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Print Page - Criticals

Old aRO Forums

The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: zuininzu on January 14, 2012, 07:14:21 am

Title: Criticals
Post by: zuininzu on January 14, 2012, 07:14:21 am
Hello i would just like to confirm details about critical here in animus..
i would really appreciate any advice from our veterans out there..  ;D

a. can u confirm that 3 luck = 1 crit?
b. if i have an SS card will that just add 9 to my total crit? or will it add 9%of my total current crit points?
c. does crit trully ignore armor/and always hits?
d. how does crit damage work.. is it twice the attack for example at 250 attack will u be doing 500 crit damage..
c. do we have vanberk card here?? i havent seen it :-X

AND YES I HAVE GOOGLED IT.. read other calculations.. However i would just like to know details regarding crit HERE IN THIS SERVER.. thank you for yor time.  ;)
Title: Re: Criticals
Post by: Randomninja on January 14, 2012, 07:41:36 am
Hello i would just like to confirm details about critical here in animus..
i would really appreciate any advice from our veterans out there..  ;D

a. can u confirm that 3 luck = 1 crit?
b. if i have an SS card will that just add 9 to my total crit? or will it add 9%of my total current crit points?
c. does crit trully ignore armor/and always hits?
d. how does crit damage work.. is it twice the attack for example at 250 attack will u be doing 500 crit damage..
c. do we have vanberk card here?? i havent seen it :-X

AND YES I HAVE GOOGLED IT.. read other calculations.. However i would just like to know details regarding crit HERE IN THIS SERVER.. thank you for yor time.  ;)

I'm no expert on this but I'll try answer what I know (or think I know)

a. ashamed not to know this one lol.

b. it should add 9 percent. so if you have 45 crit you should get 49 afaik.  or 100 -> 109 for an easier example

c. uhm.. not sure how the armor works but it seems more def will give lower crits. (noted on atroce who goes into def mode mid fight) as far as I know crits ignores flee and will hit
I've noticed this myself on some MVPs when they go heavy flee mode only crits will land (despite having tons of  dex on my chr)

d. they changed this so many times over the years so I'm really confused about it. it's definitely NOT double damage though (like in the old days).

e. yes we have vanberk card(for headgear) and it's really nice in combination with bapho weapons imo.


Other than our custom gears and cards we should have the same mechanics as eAthena

Hope I helped some (till a more knowledgable stat expert comes along ^^)
Cheers
Title: Re: Criticals
Post by: zuininzu on January 14, 2012, 08:04:31 am
Thank you randomninja.. that has clarified some things for me.. kudos!  :D
Title: Re: Criticals
Post by: EmptyMoon on January 14, 2012, 12:52:08 pm
That wasn't entirely correct.


Example:

1) If you're an assassins with 66 Luk using Specialty Jur [Soldier Skeleton][Soldier Skeleton][Soldier Skeleton][Soldier Skeleton]

you would have  [ 1 + (66/3) + (9*4) ] * 2 = 118 critical rate in total

Per contra, it's impossible to achieve absolute critical (100% crit and beyond). The highest critical rate any class can have is limited to 95.




2) If you're a knight with 30 Luk using Crescent Scythe, which claims to give 30% critical rate

you would have 1 + (30/3) + 30 = 46 critical rate in total




Title: Re: Criticals
Post by: Auurium on January 14, 2012, 01:19:46 pm
There is no cap to CRIT rate as far as I'm concerned, you can go beyond 100 CRIT rate just fine, but there's something called CRIT shield or CRIT resistance, every 5 LUK your enemy has, your CRIT gets reduced by 1 (and its not seen in the stat window).
Title: Re: Criticals
Post by: rolover on January 14, 2012, 01:59:58 pm
b. The Crit number means %chance to crit, so +crit and +%crit are the same things
d. I believe crit is 20% more than max dmg

@Auu
I believe after all +s and -s, the maximum crit rate is 95% cap
ex.
200 is calculated as 200 - crit shield
if crit>95
    crit=95
but its not "meaningless" to have more than 95 crit rate like some people say o_o

just like how people used to say its meaningless to have more than a certain amount of dex/luk because the cap rate of making a VVS elemental lv3 weapon is 55%
Title: Re: Criticals
Post by: zuininzu on January 15, 2012, 12:33:21 am
Thank you for all the replies.. made things clear for me.. very detailed replies if i might say.. very helpful.. ;D
Title: Re: Criticals
Post by: Randomninja on January 15, 2012, 04:36:09 am
That wasn't entirely correct.

  • A. 3 Luk = 1 Crit indeed. Katar wielding assassins, however; get twice the Critical number ( total crit rate*2 for katar assassins)
  • B. Soldier skeleton a.k.a. SS card gives 9 critical rate despite the description, meaning you would get 9 critical rate bonus with 1 SS card, 18 with 2, and so forth.

    *Not a single card or item gives critical by percentage. None.

Example:

1) If you're an assassins with 66 Luk using Specialty Jur [Soldier Skeleton][Soldier Skeleton][Soldier Skeleton][Soldier Skeleton]

you would have  [ 1 + (66/3) + (9*4) ] * 2 = 118 critical rate in total

Per contra, it's impossible to achieve absolute critical (100% crit and beyond). The highest critical rate any class can have is limited to 95.




2) If you're a knight with 30 Luk using Crescent Scythe, which claims to give 30% critical rate

you would have 1 + (30/3) + 30 = 46 critical rate in total




  • C. Critical damage ignores armor and flee completely, but doesn't penetrate through size/elemental/race/range(only against ranged critical atk) reduction.

    Perfect dodge and Auto Guard skill, however, can dodge critical attack when prompted. Vit also helps reduce critical damage received, but not by much.

    Targets with high Luk have better chance of avoiding critical attack because of high critical shield and perfect dodge
    (5 Luk = 1 Critical shield = -1% chance of receiving critical damage )
    (Also, 10 Luk = 1 Perfect Dodge = 1% chance to dodge both normal physical attack and critical attack )
    • To put simply,
      • Crit hits targets with high flee and ignores armor defense.
      • Crit can deal less damage against any of the reductions mentioned above
      • Crit does not hit perfect dodge or prompted auto guard.
      • Targets with high luck have higher chances of avoiding critical attack

  • D. To my knowledge, neither the critical formula had ever been changed nor the critical damage itself was known to deal doubled damage. Critical deals maximum damage which can be less than twice of normal damage or more, depending on the target's damage reduction and the attacker's damage modifier. The maximum damage dealt by critical hit should follow the formulas(range and melee) on this ro wikipedia page

    link: http://irowiki.org/oldwiki/Attack (http://irowiki.org/oldwiki/Attack)
Geez that means awhole bunch more cards have the wrong description D: I wish they'd fix that.

Also I read up on the MVP skill Defender (which I assumed just increased the MVP defences) and it turns out it actually reduces ranged ATK so that would explain why crits suddenly do less damage.

as for D. The crit formula was changed several times during the 3 years of beta (and possibly after that too since I didn't recognize it when I got back to playing).

Ah goodie I learned a little something with this thread! Thanks guys[/list]
Title: Re: Criticals
Post by: exDragon on January 15, 2012, 10:12:23 pm
Hello i would just like to confirm details about critical here in animus..
i would really appreciate any advice from our veterans out there..  ;D

a. can u confirm that 3 luck = 1 crit?  yes 3 luck = 1 crit
b. if i have an SS card will that just add 9 to my total crit? or will it add 9%of my total current crit points?  It ads 9% to your crit so if you have 31 and you add 9, you now have a 40% chance to crit.  You will notice a very minor damage boost specing a lot of luck since 5 luck = 1 attack.
c. does crit trully ignore armor/and always hits?    ignores armor & flee but chance to crit is reduced by every 5 luck your oppoent has or is completely stopped by a perfect dodge which you get every  10 luck.  Also I don't remember if critical ignore vitality defense or not.  I just know for sure they ignore defense from armor.
d. how does crit damage work.. is it twice the attack for example at 250 attack will u be doing 500 crit damage..  explained above however keep in mind monster size will effect the damage of crits. ex.  daggers lose 50% of their attack against large monsters.
c. do we have vanberk card here?? i havent seen it :-X  yes

AND YES I HAVE GOOGLED IT.. read other calculations.. However i would just like to know details regarding crit HERE IN THIS SERVER.. thank you for yor time.  ;)

I hope I answered the critical parts of your questions.