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Old aRO Forums
The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: Streid on February 06, 2008, 07:00:48 am
Title: Card combos...
Post by: Streid on February 06, 2008, 07:00:48 am
Where can I find a list of ALL the combos?
Title: Re: Card combos...
Post by: dalu on February 06, 2008, 07:16:40 am
There is no such list, you have to make your own required list for you or you can ask anyone regarding for which class you need combo.
From following list you can make combo:
Angeling = armor, Holy property Baphomet = weapon, splash damage (doesn't work with +% damage cards), Hit -10 Bloody Knight = headgear, +3 DEF, +20 ATK Dark Illusion = headgear, HP -10%, SP -10%, cast time -10%; when Dark Lord Card is equipped too, HP +20%, SP +20%, cast time -10% Drake = weapon, perfect damage and Lvl 5 Waterball Eddga = shoes, +12% HP and always Endure Evil Snake Lord = headgear, +3 INT, immune to Chaos/Stone Curse Gryphon = headgear, +20 Crit, For every 11 Base Str the critical bonus is reduced by 2, and you receive an additional 2 LUK. Lord of Death = robe, +10 VIT, +3 DEF Orc Lord = armor, reflect 30% melee damage Orc Hero = headgear, +3 VIT, immune to stun Pharaoh = headgear, -30% SP consumption Stormy Knight = headgear, +20 flee Tao Gunka = armor, HP +100%, DEF -50, MDEF -50 Greater MVP/miniboss card Berzebub = accessory, cast time -30% Dark Lord = shoes, +50% HP Deviling = robe, -50% damage from neutral element, +50% damage from other elements Doppelganger = weapon, +33% ASPD Dracula = weapon, 10% chance to gain SP equal to 5% your damage, +15% bonus exp from all races except Angel and Dragon (Does not work on Bosses), -7 DEX Garm = armor, +10 DEF Ghostring = armor, Ghost property (does not work against monsters), -25% HP regen Golden Thiefbug = shield, immune to magic, +100% SP consumption Maya = shield, +30 MDEF, Enable Use of Level 4 Guard Mistress = headgear, free gemstones, +25% SP consumption Moonlight = shoes, walking speed up, +5 DEX Mysteltainn = shoes, +20 flee, +30 ATK Osiris = accessory, full HP/SP when resurrected, Enable Use of Level 5 AGI UP, Enable Use of Level 2 Warp Portal (Warp Portal is Disabled for Ninja Class, Rogue Class, Stalker Class and Taekwon Classes) Phreeoni = weapon, +100 hit Samurai = weapon, +65 ATK Toad = shield, 40% reduced Demi-Human damage Turtle General = weapon, +20% damage.
Title: Re: Card combos...
Post by: Streid on February 06, 2008, 07:35:56 am
There is no such list, you have to make your own required list for you or you can ask anyone regarding for which class you need combo.
From following list you can make combo:
Angeling = armor, Holy property Baphomet = weapon, splash damage (doesn't work with +% damage cards), Hit -10 Bloody Knight = headgear, +3 DEF, +20 ATK Dark Illusion = headgear, HP -10%, SP -10%, cast time -10%; when Dark Lord Card is equipped too, HP +20%, SP +20%, cast time -10% Drake = weapon, perfect damage and Lvl 5 Waterball Eddga = shoes, +12% HP and always Endure Evil Snake Lord = headgear, +3 INT, immune to Chaos/Stone Curse Gryphon = headgear, +20 Crit, For every 11 Base Str the critical bonus is reduced by 2, and you receive an additional 2 LUK. Lord of Death = robe, +10 VIT, +3 DEF Orc Lord = armor, reflect 30% melee damage Orc Hero = headgear, +3 VIT, immune to stun Pharaoh = headgear, -30% SP consumption Stormy Knight = headgear, +20 flee Tao Gunka = armor, HP +100%, DEF -50, MDEF -50 Greater MVP/miniboss card Berzebub = accessory, cast time -30% Dark Lord = shoes, +50% HP Deviling = robe, -50% damage from neutral element, +50% damage from other elements Doppelganger = weapon, +33% ASPD Dracula = weapon, 10% chance to gain SP equal to 5% your damage, +15% bonus exp from all races except Angel and Dragon (Does not work on Bosses), -7 DEX Garm = armor, +10 DEF Ghostring = armor, Ghost property (does not work against monsters), -25% HP regen Golden Thiefbug = shield, immune to magic, +100% SP consumption Maya = shield, +30 MDEF, Enable Use of Level 4 Guard Mistress = headgear, free gemstones, +25% SP consumption Moonlight = shoes, walking speed up, +5 DEX Mysteltainn = shoes, +20 flee, +30 ATK Osiris = accessory, full HP/SP when resurrected, Enable Use of Level 5 AGI UP, Enable Use of Level 2 Warp Portal (Warp Portal is Disabled for Ninja Class, Rogue Class, Stalker Class and Taekwon Classes) Phreeoni = weapon, +100 hit Samurai = weapon, +65 ATK Toad = shield, 40% reduced Demi-Human damage Turtle General = weapon, +20% damage.
No I mean the card combo sets...
Like the merchant set, the incubus/succubus set, etc...
Title: Re: Card combos...
Post by: dalu on February 06, 2008, 07:42:41 am
Well, then you should check in Game Mechanics and strategies, there is a certain topics regrading each class, you can ask there for all combo or you can make own toipc about which class combo you need, so peoples can drop there combos in your topic. :)
OR you want all combo here. :laugh:
Title: Re: Card combos...
Post by: Streid on February 06, 2008, 07:46:06 am