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Old aRO Forums
The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: 0ur0bur0s on February 06, 2009, 07:08:31 pm
Title: A 'strong' Perfect Dodge card
Post by: 0ur0bur0s on February 06, 2009, 07:08:31 pm
Would a card that gives its user a high perecentage of perfect dodge be worth using or creating?
Title: Re: A 'strong' Perfect Dodge card
Post by: Yagare on February 06, 2009, 09:27:56 pm
Yoyo card, accesory. If by nice you plan on getting more than 10 or so, tough luck man.
Title: Re: A 'strong' Perfect Dodge card
Post by: SwiftStrike on February 06, 2009, 11:20:13 pm
+4valk mant gives 13PD....for some classes
Title: Re: A 'strong' Perfect Dodge card
Post by: 0ur0bur0s on February 07, 2009, 12:00:04 am
I was hoping that there would be cards that can help the morrigane set users like myself (critkatar/agi build sinx). Morrigane set has the upper headgear, garment, and both accessories used up. Only mid-/lower headgear, shield, armour, and footgear are free.
Based on RMS,
Shield - Hodremlin: Reduces damage from Small, Medium, and Large type monsters by 15%. For 10 seconds Perfect Dodge + 30 on the user when the user receives Physical or Magical Damage. Not available/not recommended on my build
Garment - Choco: Perfect Dodge + 5. Flee Rate + 10 Not possible
Accessory - Yoyo: Perfect Dodge + 5. Flee Rate + 10 Not possible
Armor - Poring: LUK + 2. Perfect Dodge + 1 /bleh
It'd be nice if there's a card (headgear, preferably) that can give a bit more PD bonus, just like SK does with Flee. A Perfect Dodge bonus of +30 looks nice. /no1
Title: Re: A 'strong' Perfect Dodge card
Post by: Zolous on February 07, 2009, 12:14:42 am
It'd be nice if there's a card (headgear, preferably) that can give a bit more PD bonus, just like SK does with Flee. A Perfect Dodge bonus of +30 looks nice. /no1
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Title: Re: A 'strong' Perfect Dodge card
Post by: xxaxle on February 07, 2009, 01:32:56 am
isnt perfect dodge same as flee? wuts the diff?
Title: Re: A 'strong' Perfect Dodge card
Post by: defi on February 07, 2009, 01:38:59 am
It'd be nice if there's a card (headgear, preferably) that can give a bit more PD bonus, just like SK does with Flee. A Perfect Dodge bonus of +30 looks nice. /no1
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Title: Re: A 'strong' Perfect Dodge card
Post by: Angel Love on February 07, 2009, 02:17:38 am
this confuse me too. whats the difference anyway? xd
Title: Re: A 'strong' Perfect Dodge card
Post by: 0ur0bur0s on February 07, 2009, 02:35:56 am
Descriptions below are copied/pasted from irowiki site.
Perfect Dodge:
Every character starts with a value of 1.
10 luk increases your Perfect Dodge by 1.
Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value. It is calculated before FLEE hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him. Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect. It does not work against skill attacks, traps, or magic. This overrides (potential) critical hits. Note Homunculus' flee is similar to this, as it is not reduced by the mob effect.
Flee:
Flee is a character's ability to avoid being hit by regular attacks and most melee skills. The more Flee a character has, the less likely they will be hit by an attack. Generally considered to be the counterpart to DEF/VIT. Flee does not affect being hit with some magic attacks and some skills. Flee is determined by (Level + AGI).
Being attacked by more than one monster decreases your Flee by 10% per every additional monster. This reduction is counted before adding Flee from Skills that directly add Flee (ie. Thief's Improve Dodge). This means that if you are attacked by 4 monsters and your Flee is 150, your Actual Flee would be 105 assuming that you don't have any Flee from any skills directly. This also means that if you're attacked by more than 10 monsters at the same time, they will always hit you regardless of your Flee.
Title: Re: A 'strong' Perfect Dodge card
Post by: Kasajin on February 07, 2009, 09:39:33 am
perfect dodge evades crits
Title: Re: A 'strong' Perfect Dodge card
Post by: Avix_Aao~ on February 07, 2009, 10:35:10 am
Fight Zap in pvp and you will see his hax 300+ or was it 999+ PD works out. Evades Asuras,Shield Chains,Spiral Pierce,Critical Hits, yada yada etc.
Title: Re: A 'strong' Perfect Dodge card
Post by: 0ur0bur0s on February 07, 2009, 10:40:36 am
isn't that a good enough reason to have a card avalable for us that gives an adequate amount of perfect dodge? :D
Title: Re: A 'strong' Perfect Dodge card
Post by: SwiftStrike on February 07, 2009, 12:36:50 pm
Fight any GM/dev in pvp and you will see his hax 300+ or was it 999+ PD works out. Evades Asuras,Shield Chains,Spiral Pierce,Critical Hits, yada yada etc.
fix'd
Title: Re: A 'strong' Perfect Dodge card
Post by: 0ur0bur0s on February 08, 2009, 12:45:54 pm
Would suggesting a +20~30 perfect dodge card be considered broken? Since it can negate physical attacks/skills, would it be good to include with AmonRa card (the all stats+1 may have to go :D )? And possibly suggest AmonRa card to become an armour card? :D
Title: Re: A 'strong' Perfect Dodge card
Post by: SwiftStrike on February 08, 2009, 12:49:49 pm
depends where its compounded in i guess...armor would be the least broken part. but 1/5 to 1/3 of the time dodging with no luck bonus is pretty high
Title: Re: A 'strong' Perfect Dodge card
Post by: 0ur0bur0s on February 08, 2009, 02:38:45 pm
Maybe I can suggest for the current effect of Eremes Guile card from "Weapon: Critical Rate + 10 on DemiHuman monster" to "Armour: Perfect Dodge+20". :P
Title: Re: A 'strong' Perfect Dodge card
Post by: SwiftStrike on February 08, 2009, 02:43:03 pm
thats not an mvp card though -_-
Title: Re: A 'strong' Perfect Dodge card
Post by: 0ur0bur0s on February 08, 2009, 03:21:31 pm
I can settle for Perfect Dodge +10~15.
Isn't it more fitting for the future PD card to be from an assassin card? Unless you want to change the effect of the Mutant Dragonoid card instead? :D
Mutant Dragonoid: ATK + 15. Add a 5% chance of auto casting Level 3 Fireball on an enemy when the user receives Physical Damage. If the user has mastered the skill at Level 10, it will cast Level 10 Fire Ball.
Title: Re: A 'strong' Perfect Dodge card
Post by: SwiftStrike on February 08, 2009, 03:28:45 pm
i know ppl who use that card..its awesome.
Title: Re: A 'strong' Perfect Dodge card
Post by: dimes08 on February 08, 2009, 03:35:27 pm