 03:37:25 am
nope..^^ crit sins cannot crit that high..^^ my 1200 crit is just a normal crit with buffs and aura blade..what if i went frenzy???/GG

i hope i find a atroce card??am i correct??im stil wek for now..

to counter sins with dopplle..use evil druid card..they will miss even SD  and envenom haha..PROVEN!!!
for snipers just get close..use cloak..then shred them into pieces..^^


BUYING + 10 MURAMASA
Title: Re: the mura-knight by hannah_21
Post by: Razer on April 08, 2009, 03:38:32 am
Our server has custom items.  Besides that Endure breaks the flinch from crits. A high Dex LK with a Nibel , a toad, a Deviling (since Muramasa is neutral), GR and high vit will reduce your damage to 100-200s .

Crit builds are great on official servers or even vs Sinx but against Vit Lks it will fail.
apart from that Sinx have cloak and break - They need not engage in 1 on 1 melee combat.

I understand you have experience from other servers and such but aRO game mechanics differ a lot.

Apart from that I MVPed Orc Hero with pierce from a VVS Ice Pike in my early days. I later on got a HHmm Pike for better effectiveness.

Apart from that our server has mail breakers, sword breakers, Atroces blade, Phreeoni cards.

BTW : SD never misses. You should try PVPing here first.
=====================================================================
However, in aRO you can get a crit built with better gears and we also have something called as Death loops[1]
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 08, 2009, 03:39:31 am
what is meg???hehe i dont know what the hell is that.>^^/kis
Title: Re: the mura-knight by hannah_21
Post by: zciek on April 08, 2009, 03:42:07 am
Look here. http://www.anthemro.com/forums/index.php/topic,83.0.html Its called Meg~ something
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 08, 2009, 03:45:15 am
even though it wont miss it wont take alot of damage..and theres a card that can negate high vit characters..i dont know if its available here..and for GR..assasin cross card is the answer..(enchant deadly poison)OMG a LK with POISON /omg

but i know my build is not perfect..^^ thnx for your comments now i know what went wrong..hehe love you guys..



+ 10 MURAMASA ^_^
Title: Re: the mura-knight by hannah_21
Post by: zciek on April 08, 2009, 03:47:40 am
We dont have either of those cards. :) I think you will need a Nibelungen to change to element hits better. :) Or a cheaper way, buy some claymores. They have all kinds of elements. Not as high atkspeed or crit, but quite alright in some cases.
Title: Re: the mura-knight by hannah_21
Post by: Razer on April 08, 2009, 03:56:25 am
Assassin Cross card isnt here. To cloak you have to use guard Garment.
Unlike other servers we promptly nerf the cards which break gameplay completely /heh

As a reason we dont have certain cards effects like LOd or SK card effects.

Apart from that arent you forgetting the effects of status cards. A Nib LK would simply wait till you get statused then give you a spiral pierce from a wind Nibelungen. As I said, Our server is different from the rest - It will take you a bit of time to understand PVP here as well as why MVP cards are needed.
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 08, 2009, 03:58:57 am
im not joking i saw that card at rate my server..rawr!!when i got that got haha..im shredding VITs..^^

btw that card as i remember has the effect that if the higher the defense the better..^^ MAN IWANT THAT CARD!!!


i really hate dopple cards...but this is RO anything is possible..


if i got tired of using my muramasa ill just reset then ill be a full SP LK haha..^^ spears flying in the pvp room.>^^ pm me ok??? /kis
Title: Re: the mura-knight by hannah_21
Post by: Kakaroto on April 08, 2009, 04:00:30 am
-
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 08, 2009, 04:02:28 am
woa!!!not fair!!!T_T well i might use a dopple after all.../sob

how about !) katana 4 slot 1 dopple 2 aligator?and 1 perimeter or assulter?? is that cool??
Title: Re: the mura-knight by hannah_21
Post by: zciek on April 08, 2009, 04:03:08 am
Its still nautral. People will Devi fuck you. >:
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 08, 2009, 04:05:07 am
haha i dont care..my goal is to have a unique character as possibel..^^ being different is cool...

i can still kill in pvp..and i know for a fact that there is always someone better..^^ i just want to be differnt..
Title: Re: the mura-knight by hannah_21
Post by: zciek on April 08, 2009, 04:07:46 am
Try out using a Executioner. It pierce every single hit.


And just being a 2 handed LK is very dif. EVERYONE & there mother uses DDT nib nowadays. Its sad.
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 08, 2009, 04:10:42 am
well thats all for now..i better study every single detail of this server..^^

im still sticking to agi crit hehe..i really love agi crit knights..^^ thnx guys..
Title: Re: the mura-knight by hannah_21
Post by: zciek on April 08, 2009, 04:12:36 am
Good luck with your project Crit Knight. 2Hand is so much more awesome then Nibel. Not better, just more awesome.
Title: Re: the mura-knight by hannah_21
Post by: Razer on April 08, 2009, 05:07:08 am
im not joking i saw that card at rate my server..rawr!!when i got that got haha..im shredding VITs..^^

btw that card as i remember has the effect that if the higher the defense the better..^^ MAN IWANT THAT CARD!!!

Thantos Card - grants Ice pick effect on any weapon. It will never happen on our server.
Title: Re: the mura-knight by hannah_21
Post by: zciek on April 08, 2009, 05:43:44 am
im not joking i saw that card at rate my server..rawr!!when i got that got haha..im shredding VITs..^^

btw that card as i remember has the effect that if the higher the defense the better..^^ MAN IWANT THAT CARD!!!

Thantos Card - grants Ice pick effect on any weapon. It will never happen on our server.
& thank god for that.
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 08, 2009, 08:28:41 pm
NO FAIR!!!T_T THATS NOT JUST UNFAIR!!! /SOB /SOB /SOB
Title: Re: the mura-knight by hannah_21
Post by: HaruSama on April 08, 2009, 09:04:00 pm
NO FAIR!!!T_T THATS NOT JUST UNFAIR!!! /SOB /SOB /SOB

Whys that unfair? GMs dont implement certain cards here in order to make the game fair.

Lrn2play without those cards. <3

Even if they are available here you are going to kill the MvP, e.g., Thanatos, for some thousands times to get it. =\ 0.03% rate =p
Title: Re: the mura-knight by hannah_21
Post by: @schoLary@ on April 08, 2009, 11:14:23 pm
I might just try out that build for my LK. Since I'm also a two-hand LK, however I've been unable to find a decent two hand build other then the PvP based build (I rather PvM more then PvP.)
Title: Re: the mura-knight by hannah_21
Post by: xTodesengelx on April 09, 2009, 08:35:05 am
I have a muramasa...I might try out that build too for something different.
Title: Re: the mura-knight by hannah_21
Post by: Kiba on April 09, 2009, 08:42:30 am
im not joking i saw that card at rate my server..rawr!!when i got that got haha..im shredding VITs..^^

btw that card as i remember has the effect that if the higher the defense the better..^^ MAN IWANT THAT CARD!!!

Thantos Card - grants Ice pick effect on any weapon. It will never happen on our server.

It should be implemented on this server. Why should sinx's be able to use IP like that, but not other classes?
Title: Re: the mura-knight by hannah_21
Post by: HaruSama on April 09, 2009, 08:54:19 am
im not joking i saw that card at rate my server..rawr!!when i got that got haha..im shredding VITs..^^

btw that card as i remember has the effect that if the higher the defense the better..^^ MAN IWANT THAT CARD!!!

Thantos Card - grants Ice pick effect on any weapon. It will never happen on our server.

It should be implemented on this server. Why should sinx's be able to use IP like that, but not other classes?

Unless they make the card unusable by SinX, or it would be pretty much an IP[3] (pair with Tgs/Sams in 4 slots weapon) for them. Except the ''Drain 1 SP from its owner on each attack. DEF - 30, Flee Rate - 30''.
Title: Re: the mura-knight by hannah_21
Post by: Kiba on April 09, 2009, 09:02:52 am
im not joking i saw that card at rate my server..rawr!!when i got that got haha..im shredding VITs..^^

btw that card as i remember has the effect that if the higher the defense the better..^^ MAN IWANT THAT CARD!!!

Thantos Card - grants Ice pick effect on any weapon. It will never happen on our server.

It should be implemented on this server. Why should sinx's be able to use IP like that, but not other classes?

Unless they make the card unusable by SinX, or it would be pretty much an IP[3] (pair with Tgs/Sams in 4 slots weapon) for them. Except the ''Drain 1 SP from its owner on each attack. DEF - 30, Flee Rate - 30''.

Ah, yeah. Unusable by sinx's/sin's. But I still don't think it's OP.
Title: Re: the mura-knight by hannah_21
Post by: kuhjra on April 09, 2009, 05:15:29 pm
OO YEAA?? WeLL!!! WELL...!!!! uhh .... umm...ehhh... I GOtZ a Ninja which has a skill that can negatez 3 hits....OOOoooooooo BURNNNNNNNNNNNNNNNNNN......   .. :-[ouch..
Title: Re: the mura-knight by hannah_21
Post by: Razer on April 09, 2009, 05:29:57 pm
Thana card for a Knight would see Spiral pierce being replace by Regular pierce . Regular pierce can be spamed much faster and it has no cast. Same goes fo bowling bashes. Though at present Knights have Brocca to bypass defence. You could recommend a 1 slotted version ;D
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 13, 2009, 10:39:36 pm
you see guys...im lvl 84 now im lvling at orcs and it sucks..just watch them dying while hannah whacks them make me bored...i guy gave me an exicutioner..i upgrade it to +4 and when i use it...man doing 500+ crit to high orcs is awesome but..i became slower..with out the muramasa my aspd is only 177 but with it..its 181..



here are now my stats


str 66+10
agi 63+2
vit 1+10
int 1
dex 1+6et i
luk 72+13( i need to go to 91 to get 100luk in order for me not to be cursed..)

i know will use allot of stats..here are my final stats(without dopple)

110 str
70agi
20 vit (just enough for hp)
1 int
1 dex
100 luk

damage 450- 650 crit on large 400-550 on medium
crit rate 71 OMG!!!(if i were a sin it will be 142)

change of plans...

planned items:

angel wing(kaho)(assasin cross card)SHOULD BE IMPLEMENTED!!!
storm bringers blinker
pussycat bell
+7 fullplate or chain mail of luck switching..(ventau)
+7 immune or deviant undershirt
+10 MURAMASA...+10 DDAA for pvm +10 DPBB(bloody) for pvp or +10 exicutioner ^_^
2 rosary of counter
+4 bunny sleepers of doom or edga

if you want to talk to me just pm me ...hannah_21 my save point is pront..and im in pvp non trans always (whacking) hehe


thnx guys for your replys...Rock On!!!




Title: Re: the mura-knight by hannah_21
Post by: Kiba on April 14, 2009, 02:25:29 am
There's no slot in a kaho. But there is one in the Valk Helm. And 100 luk seems a little overkill.. And why no gryphon?
Title: Re: the mura-knight by hannah_21
Post by: TerminatorX on April 14, 2009, 03:54:31 am
where do you get the luk+13?
Title: Re: the mura-knight by hannah_21
Post by: Jinya on April 14, 2009, 04:31:37 am
Something makes me /facepalm on the inside when people suggest and throw around high tier cards to people who are still practically green to the server or just wish to have fun with their class instead of soullessly farming for said cards/donating.
Title: Re: the mura-knight by hannah_21
Post by: Kiba on April 14, 2009, 06:53:32 am
Something makes me /facepalm on the inside when people suggest and throw around high tier cards to people who are still practically green to the server or just wish to have fun with their class instead of soullessly farming for said cards/donating.

Uh.. I was referring to his "planned items" thingy, if that was aimed at me. :<
Title: Re: the mura-knight by hannah_21
Post by: Jinya on April 14, 2009, 04:42:52 pm
Generalized post. Was not aiming it at anyone. /pat
Title: Re: the mura-knight by hannah_21
Post by: Kiba on April 14, 2009, 04:45:35 pm
Generalized post. Was not aiming it at anyone. /pat

Alrighty. You bully.  :'(
Title: Re: the mura-knight by hannah_21
Post by: Jinya on April 14, 2009, 05:13:50 pm
Generalized post. Was not aiming it at anyone. /pat

Alrighty. You bully.  :'(

;<
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 14, 2009, 07:40:47 pm
first of all im a real girl..you big meanie :-[  luk+13??2 clip of chance a +4 crystal pumps + 5 job bonus +4 makes 13...i need 100 luk for me not to be curse..and i calculated my damage when i go frenzy i will do 2k crits a piece ^_^ haha my hp is low about 33k but..when i  get my hands to the target he/she is toased..^_^ now im 85 kinda slow hehe..im hanging arround in the pvp non trans and whacking every one exept people who uses dopple haha..ill be back for more info..
Title: Re: the mura-knight by hannah_21
Post by: finklestein on April 14, 2009, 09:46:59 pm
2k crits before or after reductions?

Honestly, if such a build was so great you'd think it would be alot more common.
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 14, 2009, 09:51:47 pm
in my old server my agi crit LK was doing 2.5K crits when berserk and full buffs..i dunno because i shred i paladin who's hp is 40k+ so i guess after reduction..im using +9 mura that time..and i completed all my items that time...hmmm..you do have a point..
Title: Re: the mura-knight by hannah_21
Post by: finklestein on April 14, 2009, 10:04:22 pm
GR+dev+valk will reduce your damage by quite a bit if you are in PvP against people who are geared, your build might be quite situational, but still good.

Classes that stack reflect damage could give you trouble too.
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 14, 2009, 10:57:17 pm
yeah..those guys with reflect are very annoying..BUT..^^ thanks to "ride word" hat i can life steal i dunno if its 5%??but it will help..with my aspd at 190 i can life steal the reflect damage(i wish) hehe...btw im doing 400 crit in the pvp room except those with cranial and deviant..wiz..sin..rouge and hunters are meat ^^ once i stun them they are dead ^^ pm me ill be online hannah_21...
Title: Re: the mura-knight by hannah_21
Post by: TerminatorX on April 14, 2009, 11:08:45 pm
first of all im a real girl..you big meanie :-[  luk+13??2 clip of chance a +4 crystal pumps + 5 job bonus +4 makes 13...i need 100 luk for me not to be curse..and i calculated my damage when i go frenzy i will do 2k crits a piece ^_^ haha my hp is low about 33k but..when i  get my hands to the target he/she is toased..^_^ now im 85 kinda slow hehe..im hanging arround in the pvp non trans and whacking every one exept people who uses dopple haha..ill be back for more info..

ok.. what is clip of chance?@@  crystal pumps.. ouch.. wanna use my DL shoes..=D
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 14, 2009, 11:15:03 pm
clip of chance are cookie cards the green ones..nah..ill replace my crystal pumps with bunny slippers[1]..luk+2 maybe ill put DL card or edga..or mystelltain(correct my spelling pls) once i turn LK with aura blade it negates armor by 100% but if they have cranial or immune its only 50% not bad still criticals ignore armors...i need 2 crit ring can you give me 2 ^_^
Title: Re: the mura-knight by hannah_21
Post by: TerminatorX on April 14, 2009, 11:27:08 pm
but if u use crit rings u cant use the cookie clips.. mysteltainn sounds better if u're not mobbing..
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 14, 2009, 11:39:11 pm
its ok ill pump my luk yo 87+13 to get 100 luk..besides i will use bunny band luk +2 and my luk will also help my agi..i will use ventau card..for every 11 luk +1 agi so..ill get a +10 agi and +10 agi means +1 aspd..

here are now my stats


str 67+10
agi 62+3
vit 4+10
int1
dex1
luk 73+13 total 86..so im not curse

damage to large monsters 400+ crit to medium 350+ crit
aspd 183 berserk pots ^_^ man i feel like im using doppple..with agi up 184 aspd haha
crit rate 59% not bad ^^

if you ever find a +7,8,9,10 mura ill buy it ^^









Title: Re: the mura-knight by hannah_21
Post by: Zolous on April 15, 2009, 12:16:56 am
2k damage crits is a little high for what you've suggested your build/weaponry will be.

Did some quick tests and I ended with;   [ On a target with 0 reductions, 100% to size mod]
110 strength W/  +10 mura & Frenzy   -  1176~1342 crit damage
110 Strength W/ +10 Double bloody katana & Frenzy   -  1275~1298 crit damage
110 strength W/ +10 Execution & Frenzy   -  1411~1610 crit damage

On average pvp reductions minus the garment. [ Gr, toad]
Mura - 176 ~ 201
Double Bloody Katana - 191 ~ 195
Executioner -  846 ~ 966

The executioner appears better in numbers but the second someone notices you using it, they can swap to Agriope [ lowering it too 423~ 483] or evil druid/bathory and negate all damage.  With the low health your build gives you, you'll be relying on frenzy a lot and once frenzied you lose your ability to weapon swap which will screw you over because of the ease of negating all your weaponry's damage with a shield and 2 armor swaps.
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 15, 2009, 12:29:50 am
just wait till i turn LK..^_^ thnx for your comments..im refreshed..hehe..im not joking 2k crits..
Title: Re: the mura-knight by hannah_21
Post by: Zolous on April 15, 2009, 12:34:57 am
Those are running the gears [that are possible] and stats in what you said you were aiming for; for your final build/gear set up, and are including every LK buff that affects damage.
Title: Re: the mura-knight by hannah_21
Post by: levin on April 15, 2009, 01:08:14 am
gonna try this out :D
planning to make a knight but got low budget lol

(my knight will be for pvm ._. pvp wise its a different story lol.)

ohya also can anyone suggest an iimprovement to this build with cards we have on this server?
i guess a gyrphon card would help and? :D


Title: Re: the mura-knight by hannah_21
Post by: xTodesengelx on April 15, 2009, 11:18:44 am
How would you negate the constant curse effect? Lots of vit? That sword is bugged. The curse chance is supposed to be very low, but for some reason that sword curses you 90% of the time.
Title: Re: the mura-knight by hannah_21
Post by: HaruSama on April 15, 2009, 11:41:24 am
Luk helps in resisting Curse effect, Vit helps in reducing the duration of Curse. As OP already mentioned, her Luk needs to be greater than her base level. =p
Title: Re: the mura-knight by hannah_21
Post by: @schoLary@ on April 15, 2009, 12:57:47 pm
I guess a Gryphon card, along with the Morrigane set would be pretty helpful in this situation right?
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 16, 2009, 12:16:57 am
nope gyrphon cannt help..read the card no more explaination...im in pront now opm me and lets talk about my mura-knight...
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 16, 2009, 12:20:19 am
morrigane can help but..i suggest do not go for it..heres my stat now..

str 69+9
agi 62+3
vit 1
int 1
dex 1
luk 73+15 i got a bunny band so it adds +2

im in pront pm me and we will talk..hehe


BUYING +10 MURAMASA
Title: Re: the mura-knight by hannah_21
Post by: notthecheatr on April 16, 2009, 12:01:20 pm
Double post >.>

One of these days if we're both online I'll meet you, just to see what it's like.  I've got a nib, and I don't think I'd follow your exact build (although I could probably benefit from a bit of luk to increase my critical rate) but it would be interesting to see how a knight with inferior gears could play.  I got to LK the slow way, with lots of work and poor gears.  I'm curious to see if your guild is any better, as you claim it is.
Title: Re: the mura-knight by hannah_21
Post by: Voxx on April 16, 2009, 12:29:05 pm
I like your build might use it when i make another knight but i dont get how u got the +13 luk
Title: Re: the mura-knight by hannah_21
Post by: HaruSama on April 16, 2009, 12:40:41 pm
i dont get how u got the +13 luk

luk+13??2 clip of chance a +4 crystal pumps + 5 job bonus +4 makes 13...
Title: Re: the mura-knight by hannah_21
Post by: SanRath on April 16, 2009, 12:41:47 pm
Hun I don't mean to burst you bubble but I play knight plenty and all I'd have to do on my Baby knight is stun you to shush you up ;x

Having Orc Hero would counter this but that would cut your Crit which would make it easier to win as long as you have no Dex o.o


And you gotta be willing to swap weapons or your damage will fail ):
Schweizersabel for the win ;x
Title: Re: the mura-knight by hannah_21
Post by: Aazher on April 16, 2009, 01:45:54 pm
I can't wait to see what's going to happen when it encounters GR and Devi
Title: Re: the mura-knight by hannah_21
Post by: @schoLary@ on April 16, 2009, 02:35:02 pm
I can't wait to see what's going to happen when it encounters GR and Devi

Grab a nib? XD
Title: Re: the mura-knight by hannah_21
Post by: Jinya on April 16, 2009, 03:25:28 pm
I'd have said Cursed Water, but then I'd be thinking in the iRO mindset.

Muramasa would be nice to use more often, though since ESL was customized here (thus no longer nullifying Curse), the stat req sucks, hardcore. In any case...

haha i dont care..my goal is to have a unique character as possibel..^^ being different is cool...

i can still kill in pvp..and i know for a fact that there is always someone better..^^ i just want to be differnt..

Why don't more people have this mindset?
Title: Re: the mura-knight by hannah_21
Post by: @schoLary@ on April 16, 2009, 03:28:49 pm
I'd have said Cursed Water, but then I'd be thinking in the iRO mindset.

Muramasa would be nice to use more often, though since ESL was customized here (thus no longer nullifying Curse), the stat req sucks, hardcore. In any case...

haha i dont care..my goal is to have a unique character as possibel..^^ being different is cool...

i can still kill in pvp..and i know for a fact that there is always someone better..^^ i just want to be differnt..

Why don't more people have this mindset?

Because many people think of efficiency, over being unique. It's like catching a shiny pokemon. They're just rare, they don't do anything though.
Title: Re: the mura-knight by hannah_21
Post by: Jinya on April 16, 2009, 03:48:29 pm
In my opinion, "Efficiency" got us poor, cookie-cutter players that only exist to get money, equipment they can barely use to its fullest, and brag. I can barely think of standout players now because they essentially play the same. :\ So its refreshing to see someone adamantly praising a very alternative build, one that makes (wannabe) veterans scratch their heads/stroke their ego and go "I kin counter dat wit dis!" or "dis b betah".

Hmm...I have a Agi LK and a Muramasa...I should try the build again, though 97 Luk is going to be a pain. Still, gives me some added play time to my waning days here.
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 16, 2009, 11:41:43 pm
you guys are soooo funny...i know im stupid in many things..i admit that.BUT!!! one thing i wont hold back is my knight being bully or turned down...w8 for me to turn LK and ill show you what im talking here..in kinda busy doing work in my office and i coudnt install aRO in my desktop beacuse my boss is always around..ONE DAY YOU WILL SEE WHAT MY CHARACTER IS MADE OF!!!...no offense to you guys but..DONT UNDERSTIMATE MY KNIGHT...GOSH!!!(SO MAD)
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 16, 2009, 11:44:16 pm
BTW if you have a sin same lvl as me i challenge you..make your best build..ill be waiting..use dopple if you want..pm me...now im really mad... >:( dont make hanna_21 MAD!!!
Title: Re: the mura-knight by hannah_21
Post by: levin on April 17, 2009, 12:03:47 am
lol chill  :D

your build is not bad, in fact its quite good for new players that can't afford gears :D
i myself wanna try out this build /heh
quite a number of ppl say they wanna try out this build yoo
Its just that they are trying to say that things are different in this server than others
in term of game mechanics
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 17, 2009, 12:29:33 am
huhuhu..why are you people so mean..T_T if you have a LK try this build its just 2k zen to reset the stats and skill..pls try this build..T_T



buying +10 muramasa +10 Exicutioner..2 rosarry[1]..pm me..hannah_21
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 17, 2009, 01:17:22 am
IM ONLINE NOW PM MEEEEEEEEEEEEEEEEEEE
Title: Re: the mura-knight by hannah_21
Post by: Razer on April 17, 2009, 08:27:06 am
This is not a buying section - dont bump or double post here. Use the buying section threads like everyone else.
Title: Re: the mura-knight by hannah_21
Post by: Aazher on April 17, 2009, 09:20:50 am
This build, while feasible on other servers is just not possible on a server like this.

Most of the time you will NOT be able to straight-up DPS your target without them retaliating. Harshly.
Title: Re: the mura-knight by hannah_21
Post by: Flav0rFlav on April 18, 2009, 02:15:05 am
btw the gryphon card on our server just gives +20 crit
 not +2 every 11 str
Title: Re: the mura-knight by hannah_21
Post by: levin on April 18, 2009, 02:20:08 am
btw the gryphon card on our server just gives +20 crit
 not +2 every 11 str

i think its +20crit for every 11 str -1crit +2 luk
Title: Re: the mura-knight by hannah_21
Post by: HaruSama on April 18, 2009, 04:06:59 am
btw the gryphon card on our server just gives +20 crit
 not +2 every 11 str

i think its +20crit for every 11 str -1crit +2 luk

Gryphon on this server +20 Crit, for every 11 base Str, Crit -2, +2 Luk.  :)
Title: Re: the mura-knight by hannah_21
Post by: @schoLary@ on April 18, 2009, 03:27:11 pm
Doesn't that mean a total lost of 18 crit? But with a addition of +18 luk? Thats Pretty good In my opinion. More +luk means less base luk.
Title: Re: the mura-knight by hannah_21
Post by: notthecheatr on April 18, 2009, 08:54:54 pm
Right, so say you decide to max str -1 (so 98 or less) - you would get -16 (but yes, -18 if you get 99 str).  Since it gives +20 to begin with, that's still going to give you +4 crit (+2 if you got 99 luk) - and an additional 16 luk, yielding 5 crit.

So total, if you go with 98 str you should get +9 crit, right?  Or is there another factor I don't know about here?  Not a bad thing to have, imho.
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 26, 2009, 08:30:30 pm
im 92 now...thats all...ive been doing 400+ crits in the pvp..and i manage to borrow a lord knight wos lvl is 95 and i lend my items to him..so we combined our items then he resets all skill and stats...and man he dueld a sin X with deviant and dopple and i said go frenzy...and BOOM!!!he was like wacking the guy crazy with 1.5k crits with just aurablae and cons...and man the fight is over in less than 10 sec..im so happy that my builld killed a dopple user..now im confident that my build will make an impact in the pvp...and w8 till i get an atroce and 2 deathloop of counters and 2 gryph...thats all guys..


hannah_21 92/50(wanna trans!!!)
Title: Re: the mura-knight by hannah_21
Post by: wootman777 on April 26, 2009, 08:46:04 pm
well dopple users vary because they might not have any def just a dopple....XD

strong atk or fast atk but no damage reduct gearas D:
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 26, 2009, 09:19:47 pm
nope he said he have vit about 50 + deviant...i dunno his amor maybe stonecurse...buts still it can shred vits xD
Title: Re: the mura-knight by hannah_21
Post by: Zolous on April 26, 2009, 09:33:03 pm
If he lost to that build then, I'm sorry, but he just sucked. I'd be glad to duel you to prove this on even a baby assassin. >_>
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 26, 2009, 10:11:19 pm
sure..just pm me...
Title: Re: the mura-knight by hannah_21
Post by: notthecheatr on April 26, 2009, 11:58:34 pm
There are many different builds, some of which LK will absolutely pwn with and some LK will lose to, no matter what his build might be.  No class can beat every other class, no build can beat every other build.

I actually think crit builds are pretty good, at least for a frenzy LK - they're what I use, anyways.  However, I'd prefer my DDT nib any day compared to any 2h sword you could possibly come up with.
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 27, 2009, 01:48:53 am
i didnt say my build can take anyone...this build is just for people who doesnt have decent equips..i know my agi crit LK can be easily pawned by any one but it can fight...well better lvl up so i can trans..ill take your DDT vit knight once im a lvl 80 LK..
Title: Re: the mura-knight by hannah_21
Post by: Razer on April 27, 2009, 02:15:18 am
No Element = sucks.
Toad+GR+Devi = 50 attk crits. (Throw in high vit + CK+Beret) and they can even be reduced to 1 dmg.
Not popping your bubble over here but a lot of us guys have extensive official server exp . I used to play Knights as my mains . Muramasa is good duelling item but for some reason I could always beat Crit Knights after stunning them or using Double Ancient Double bloody pike pierce /bash spam with my vit variant. Secondally, total HP is essential. Have 20k for a base HP will make you lose to a 34k HP LK- all he needs is to connect his hits onto you. You have not PVPed enough, try asking one of the Nibelled LKs or even Nibelled Knights for a duel.

Btw Joey, how did that duel go :P?
Title: Re: the mura-knight by hannah_21
Post by: xTodesengelx on April 27, 2009, 06:16:23 am
Everyone loves to burst Hannah's bubble...XD

Hannah, just make a char that works good for you. I've seen you do some pretty decent damage, so that is all that matters. Once you play a lot on the server, you will get better gear and then you will have a really good crit LK build.

Maybe you should try a 2h sword so you can parry and stuff like that...you could block Asura with parry.
Title: Re: the mura-knight by hannah_21
Post by: redhairweasel on April 27, 2009, 07:34:58 am
 
Everyone loves to burst Hannah's bubble...XD


Everyone have the right to burst the bubble before she disappointed with how much she spend on it
Title: Re: the mura-knight by hannah_21
Post by: HaruSama on April 27, 2009, 10:21:49 am
Maybe you should try a 2h sword so you can parry and stuff like that...you could block Asura with parry.

She has been using 2h sword ever since this thread was made.  :police:

To OP: 2h sword Crit build works great, especially when you trans to Lk. But as a Lk/Knight I would prefer Vit to Agi anytime, at least in WoE/PvP. And as everyone else has said, elements swap plays a crucial part in PvP. :)
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on April 27, 2009, 08:33:11 pm
its ok to burst my bubbles...just w8 ok?ill take you on..once im LK..and using devian in pvp is stupid..why use deviant any wiz/sage can kill you...thanks for your comments..we will we about that...

93/50...+ 5 atroce blade..(dopple)
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on May 04, 2009, 01:03:50 am
here are some screen shots of me... ::)

(http://img156.imageshack.us/img156/7763/screenanthemro001.th.jpg) (http://img156.imageshack.us/my.php?image=screenanthemro001.jpg)
Title: Re: the mura-knight by hannah_21
Post by: 4n0nym0u5 on May 04, 2009, 05:32:09 am
The highest crit dmg i saw was dealing by a sinx. It was about 2 1/2 years ago this sinx was dealing 2.5k-3k crits on a fully buffed/geared LK. The sinx wasn't on EDP cuz when the sinx was there a dude said "wait for 5minutes to prove he's not on EDP". So yea XD
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on May 04, 2009, 06:35:57 pm
*drooollllllll*2.5 to 3k crits??? :o he's using either twin fang or a over refined infiltrator...well a a crit LK can achieve that crit also using a over refined executioner and with aura blade and concentration...i cant wait to trun LK hehe...
Title: Re: the mura-knight by hannah_21
Post by: zciek on May 04, 2009, 06:39:03 pm
Haha Still going in this thread are we :P
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on May 04, 2009, 06:42:13 pm
yeah...last time i borrowed an atroce blade of berserk and poof...i shred a sin using dopple..im dealing 400+ crit on him not knoiwing i broke his GR lol...ill put up some pictures in pvp and when im lvling.. ;)
Title: Re: the mura-knight by hannah_21
Post by: nonochim on May 05, 2009, 07:46:38 am
u got ur atroce? wat lvl r u now?
Title: Re: the mura-knight by hannah_21
Post by: Zyrosfinal on May 05, 2009, 11:58:58 am
Sounds like fun, personally I looked into stuff about Muramasa from iRO, and then again on this server when I was thinking of making a knight. Eventually, I made one myself, but here would be a tip on the things I've seen.

Most 2H builds end up using agi and 2H Quicken, or weapons with dopps just for high ASPD, where, they don't really need it as much. What I've done on my 2H LK was pretty much STR+VIT, and some leftovers into Int for SP recovery since I despise carrying around consumables. I may not be able to outdamage a Spiral Piercing LK with Nib, but.. Lemme tell ya, toss up Parrying and spam Bowling Bash with ele 2h swords and you'd have one heck of a problem for plenty of people unless they rely on 190 ASPD like Sin's and Hunters.

Nothing says 'Kick ass' like tanking Orc Hero with Parrying and smashing his mobs away with Bowling Bash before getting the MvP without Nib. Only problem was that if the mobs spawned before I could react and got stuck in Parrying, unable to BB them for a good 5-15 seconds. In the end, if you want fast mob training, 2h wins. PvP? Depends on how good you are with Armor switching, because Nibs Spiral hurt, and spear LKs have the bonus of a shield and a ranged attack.

The only time I see the use for auto-attacks on a knight, or LK even, would be if they were buffed, and more or less just trying to find the person's element. Who knows, maybe run around with an Immaterial Sword and Toad and just start spamming Bowling Bash, if someone gets a huge whallop, can tell they have GR/Dev on, and then proceed to smash 'em up with the 1h sword.. Add that with Frenzy and we might have a slight problem, if anyone even uses Immaterial Swords anymore.
Title: Re: the mura-knight by hannah_21
Post by: Razer on May 05, 2009, 01:04:32 pm
Thing with some people is that they listen and they learn while some others keep driving the car till they go off the cliff.
Do you realize that with that low vit you can be stunned,sleeped,poisoned and then owned.
Heck Acid Terror attacks will hit your build for 3000 damage.

also Ms Hannah you do realize our server has GTB cards to tackle Spells ?

the whole point is that if you use neutral attacks in pvp. I dont need defence to cut them. GR+Deviant+toad(40% dmg reduction) will bring your crits down to 100s and my vit will bring them down to 1-10s. I am sure you know that Crits ignore def reductions and not % reductions and vit reductions.

oh btw another bubble pop Shadow armour > Executioner.
I wont say you will be weak but your definition of enemies decides your calibre. Obviously you can take out non MVP carded players (most of them anyway) with your build but throw in a rich player and its all over. I personally as a LK player frown on 2 H builds as a lack of shield can sure hurt on this server with 190 DPS attacks , IC spells or Super fast Acid demonstrations. 2 H is fun for PVM maybe for PVP but in war you must strictly use a shield.
Title: Re: the mura-knight by hannah_21
Post by: Zyrosfinal on May 05, 2009, 01:20:13 pm
Well, the main point should be, Knights should have vit. They get the most HP per Vit than any other class, because unlike Paladins, they can't normally heal themselves in a fight.. Putting them into AGI weakens them greatly, especially in PvP since the chance of being able to flee anyone without being a Rogue/Stalker, Sin/SinX, or Hunter/Sniper is relatively low.

The fun thing about LKs though, they don't need ANY agility at all to get 190 ASPD as a 2h build, of course, they'd have to carry a lot of GJ and be careful around the time Frenzy would be running out to keep it up indefinitely.
Title: Re: the mura-knight by hannah_21
Post by: Razer on May 05, 2009, 01:29:03 pm
Normally I as a sinx wont bother a flee build on a Crit LK anyway. A Sinx can have as much as 28K HP or even 30K with a pure vit build. And then there is soul breaker. With 8-11 K hp LK and no shield - she can be taken out with 1 Soul breaker.
Title: Re: the mura-knight by hannah_21
Post by: Zyrosfinal on May 05, 2009, 02:06:15 pm
Depends on Luck, Parrying at level 10 has a 50% chance to block just about everything, Asura being the most mentionable, though, I don't know if it is different on this server, because the iRO descript says it won't block Soul Destroyer (Breaker on this server, etc etc etc), but on the LK Skill Description on this server, it says To block these skills: Etc etc etc. And it had Soul Breaker listed among them.
Title: Re: the mura-knight by hannah_21
Post by: @schoLary@ on May 05, 2009, 03:26:45 pm
It is actually pretty bad, in terms of a high tier battle. Although, I really doubt a stupid sin would win to a crit 2h hand knight who knows what that person is doing, but throw in a smart one who knows how to armor swap and weapon swap and bye bye crit knight. Especially against a low vit build. *Just grab a high attack power dagger like grimtooth even* Also even with atroce blade, a deviling can reduce to crap and if you switch to executioner all that sin needs to do is switch to raydric and bathory like Razer said. Against a muramasa? Ghostring once more. Even if you switch out for a crit style that includes elemental swords, the sin only needs status elemental armors and thats it. Most commonly used are fire and wind armors.
Title: Re: the mura-knight by hannah_21
Post by: Razer on May 05, 2009, 03:36:23 pm
On this server sadly, 2H is for fun and only a few LKs could prove good with it like RedX or Brahms. If you have to go for top tier battle you must have a shield. Parry doesnt block Acid demo, soul breakers. They are special grade attacks.
Title: Re: the mura-knight by hannah_21
Post by: @schoLary@ on May 05, 2009, 03:38:05 pm
Tis true unfortunately which is why I recommended a power one hand spear  build and equips for a knight friend of mine who wanted to try be serious and wanted to try for top tier. Working her way up there.
Title: Re: the mura-knight by hannah_21
Post by: Jinya on May 05, 2009, 05:03:42 pm
Can she simply play as she likes, without having PvP mongrels popping bubbles? If I didn't know any better, I'd say a few of you were trying to kill off "unpopular" builds and turn them into the same, stale build everyone and their Mother's cousin uses, i.e. 98% of the server.
Title: Re: the mura-knight by hannah_21
Post by: Razer on May 05, 2009, 05:14:26 pm
Can she simply play as she likes, without having PvP mongrels popping bubbles? If I didn't know any better, I'd say a few of you were trying to kill off "unpopular" builds and turn them into the same, stale build everyone and their Mother's cousin uses, i.e. 98% of the server.
I am sorry , someone who says "wait and watch" , or" I can beat your char with such and such build "isnt being polite either.
Dont defend her for no reason Jinya. We arent discussing fun builds here. This is related to PVP as stated by her in every single post. While being an E Knight on the forums is fun, you'd better be careful in phrasing your words.

If she wants to enjoy her built she can, she just doesnt need to prove that its superior when it clearly isnt.
Title: Re: the mura-knight by hannah_21
Post by: Jinya on May 05, 2009, 05:35:36 pm
Can she simply play as she likes, without having PvP mongrels popping bubbles? If I didn't know any better, I'd say a few of you were trying to kill off "unpopular" builds and turn them into the same, stale build everyone and their Mother's cousin uses, i.e. 98% of the server.
I am sorry , someone who says "wait and watch" , or" I can beat your char with such and such build "isnt being polite either.
Dont defend her for no reason Jinya. We arent discussing fun builds here. This is related to PVP as stated by her in every single post. While being an E Knight on the forums is fun, you'd better be careful in phrasing your words.

If she wants to enjoy her built she can, she just doesnt need to prove that its superior when it clearly isnt.

olawd, you again.  ::) Though I shouldn't be surprised as you tend to take things overly serious, even from generalized posts. I'm not out to kill you, or anything. /hmm Phrasing words and interpretation are two different things, Razerman. It'd behoove you to remember that, unless you'd rather we take this to PMs so that I may "slay" you with my E-Lance as I take travel calls and finances.

The key phrase I read, as I have read this thread, was:
haha i dont care..my goal is to have a unique character as possibel..^^ being different is cool...

i can still kill in pvp..and i know for a fact that there is always someone better..^^ i just want to be differnt..

Hence my response.
Title: Re: the mura-knight by hannah_21
Post by: Razer on May 05, 2009, 05:44:10 pm

Quote
olawd, you again.  ::) Though I shouldn't be surprised as you tend to take things overly serious, even from generalized posts. I'm not out to kill you, or anything. /hmm Phrasing words and interpretation are two different things, Razerman. It'd behoove you to remember that, unless you'd rather we take this to PMs so that I may "slay" you with my E-Lance as I take travel calls and finances.
Who is taking things seriously? Secondly, yet again I ll make it clear. Its kinda lame when you have to mention real life stuff to make yourself look better ::) for the sake of argument I could find the harmful sentences in Ms. Hannah's(or Miss Phillipines as she titled herself in a certain guild) posts but I don't have time for that as I have got to be sleeping now. Also , for the sake of saying -  I don't feel threatened by random imbeciles anyway.

The more mature thing in this thread would have been to let it die. She could live and enjoy her build and find the fallacies in it herself one day instead of bouncing back with text based logic.

Title: Re: the mura-knight by hannah_21
Post by: Jinya on May 05, 2009, 05:54:08 pm

Quote
olawd, you again.  ::) Though I shouldn't be surprised as you tend to take things overly serious, even from generalized posts. I'm not out to kill you, or anything. /hmm Phrasing words and interpretation are two different things, Razerman. It'd behoove you to remember that, unless you'd rather we take this to PMs so that I may "slay" you with my E-Lance as I take travel calls and finances.
Who is taking things seriously? Secondly, yet again I ll make it clear. Its kinda lame when you have to mention real life stuff to make yourself look better ::) for the sake of argument I could find the harmful sentences in Ms. Hannah's(or Miss Phillipines as she titled herself in a certain guild) posts but I don't have time for that as I have got to be sleeping now. Also , for the sake of saying -  I don't feel threatened by random imbeciles anyway.

The more mature thing in this thread would have been to let it die. She could live and enjoy her build and find the fallacies in it herself one day instead of bouncing back with text based logic.



The Mature thing was to take the hint of the Spoiler. /ok
I harped on you and the "E Knight" term to show you its effect. You obviously passed with flying colors. Sleeping? Who is bringing in real life stuff now? ::) Have a pleasant sleep, I guess?
Title: Re: the mura-knight by hannah_21
Post by: Razer on May 05, 2009, 06:02:15 pm
Good Night then.

Yea , obviously you proved yourself to be exactly as I expected of you too. Hmm, you sure don't like the same stuff thrown back at you , do you /heh?
Title: Re: the mura-knight by hannah_21
Post by: Jinya on May 05, 2009, 06:06:13 pm
Good Night then.

Yea , obviously you proved yourself to be exactly as I expected of you too. Hmm, you sure don't like the same stuff thrown back at you , do you /heh?

Wonderful. They say mimicry is the sincerest form of flattery. Next time, PM, however. Take a hint, as I'm sure we both can get what we really wish to say out of our systems without having to deal with a forum mod, or derailing a thread.
Title: Re: the mura-knight by hannah_21
Post by: Razer on May 05, 2009, 06:17:11 pm
Honestly if I was in Ms Hannah's place, I would drop this thread.
It is a sad reminder of myself when I started this server and I tried to brush every one aside from my Official server knowledge.
I did the same mistake she did. Refused to accept that my build will fail on a server where game mechanics differ quite vastly from that of an official one. And No, as much as you feel I am not even interested in flaming you or anything(if you feel that way O_O)

I don't take things seriously but I do get provoked with personal remarks.
Although, if you study my posts before it got derailed, you would notice - I speak with respect without harming anyone's feelings. Conditions were much harsher when I made a similar thread 3 years back. Atleast, she wasn't unfortunate to get replies like "Your build sucks." , "Go back to your fail official server with your logic", "dude you fail, horribly", or even "GTFO noob".
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on May 06, 2009, 10:24:57 pm
SHUT THE HELL UP!!! >:( DAMN YOU PEOPLE...IM NOT SAYING THAT MY BUILD IS SUPERIOR!!!ANY CHAR WITH GOOD SET OF GEARS CAN EASILY BEAT ME...BUT!!!!I WONT LOOSE WITHOUT A FIGHT!!!NOW IM REALLY PISSED!!!  >:( >:( >:( JUST WAIT!!!
Title: Re: the mura-knight by hannah_21
Post by: 4n0nym0u5 on May 07, 2009, 02:18:00 am
Just donate geez. Look at me  /gg
Title: Re: the mura-knight by hannah_21
Post by: nonochim on May 07, 2009, 08:03:48 am
i think she can do it ;D
Title: Re: the mura-knight by hannah_21
Post by: Avix_Aao~ on May 07, 2009, 02:35:29 pm
Every job class has a weakness....if there was a perfect class build that can take on anything other class.....I would have definitely found that out by now, and probably GM's might nerf the job class gears to that also if it ever comes to that. Sadly I have no mastery in pvp. Just WoE and PvM(mostly) in general.
Title: Re: the mura-knight by hannah_21
Post by: ZeroZ1988 on May 07, 2009, 03:52:18 pm
I like the idea of your status. It impress me.
well It has been a long time I been on ro.
however, I suggest you should try this status out, but it won't negect curse.

str: 80
agi: 80
vit: 10ish
dex: 20
luk: try to get it to 80

but hey, if I ever go back.
we should hang out, lol.
but I'm abit busy with the finals. >_<;
Title: Re: the mura-knight by hannah_21
Post by: Voxx on May 07, 2009, 04:00:32 pm
SHUT THE HELL UP!!! >:( DAMN YOU PEOPLE...IM NOT SAYING THAT MY BUILD IS SUPERIOR!!!ANY CHAR WITH GOOD SET OF GEARS CAN EASILY BEAT ME...BUT!!!!I WONT LOOSE WITHOUT A FIGHT!!!NOW IM REALLY PISSED!!!  >:( >:( >:( JUST WAIT!!!

Hannah just screw what everyone else says and build your chara the way u want if u think your chara stats are good then they are /no1
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on June 08, 2009, 01:30:25 am
/yawn .... can't i have an endow on my weapon???deviling is suicide in pvp im telling you...im not playing right now cause im pregnant..T_T sorry guys...but i will appreciate if anyone of you will continue my build...thers no harm on trying new  ideas rather than copying another char build..


hers my suggestions these are + equips

str 110-120
agi 30
vit 70-80
int 1
dex 1
luk till reach 100

if there are left overs put in dex...casting time and hit...
gears...
top-wild valk...
mid-wild blinker or anything cool with slot and a orc hero incase of a stunner
low-anything cool

armor-tao gan ka card on valk armor...orc lord card...
garment- boss whisper-immune(NO DEVILING!!)
shoes- DL sleips
accessory- if your rich 2 megs...

my favorite part...weapon..you said about weapon changing??well here it is now...
best card combo with out dopple..tripple bloddy boned what ever wep you have...TG card = to hydra trust me I've been there...

+ 10 DGHS(hydra and skel worker with golem no more wep break) + endow(YOU CAN HAVE AN ENDOW!!!DONT WORRY ABOUT THOSE DAMN DEVI USERS!!!)
+ 4,5,6,7,8,9,10 atroce blade..with dopple..(YOU CAN HAVE AN ENDOW!!!DONT WORRY ABOUT THOSE DAMN DEVI USERS!!!)
+ 10 DHHS katana + endow(YOU CAN HAVE AN ENDOW!!!DONT WORRY ABOUT THOSE DAMN DEVI USERS!!!)
+ 4,5,6,7,8 EXECUTIONER...use it when going berserk but dont forget the can switch armors so be carefull when switcing...
+ +10 HHHS pike(3 hudra and 1 skell worker)
GTB shield(for magic users)

skills needed if your LK now...

parry- max
concentration - max
aura blade - max
two hand quicken -max
bash -max
bowling bash - max
spear boomerang  - max
the passive skills are taken up by that time...

i used the stat calculator and...poof here's what ive got...

HP..35 to 38k with tao
Damage...you wont belive me if i tell you that you can do 650 to 800 damage on characters without shields...using a DGTS + katana not yet berserk...just an endow and this is using a GR card on an enemy's armor...what if he/she have deviant...you know the math...

when fighting against characters like....

Sin x..my favorite...they don't always have edp so its just a matter of tactics...you can owned him...when he got edp..dont hesitate to go berserk and put on the executioner if he doesnt have ED card or bathory and hes meat...

Wiz and HI- wiz...sages...wear a gtb and get close...bash him till he get stun then go for the kill maximize your Berserk skill its not for display...this should be easy..

Snipers...so annoying...if can get close the him/her...he/she is dead...

White smiths...the only thing you need to worry is there melt down...but with golem card..together with orc hero card and a good tactic they are dead...

Champ's ...if they are FO users...they are dead...just run and whack them..with your parry you can even block there asura...all they will do is body relocate...if they to blade stop you wear the orc hero cause you know whats coming(asura)...with 90k+ hp when berserk you can absorb the damage and the reflect will kill them not you...trust me..or if your lucky parry will block it as well..

Your nemesis...A lord knight with DDT nibb + spiral pierce...dont worry bout it...when dueling go berserk...why berserk??your kidding me right??? you can block SP with parry just whack him with you 1k+ crit if he's wearing dviant...we all know they are wearing toad right?so 1k crit is not bad...even if your both in 190 aspd...he will be doing normal damage...and you will be doing crit damage which is an advantage even though he's on endure effect...its just a matter of tactics like I've said...

Gun slingers...like what Ive said if you can get close they are meat...

Ninjas...another annoying character...spear boomerang him/her hopefully he/she will be dead...

Priest...why hit them they are the peace makers in the pvp...


So thats the end of my thread...sorry guys im pregnant now...i will be verry happy if some of you will try out my build...

many thanks...

Rev of ann
Malaki
Priest tenchi(love you)
and many more...thank you all...im gonna miss you...have fun guys.../no1



 




Title: Re: the mura-knight by hannah_21
Post by: newly on June 08, 2009, 03:10:07 am
You against sinx: sb an run technic =]. With low hp you will die. Even in berserk.

You against champ: status + 1 FO will kill you. Even if you go berserk and wear OL[dumb thing to do] because only nub champs would need to asura an lk in frenzy mode. Status + blade stop.

You against sniper: ankle snare, crit lock and esp with low hp.

You against hw: swall + quag + gravity. Swall + OL.

You against Prof: swall + dispell + strip shield. Swall + OL

You against Lk: status + 1 Sp and your dead. Crit nibel lk's which most are in vit build.

If you endow. People will just simply call you a pre buffer, nub, etc.

Good luck with your build though
Title: Re: the mura-knight by hannah_21
Post by: Razer on June 08, 2009, 04:05:13 am
No one even considered Biochemists and Paladins /heh
Title: Re: the mura-knight by hannah_21
Post by: newly on June 08, 2009, 05:46:39 am
We shouldn't xD. Bio's ad + status. Even if they run low vit. Demo + acid terror.

Pally can probably out heal your dmg and you'd die by reflect. Pressure, sc, etc.
Title: Re: the mura-knight by hannah_21
Post by: nonochim on June 08, 2009, 08:22:23 am
wo i didnt know u were pregnany ??? i thought some1 said u got banned... so thats y u havent been on
Title: Re: the mura-knight by hannah_21
Post by: @schoLary@ on June 08, 2009, 02:15:19 pm
I don't think she realizes that with an endow that person is going to lose even HARDER against people with elemental armors. >_>;
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on June 09, 2009, 10:20:54 pm
heres a question...does the person you are trying to kill know that you have endow???thats all..im 4 months pregnant...and its a girl btw...just try my build..if you have a lvl 99 LK there's no harm in resetting stats and skills... ;D i forgot about pally's you can out damage their heal...or you can just swap wep with metaller cards silence them if they dont have marduk card and there dead..
Title: Re: the mura-knight by hannah_21
Post by: @schoLary@ on June 09, 2009, 10:36:53 pm
heres a question...does the person you are trying to kill know that you have endow???thats all..im 4 months pregnant...and its a girl btw...just try my build..if you have a lvl 99 LK theres no harm in resetting stats and skills... ;D

Grats on your baby, also yes, it's quite easy when you test it using ghostring. It doesn't take 22 hits to realize that the person is using an endow.
Title: Re: the mura-knight by hannah_21
Post by: hannah_21 on June 09, 2009, 10:39:55 pm
its just a matter of wep switcing...and with 1k+ crit even with 15kto 20k  hp hes gonna take some damage...im gonna download anthem again hopefully play again...>,<
Title: Re: the mura-knight by hannah_21
Post by: Razer on June 10, 2009, 12:28:27 am
If you switch weapon - you lose your endow and the opponent switches armour too.
People do that all the time to tackle Nibel LKs when LKs keep changing WW even if the symbols are not noted.

heres a question...does the person you are trying to kill know that you have endow???thats all..im 4 months pregnant...and its a girl btw...just try my build..if you have a lvl 99 LK there's no harm in resetting stats and skills... ;D i forgot about pally's you can out damage their heal...or you can just swap wep with metaller cards silence them if they dont have marduk card and there dead..
99% Pallys cant be muted -high vit and int blocks Mute. The rest 1% are new pallys and shouldnt be in pvp.
Our server has Toad card which is 40% Demi human reduce. CK gives another 10 % reduce, Poo poo hat still another 10%. In short you will be outhealed. Besides Paladin has autoguard as well.

High Priest : Good luck trying to beat 1

Biochemist: Has high dmg output , heal and can break gears.

Whitesmith : Believe me Cart Termination hurts bad .

Champion : They can just snap away and hit.