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Print Page - Item scripts based on RMS's ?

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The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: Marsh Vi Britannia on January 11, 2012, 12:36:39 am

Title: Item scripts based on RMS's ?
Post by: Marsh Vi Britannia on January 11, 2012, 12:36:39 am
Like for headgears, some of their descriptions on our item shop is not exactly the same with the RMS's. But i figured it might be a typo or sumtin else, so is the effect of an item is still based on the item script on RMS?

for example,

{ bonus bAgi,3; bonus bBaseAtk,5; bonus bMatkRate,5; if (getrefine()>4) { bonus bBaseAtk,getrefine()-4; bonus bMatkRate,getrefine()-4; } },{},{}

wat does this script mean?

is it MATK+5% or just MATK +5.

Thanks in advance  :-X

p/s: also some slotted items in our item shop are not displayed properly the [1]s.
Title: Re: Item scripts based on RMS's ?
Post by: rolover on January 11, 2012, 04:26:05 pm
Its almost always the RMS script, we don't USUALLY change item functions after implementation WITHOUT notification.

If you want to double check on any specific item though, you should probably just submit a ticket saying that 1 of the 2 is wrong, and they will just fix it or tell you if its been changed.