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Print Page - Question about player movement AI

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The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: pokmin100 on September 29, 2008, 11:54:06 pm

Title: Question about player movement AI
Post by: pokmin100 on September 29, 2008, 11:54:06 pm
okay, so, i've been playing, and only very few things have annoyed me.

two small annoyances:

invisible walls: character will not move to pointed out destination, but moving the cursor will fix, so it's not a huge deal, unless you're in the prison, where it's life and death for a mage.

Not picking things up: became less noticed when i got greed on my BS, but when going to other characters, it's a pain to have to move to pick things up. EX: i kill a Myst case, and it drops a cake, until i move, i can't pick up the cake. it doesn't always happen, but still annoying when it does.

now, for my biggest annoyance, Movement AI itself. are you really telling me that a company didn't develope an AI system for making a 90 degree turn around a wall? i'm not talking about anthem, but Gravity. i mean, even games like baldurs gate and neverwinter nights could have characters turn a corner, or even traverse a huge distance. the characters may not have went to the place in the smartest ways, but more often then not, they still got there.

So, i know we have homunculus AI, but what about a more developed movement AI? is it posible to develope, and/or legal to use? i'm sure botting used AI, and i know it's illegal on the server, but what about player interactive AI? which is to say, while a bot makes the character move on a set path set by it's creator, a player dependent AI would work in the sense of, lets say, the player is turning a passage in the pyramid, instead of having to move into the intersection, then move into the next one, make it so that when someone clicked in the second passage, it would decide the best route and move there.


so instead of


---------------------------l
w-------------------------l------^
a--------------------------l-------l
l---------------------------l-------l
l---------------------------l-------X
----------------------------l-------l
----------------------------l-------l
________________l-------l
-------->---------->------------X



Where X is a click

-------> is a direction


we get


---------------------------l
w-------------------------l------^
a--------------------------l-------l
l---------------------------l-------l
l---------------------------l-------X
----------------------------l-------l
----------------------------l-------l
________________l-------l
-------->---------->-------------l


Where only one click is needed to traverse that hallway.

is this posible?
Title: Re: Question about player movement AI
Post by: Arkensark on September 30, 2008, 06:31:04 am
Uh.... I just hold down my mouse button and my character usually turns corners just fine if I roll the cursor around the corner, even if I'm doing it at the very edge of my screen.