Here:
switch($factionwar_advantage){
case -2:// Light Rek Advantage - Boost Pax!
set .pax_priest_count_b,1;
set .pax_pally_count_b,1;
break;
case -3:// Medium Rek Advantage - Boost Pax!
set .pax_priest_count_b,2;
set .pax_pally_count_b,2;
set .pax_wiz_count_b,1;
set .pax_rogue_count_b,1;
break;
case -4:// Heavy Rek Advantage - Boost Pax!
set .pax_priest_count_b,2;
set .pax_pally_count_b,2;
set .pax_wiz_count_b,1;
set .pax_rogue_count_b,1;
set .pax_lk_count_b,1;
break;
case -5:// Very Heavy Rek Advantage - Boost Pax!
set .pax_priest_count_b,2;
set .pax_pally_count_b,2;
set .pax_wiz_count_b,1;
set .pax_rogue_count_b,1;
set .pax_lk_count_b,2;
break;
case -6:// Insane Rek Advantage - Boost Pax!
set .pax_priest_count_b,2;
set .pax_pally_count_b,2;
set .pax_wiz_count_b,1;
set .pax_rogue_count_b,1;
set .pax_lk_count_b,4;
break;
The number are amount of bonus soldiers per wave. If you get to the last level of advantage, you have 2 extra priests, 2 extra paladins, 1 extra wizard, 1 extra rogues, and 4 extra LK's per wave to content with. :police:
Numers are the same for both factions of course.