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Old aRO Forums
The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: Skywalker21 on April 26, 2008, 03:10:03 am
Title: If i Could get some help with this I would be greatful
Post by: Skywalker21 on April 26, 2008, 03:10:03 am
On Valk Manteau for swordsman,thief,merchant
how excatly is the reflect % determinded.
I know it starts with 5% but my question is this
Does it get +2% reflect per upgrade example +1 7% +2 11% +3 13% +4 15% +5 17% +6 19% ect......
or does it get +5% for every 2 upgrades or is it this +1 and +2 =10% +3 +4 = 15% +5 +6 = 20% ect.........
If someone could tell me for sure i'd apperacate it. I would also like a GM to please confirm this if that is possible. ;D ;D ;D ;D ;D
Have A Nice Night
Title: Re: If i Could get some help with this I would be greatful
Post by: Ultra Violence on April 26, 2008, 03:17:01 am
+2% per upgrade level.
+4 Valk mant would be 13% reflect.
Title: Re: If i Could get some help with this I would be greatful
Post by: Sapphirion on April 26, 2008, 08:21:40 am
yeah i'm pretty sure its 2% per upgrade /hmm
Title: Re: If i Could get some help with this I would be greatful
Post by: Skywalker21 on April 26, 2008, 11:41:19 pm
A little more imput would be nice. Please
Title: Re: If i Could get some help with this I would be greatful
Post by: ShinigamiSama on April 27, 2008, 12:02:35 am
No one inputted because it was already answered correctly which means /threadend.
EDIT: But seriously, the description is pretty clear. How could you even confuse it?
Title: Re: If i Could get some help with this I would be greatful
Post by: Skywalker21 on April 27, 2008, 11:14:55 am
No one inputted because it was already answered correctly which means /threadend.
EDIT: But seriously, the description is pretty clear. How could you even confuse it?
It is not as clear as you think.
A manteau that is worn by the Valkyries, Odin's battle maidens. Indestructible (except in upgrade attempts). [Mage, Archer, Acolyte Class] Perfect Dodge + 5 Additional Perfect Dodge can be earned by Refining, and is equal to the Refine Rate * 2. [Swordman, Merchant, Thief Class] Reflect 5% of all Physical Melee Damage back to the enemy which inflicted it. Additional Reflect Damage can be earned by Refining, and is equal to the Refine Rate * 2.