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Old aRO Forums
The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: D e r r ! c k on September 24, 2013, 09:43:59 pm
Title: Pront War might need some tweaking..
Post by: D e r r ! c k on September 24, 2013, 09:43:59 pm
Defensive side of the house.. you got a dual cliented buffer class of some sort (IE Clown using Bragi), where the team that's defending can bounce in and out in order to attack people on the crystal, but as soon as you go to engage them it's considered "spawn camping."
Not sure what kind of sense that makes when you're in a position that you're able to get blasted from, but can't fight back from without breaking a rule, or them running and hiding back 4 cells to the spawn point..
Is there anyway we can fix this? Swear it's always the same lame doing it, and it feels as if it's abusing the whole spawn camp rule.
Title: Re: Pront War might need some tweaking..
Post by: singer of strange songs on September 24, 2013, 10:18:00 pm
LOL, all that bitching for naught.
Title: Re: Pront War might need some tweaking..
Post by: D e r r ! c k on September 24, 2013, 10:21:23 pm
Alright thanks for the clarification, Skoll.
Just didn't sit right with me that it'd be taboo to let them keep hacking away at you from their spawn point and be unable to do anything about it.
@Satty
Lmao, someone went cookoo.. and not for cocoa puffs.
Title: Re: Pront War might need some tweaking..
Post by: D e r r ! c k on September 24, 2013, 10:37:04 pm
Lol, no doubt about that.
The rule vs automated disable makes a bit more sense now given this situation. I've always been on the fence about whether I should fight or flee when someone from the spawn was attacking, but this definitely cleared things up.
Thank's for the quick response.
Title: Re: Pront War might need some tweaking..
Post by: singer of strange songs on September 24, 2013, 11:12:49 pm