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Old aRO Forums

The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: Edven3 on July 07, 2011, 04:51:02 am

Title: water ball
Post by: Edven3 on July 07, 2011, 04:51:02 am
 dose it have after cast delay  ???
Title: Re: water ball
Post by: Kain on July 07, 2011, 05:13:52 am
Don't all skills have after cast delays?
Title: Re: water ball
Post by: Eruruw on July 07, 2011, 05:36:17 am
No. Jupiter Thunder doesn't.
Title: Re: water ball
Post by: Valash_Vrayr on July 07, 2011, 08:07:41 am
No. Jupiter Thunder doesn't.

The luxory of having 190 ASPD or near, influence that. Try using an empty weapon, and see the delay in comparison to 190 ASPD. Then you will see the slight delay in spammability.
Title: Re: water ball
Post by: exDragon on July 07, 2011, 09:15:35 am
In general a skill can only be used after both the aspd delay and aftercast delay.  If a skill has no after cast delay then you just have the aspd delay to wait. If it has a after cast delay but you used a kiel to reduce its delay shorter then aspd delay then another kiel will no reduce it further as its current limit is aspd delay so you have to reduce that before adding another kiel will do any good.
Title: Re: water ball
Post by: The Mystic on July 07, 2011, 09:36:07 am
After Cast Delay is calculated first, then aspd shortens the animation and makes you spam faster. Some skills have less of animation than others therefore is less affected by aspd (But still plays a part). And you find that the closer you get to 100% after cast reduction the more you need aspd to keep up the spammage.
Title: Re: water ball
Post by: rolover on July 07, 2011, 10:23:07 am
no1 is answering the question

A: not really, you can cast another deluge and wb before the first 1 runs out, among other skills
but you could get position lagged really badly, at least now we have @refresh
Title: Re: water ball
Post by: Johnsu on July 07, 2011, 11:11:23 am
The only delay is casting deluge again 8D
Title: Re: water ball
Post by: rolover on July 07, 2011, 11:13:28 am
wb on a perma water surface (or having a deluge/hidden water slave) is brutal for its target O_o
too bad most of the water surfaces are near water monsters, go figure xD
Title: Re: water ball
Post by: Trenticus on July 07, 2011, 02:14:31 pm
wb on a perma water surface (or having a deluge/hidden water slave) is brutal for its target O_o
too bad most of the water surfaces are near water monsters, go figure xD
It's kinda odd that Drake and Boitata would hang around so much water though. I guess Drake can't swim or something. =P
Title: Re: water ball
Post by: super priest on July 07, 2011, 04:52:20 pm
I guess Drake can't swim or something. =P

its a sunken ship? dead pirates? treasure that drake never leaves, and the ship is werked up against a rocky side?? i belive that sums up the wondering of why hes theirXD
Title: Re: water ball
Post by: Edven3 on July 07, 2011, 05:04:44 pm
no1 is answering the question

A: not really, you can cast another deluge and wb before the first 1 runs out, among other skills
but you could get position lagged really badly, at least now we have @refresh

the skill discirption no longer show after cast delay for any skills currently

thx for answer anyway