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Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 268 Print Page - why GM remove skeggiod at Odin3?
Old aRO Forums
The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: darkangel14 on February 08, 2008, 05:19:52 am
Title: why GM remove skeggiod at Odin3?
Post by: darkangel14 on February 08, 2008, 05:19:52 am
wat is the purpose of removing it?
Title: Re: why GM remove skeggiod at Odin3?
Post by: dalu on February 08, 2008, 05:27:14 am
I thnk due to SG heat bug.
Title: Re: why GM remove skeggiod at Odin3?
Post by: Naslik on February 08, 2008, 05:36:56 am
There was a bug with the skeggis which made server 2 crash very often. :<
Title: Re: why GM remove skeggiod at Odin3?
Post by: ~Axle~ on February 08, 2008, 05:37:09 am
Sorry guys! But they're not going to be put back... Reasons are listed below :X
I. They won't be coming back any time soon. II. We run on an Aegis server, the new patches for Aegis haven't come out yet to fix the problem. A. If asb were to release the latest one, heat would be disabled and you wouldn't be able to stack heat and kill skegs.
Addendum: Heat once again, was never meant to do this. It was always a glitch and the skegs have something in the code which causes the crashes. It is not possible for us to alter the skeg code as Aegis will not allow for us to do so.
So no. They are not coming back. If and when they do, by that time, heat will be disabled and SG's glitch will be fixed. IE: 1 Heat / Jumping doesn't trap / only way you use heat to hit the enemy is to do running / walking into them.
Basically, When hit by the heat Glitch, The Skegs freak the hell out, and Crash.
Title: Re: why GM remove skeggiod at Odin3?
Post by: DirtySanchez on February 08, 2008, 06:06:06 am