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Old aRO Forums
The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: Nerkel on May 11, 2008, 12:30:36 pm
Title: Question for GM/Public
Post by: Nerkel on May 11, 2008, 12:30:36 pm
Will Gym passes be allowed in the new version?
Each one gives you permantly lv 1 Increase Weight capacity ;o
Title: Re: Question for GM/Public
Post by: Razer on May 11, 2008, 11:21:00 pm
Each one gives you permantly lv 1 Increase Weight capacity ;o
woah nice item, certainly will help Wizards.
Title: Re: Question for GM/Public
Post by: balam on May 11, 2008, 11:34:51 pm
Quote
Gym Pass Item ID# 7776 (Max_Weight_Up_Scroll) Type Miscellaneous Class n/a Buy n/a Sell 10z Weight 1 Description A membership card at a training facility that helps you increase your strength. This card will grant you an one time access to training, just show it to the trainer NPC. A visit will increase your skill level by 1 boosting your weight capacity by 200 per level, To a maximum of level 10. Increase Carrying Weight skill has 10 levels, and once learned, It is permanent. However, it is reset once you transcend. After you transcend, Re-visit the NPC that teaches this ability to learn this back for free at the level you had Before you transcended. You can level this one at a time. Item Script {},{},{} Dropped By No Result
:o
Title: Re: Question for GM/Public
Post by: Aryia on May 11, 2008, 11:35:25 pm
My bet is that they'll be donatable <_<.
Title: Re: Question for GM/Public
Post by: DirtySanchez on May 12, 2008, 01:05:47 am
That would be fantastic for mage/archer/slinger classes with heavy equips and supplies.
Title: Re: Question for GM/Public
Post by: Dew on May 12, 2008, 01:12:34 am
I really hope they don't allow this. =/
Title: Re: Question for GM/Public
Post by: ***BLITZ*** on May 12, 2008, 05:44:04 am
i wish this would be implemented since it mostly helps chacters that are using ammunition like arrows and stuff~
Title: Re: Question for GM/Public
Post by: Moon Drifter on May 12, 2008, 09:22:12 am
this would be really helpful...But i can sense that people are gonna be whining about "nuuthere'llbemorecakers,meaters,GJspammage" @_@.
Title: Re: Question for GM/Public
Post by: ***BLITZ*** on May 12, 2008, 09:29:01 am
my stalker is always over weight since i have stil those gold coins from last 2 year Event xDDD~ i cannot even trade, transfer to storage nor drop them =.= i have like 80 coins x___x it weighs 10 each =.=~
Title: Re: Question for GM/Public
Post by: Moon Drifter on May 12, 2008, 09:32:53 am
have u tried sending a support ticket to request to remove em?
Title: Re: Question for GM/Public
Post by: ~Axle~ on May 12, 2008, 10:15:56 am
Only problem that I can see is; Once again it would increase the risk for players who are at their Max weight, trans - and lose all that STR/Added weight. There for those players might start dropping stuff because they're too OW (I think)
That's why Increase weight isn't given to SQI's, Items, or anything like that - as far as I know.
I'd love to be able to carry more stuff like Webs. Those damn things get heavy for Silk-like threads +__+
Title: Re: Question for GM/Public
Post by: Avix_Aao~ on May 12, 2008, 10:35:04 am
They can limit the amount probly or how many you can use :( but I would go along with this for me other weight capacity characters
Title: Re: Question for GM/Public
Post by: Dew on May 12, 2008, 05:02:23 pm
Only problem that I can see is; Once again it would increase the risk for players who are at their Max weight, trans - and lose all that STR/Added weight. There for those players might start dropping stuff because they're too OW (I think)
That's why Increase weight isn't given to SQI's, Items, or anything like that - as far as I know.
I'd love to be able to carry more stuff like Webs. Those damn things get heavy for Silk-like threads +__+
but don't the npcs that change stats not let you change if you are over a certain weight? can't they just add that to the job changer if it is not already part of the job changer?
if we do add this then we could end the lower brys/sliep weight as people that have them will also be able to afford to get the gym passes so they wont go overweight.
if it is added then i think the max should be at lv5 as 1000 increased weight seems good enough.
the ability to carry more items might cause people to argue if the weight of items should be increased to balance it out though.
Title: Re: Question for GM/Public
Post by: Dew on May 12, 2008, 05:56:36 pm
Idk, it's still a merchant only skill. Should stay a merchant only skill IMO.