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Old aRO Forums
The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: ares on May 24, 2011, 10:47:43 pm
Title: WS niff guide..
Post by: ares on May 24, 2011, 10:47:43 pm
I need a current & working guide (with all gears) for WS niffing.. Pls hlp..
Title: Re: WS niff guide..
Post by: SukiChii on May 24, 2011, 11:17:20 pm
Use a sage/prof to get flame launcher, don't get aspersio'd. Watch out for noobs and champs.
Title: Re: WS niff guide..
Post by: BreakTheSilence on May 24, 2011, 11:45:12 pm
A bit outdated but this should help. Link. (http://www.animusro.com/forums/index.php/topic,1235.0.html)
Mid headgear - Angel/Evil Wing Ears or any of the STR variant mids. For cards, Vanberk, Bloody Knight. I personally prefer Vanberk for the high chance to proc +100 CRIT. Bloody Knight is an okay choice for it's DEF and ATK. Some uses Myst Case for the chance to get gift boxes.
Bottom headgear - PCB for +5 DEF. Though it's not really worth it. I find Pirate Dagger more useful if you're not using a Mjolnir. The reflect helps to keep your mobs in control.
Armor - I prefer High Priest and Evil Druid. I wait till Assumptio Procs from the HP armor and switch right to ED to prevent stone curse and shadow attack by the Dullahans. Disguise armor is also an cheap alternative and proves to be effective at times.
Shield - Tirfing is a staple the because it reduces 25% damage from medium monsters. Which most of them are. Khalitzburg and Teddy Bear is also an option. Though I don't have personal experience with them. Another good shield card is Hodremlin which reduces 15% damage from all size of monsters plus the change to gain +20 or 30 perfect dodge.
Title: Re: WS niff guide..
Post by: pepesmith on May 25, 2011, 01:30:58 am
For Budget BS/WS: Top Headgear - Soul Ring - Add a 1% chance of auto casting Level 1 Assumptio when receives Physical Damage (Assumptio= -50% damage for PVM). Mid Headgear - Eye Patch [Vanderk/Mystcase] - I believe this is the most cheapest +1STR slotted midgear coz no one like the sprite. :P Buttom Headgear - Pirate Dagger - Very usefull, it helps to increase chances to proc Assumptio. Armor - Chain Mail/Meteorplate for WS [Evil Druid ] - good DEF immune to stone curse the only fall back is that you can't be Healed, anyway you got tons of meat so don't bother. ;D Footgear - Shoes/Boots [Eddga] - for endure effect its very important for mobbing effectively. Weapon - +10MorningStar [Doppel+Bapho Card] - cheapest Bapho mace with good Atk Points. Shield - Buckler [Tirfing/Hodremlin] - Good DEF and good reduction since Dullahan are the most killer in Niff so I prefer Tirfing. Accessories - Ring/Sakura [Spring Rabbit/Hellpoodle]+[Blaser/Mimic/Plasma] - If u used Spring Rabbit better used 2, if Hellpoodle+Blazer or Mimic or Plasma to get additional profit. Optional - Fire Endow from Sage class its very usefull to increase your damage, killing fast and effective means more profit.
Title: Re: WS niff guide..
Post by: hebe2000 on May 25, 2011, 01:45:35 am
A bit outdated but this should help. Link. (http://www.animusro.com/forums/index.php/topic,1235.0.html)
Mid headgear - Angel/Evil Wing Ears or any of the STR variant mids. For cards, Vanberk, Bloody Knight. I personally prefer Vanberk for the high chance to proc +100 CRIT. Bloody Knight is an okay choice for it's DEF and ATK. Some uses Myst Case for the chance to get gift boxes.
Bottom headgear - PCB for +5 DEF. Though it's not really worth it. I find Pirate Dagger more useful if you're not using a Mjolnir. The reflect helps to keep your mobs in control.
Armor - I prefer High Priest and Evil Druid. I wait till Assumptio Procs from the HP armor and switch right to ED to prevent stone curse and shadow attack by the Dullahans. Disguise armor is also an cheap alternative and proves to be effective at times.
Shield - Tirfing is a staple the because it reduces 25% damage from medium monsters. Which most of them are. Khalitzburg and Teddy Bear is also an option. Though I don't have personal experience with them. Another good shield card is Hodremlin which reduces 15% damage from all size of monsters plus the change to gain +20 or 30 perfect dodge.
Y use vanberk for mid? Crits doesn't splash dmg..
Title: Re: WS niff guide..
Post by: BreakTheSilence on May 25, 2011, 01:50:43 am
It does now. Test it. /ok
Title: Re: WS niff guide..
Post by: hebe2000 on May 25, 2011, 02:17:29 am
Title: Re: WS niff guide..
Post by: Eruruw on May 25, 2011, 01:13:18 pm
Suggestion: Skip Niffing, go straight to Ancient Mummies. From there, move on to Magma 2 or Abyss 3. Once you've conquered those maps do The Sign quest and take on Geffenia.
This is essentially what you're shooting to look like in the end. This setup and build can handle pretty much any map there is. All you need to ever change is your armor.
I would definitely suggest the Moonie Valks over DL because it means you don't have to waste any time casting Cart Boost. Also Cart Boost isn't as fast as regular fastwalk anyway. Generally the extra HP won't help because you'd like to be able to outheal your mobs by a large margin.
The bit of Luk there is actually quite useful because 30 total Luk will grant you 3 extra perfect dodge and 10 crit. IMO this build probably even beats out people with Mjolnir simply because most monsters worth killing have a property that reduces wind damage (either holy or shadow, whatever).
I use HP Fire Armor for Magma 2 and Abyss 3, but you can get away with any Fire Armor, really. You can use a Ring of Resonance in place of one of the Hell Poodles if you'd like to be able to get Assumptio on maps where you can't wear HP armor. I would not suggest using a Soul Ring if you have a Kaho because it reduces your damage output too much.
Obviously this build will also work for Niff, but as I would definitely suggest you skip right over it.
Title: Re: WS niff guide..
Post by: katadama on May 25, 2011, 01:23:22 pm
Suggestion: Skip Niffing, go straight to Ancient Mummies. From there, move on to Magma 2 or Abyss 3. Once you've conquered those maps do The Sign quest and take on Geffenia.
This is essentially what you're shooting to look like in the end. This setup and build can handle pretty much any map there is. All you need to ever change is your armor.
I would definitely suggest the Moonie Valks over DL because it means you don't have to waste any time casting Cart Boost. Also Cart Boost isn't as fast as regular fastwalk anyway. Generally the extra HP won't help because you'd like to be able to outheal your mobs by a large margin.
The bit of Luk there is actually quite useful because 30 total Luk will grant you 3 extra perfect dodge and 10 crit. IMO this build probably even beats out people with Mjolnir simply because most monsters worth killing have a property that reduces wind damage (either holy or shadow, whatever).
I use HP Fire Armor for Magma 2 and Abyss 3, but you can get away with any Fire Armor, really. You can use a Ring of Resonance in place of one of the Hell Poodles if you'd like to be able to get Assumptio on maps where you can't wear HP armor. I would not suggest using a Soul Ring if you have a Kaho because it reduces your damage output too much.
Obviously this build will also work for Niff, but as I would definitely suggest you skip right over it.
wow, no comment (has lots of bad things to say)
Title: Re: WS niff guide..
Post by: Eruruw on May 25, 2011, 01:26:38 pm
Dunno what you have to say, but I'm sure it's all wrong. :3
Anyway, I did just rework my build slightly because I didn't like the fact that my Dex wasn't a multiple of 10. Make sure all your stats are a multiple of ten or it'll annoy the piss out of you.
Edit: Seriously though, I'd like you to try to say one bad thing, I'll tear your post to shreds, trust me.
Title: Re: WS niff guide..
Post by: DreamerP on May 25, 2011, 08:53:10 pm
I don't see any reason to not use DL Valks >.>;
Title: Re: WS niff guide..
Post by: Combo on May 25, 2011, 09:38:12 pm
Grats, now you have to slow down if the mob is going too slow, instead of just using Cart Boost when needed. Might as well use a card like Ice Titan if you want to think outside of the box. I don't know about the 2x HP accessories. I tried using two and it didn't seem to help out as much. Might as well use a Blazer accessory, Meg, or other accessory to help kill/tank/profit. You can always switch Soul Ring to kaho after it procs when mobbing. Depending where you're at, an endow should work just fine. /dum
I'm a noob.
Title: Re: WS niff guide..
Post by: ares on May 25, 2011, 10:19:36 pm
Thanks all for the replies..
Title: Re: WS niff guide..
Post by: dailydaily on May 26, 2011, 02:15:01 am
His question was only about WS niff guide. Moonlight shoes suck, since WS cast Cart boost. WS is one of the classes, that dont need dex and luk :(
he was pretty good to use a vanberk mid, but used luk stat points, that is not good :( just max out Str and Vit. I put some int just for fun, but 24 agi, max str, max vit .. u will do fine
use disguise armor, fine with disguise odins or silks, they are pretty cheap now. if u r new to mobbing with WS, use Soul ring only, mob little, 10-15 monsters, use hammerfall, start spamming meats and hit them.
use Mad dog ring + SR ring, first to learn killing and mobbing. then switch to Mad dog ring + Blazer
sakura promise is pretty good. if you plan on using it, use on HP sakura and Blazer sakura.
Title: Re: WS niff guide..
Post by: Eruruw on May 26, 2011, 04:41:00 am
Alright! Now watch as I magically make you all look silly as I rebuke every single one of your arguments.
As I mentioned, you should be able to outheal your mob by a large margin, and shouldn't even come close to dying, therefore the extra HP provided by DL is not necessary. Moonie Valks are also superior because if you're good enough, you can always walk in front of your mob to minimize damage whilst walking around. Why the fuck should you stand inside the mob and waste even more meat than you need to? Casting Cart Boost is a waste of time and if you're leading around a fairly big mob and it runs out then you'll have to cast it again if you want to start walking ahead of them. This is especially problematic in places like Magma 2 and Geffenia because everything there saps your SP.
Note: I did mention that he'd be better off skipping Niff entirely, so my setup is optimized for maps far better than Niff, but that doesn't mean it won't work there either.
I realize that two HP accessories provides essentially the same amount of healing as an HP and a SR, but since I already had two HP cards there's no point in going back to SR now, especially considering HP DOES also have other effects (+1 hit and 1% chance for external bleeding on the enemy, not the best but still a factor that makes it superior to SR). The reason I'm not using a Meg is because I don't have one, otherwise I would be. The reason I'm not using Blazer is because I don't really feel that it's worth using after the Nerf, and furthermore the second HP allows me to get bigger mobs in places with more damaging opponents like Abyss 3. The reason I don't use Soul Ring is because walking in front of your mob instead of sitting inside waiting for the Soul Ring to proc is a much better tactic to reducing damage, and having a Kaho on allows you to kill the mob faster, therefore reducing the amount of damage you take from it as well, and it's dead faster!
As for the Luk part, you people must be fucking retarded if you can't figure out why Luk is useful on WS. First of all, Perfect Dodge comes from Luk in multiples of 10. PD is a flat % chance to dodge any normal attack done by a monster. Having 30 total Luk gives 3 PD(on top of the natural 1 you start with), which would be equivalent to 3% less damage from any mob you're taking on (barring skills). 20 Luk points cost nearly nothing. Further, those same 30 total Luk points provide 10 crit. Guess what? Crits splash now! So that same Luk that's reducing 3% of all your damage is also giving you about a 10% chance to do extra damage to your mob when Vanberk isn't procced! Wow!
If you're wondering about the shield, it's Hodremlin carded. As I mentioned this setup is for all kinds of maps, Hodremlin covers all sizes and therefore will work on ANY map. It also has a chance to proc 30 PD which is almost as effective as having another Assumptio cast on you. It's got a fairly low proc rate, but if you mob more monsters you'll see it more often. It lasts about 10 seconds, so even if it procs while you're walking around you can probably still use it to kill your current mob.
As for hit, well, if you ever get good enough to go to Geffenia you WILL need hit, otherwise you'll be missing the Incubuses and Succubi. Furthermore by adding Dex you're also increasing attack at intervals of 5, and reducing the amount of agility you need to get 190 ASPD.
Endows will work for most maps, but not Geffenia. There you either need to get Aspersio or suck it up doing half damage with Mjolnir. You can use Ice for Magma 2 but I find that the extra time it takes to kill the Nightmare Terrors isn't really worth killing the other monsters any faster, but of course a Mjolnir user would have no choice. The DBSS just has more flexibility.
Anyway like I said, I realize his question was about Niff, but I'm trying to steer him in the right direction instead of going with cookie cutter gears sets from Vets who have done nothing but Niff their entire RO careers. He could start somewhere fun like Ancient Mummies which will not only give far, far more experience in the long run, but can also be more lucrative if he manages to get any Gloves (which I got plenty of when I first started). If he wants to go to Niff and become stuck there like everyone else, then that's his choice, but I'm trying to offer solutions to other possibilities.
You guys can mock my setup all you want, but I know for a fact that it's probably far more effective on any map worth going to (I.E. not Niff) and JUST as effective as any Niff build if not better, at Niff itself.
If you have any more issues go ahead and try me~ :3
Title: Re: WS niff guide..
Post by: Aazher on May 26, 2011, 05:38:49 am
There's no point trying to talk sense into idiots who can't handle change
Title: Re: WS niff guide..
Post by: Eruruw on May 26, 2011, 06:10:14 am
By the way, in regards to the 2X HP Vs. HP and SR, I'd like to point something out.
{ bonus bHit,1; bonus2 bAddItemHealRate,517,100; bonus3 bAddEff,Eff_Bleeding,50,ATF_SHORT; },{},{} This is the script for Hell Poodle according to RMS.
{ bonus2 bAddItemHealRate,IG_Meat,50; bonus3 bAddMonsterDropItem,517,RC_Brute,200; bonus3 bAddMonsterDropItem,528,RC_Brute,200; },{},{} This is the script for Spring Rabbit.
This is the portion of HP's script that increases meat heal (bonus2 bAddItemHealRate,517,100).
This is the portion for Spring Rabbit (bonus2 bAddItemHealRate,IG_Meat,50).
Notice that the only difference between these two scripts is that HP uses the item ID, and Spring Rabbit directly uses the item's name (which in the end probably just points back to the item ID anyway). I very highly doubt that that tiny little difference results in the bonuses multiplying, and in fact conclude that they should stack, just like any other two items that use the exact same scripts.
So, based on this conclusion, 2X HP should increase meat heal by 300%, and 1 HP 1 SR will only increase meat heal by 250%. And based on my usage of 2X HP that definitely seems to be the case.
So on that note, get two HPs if you want to use two accessories that increase meat heal. At best it's better than HP/SR in every way, and at worst it heals the exact same (which again, I doubt) but also gives you hit and a chance to Ex Bleed.
Title: Re: WS niff guide..
Post by: pepesmith on May 26, 2011, 07:57:07 am
Ok few words, 2xHP is greater than 1HP+1SR I personally tested it nuff said... Bout the Valk[Moonlight] yeah only useful in abbys but only for red, green dragons and mimic only imo coz gold and blue has normal speed. Other map like Niff and Magma you'll loose mobs unless you stop and wait for them if you fastwalk all the time, and now that we have Spirited Sakura so I don't think BS/WS will be needing Moonlight card anymore just switch accessories. For stat since you're using varder+pirate dagger already theres no used of putting points in LUK, its much better to put them in DEX or INT for GJ effectiveness. ::)
Fixed'
External bleeding if it really works, it can only effect one since skills do not splash using Bapho!...
Title: Re: WS niff guide..
Post by: Eruruw on May 26, 2011, 08:35:13 am
It still also adds hit, and even if the bleeding only affects one monster it's still something (you're not ALWAYS going to be mobbing, for instance. You might use the HP cards on another class). I'm also a bit skeptical about that fact as well considering that Double Attack splashes now.
Moonie Valks also add Dex which contributes to your hit (which again, is necessary if you ever plan on mobbing anything more difficult than Niff monsters), switching accessories also takes unneeded effort, and if you forget to put the HP accessory back on for a large mob it could result in your death.
I also don't see the problem of having to stop and wait for the mobs every now and then, it's better than having to put on Cart Boost if you want to get out of a mob that's hitting you. You can always take zigzag paths that will also bring monsters that are in the back of your mob closer to the front due to pathing mechanics. This one you can chalk to personal preference if you like, but I can only imagine if more WS tried Moonie Valks they'd understand why I like them.
As for the Luk, are you really that dull? You really think a little bit of GJ effectiveness (GJ is dirt cheap anyway) is better than a static 3% reduction in damage? It may not seem like much, but it adds up. Vanberk also doesn't always Proc right away even with very large mobs, the bit of Crit still contributes damage. And finally, Luk, like Dex, also adds directly to attack in multiples of 5, so that extra 20 Luk also translates to 4 extra attack. I'd say all of those factors combined are certainly more beneficial than a little bit of GJ effectiveness, and if you don't agree then you're just blind. Not to mention the 20 Luk I put in can only afford me about 5 extra Dex, which is far less useful.
I already get max or almost maxed Vit as it is, with my extra added Dex it takes me very little agility to get 190 ASPD (I've modified the build I just posted a little to make it better in this regard, actually). You can SAY that the added Luk is useless, but I see that Lucky Dodge sign more than you can imagine, and I definitely notice the intermittent Crits that occur when Vanberk hasn't procced.
You guys can argue all you like, but the fact remains that I can destroy all of the high tier Smith maps with this build with hardly any effort and I have reasons for all my stats that go beyond 'a bit of GJ effectiveness'. Unlike some people that just stack up their stats to the maximum, I actually attempt to balance them and achieve the most out of every stat that I can.
Title: Re: WS niff guide..
Post by: hebe2000 on May 26, 2011, 09:02:57 am
Suggestion: Skip Niffing, go straight to Ancient Mummies. From there, move on to Magma 2 or Abyss 3. Once you've conquered those maps do The Sign quest and take on Geffenia.
This is essentially what you're shooting to look like in the end. This setup and build can handle pretty much any map there is. All you need to ever change is your armor.
I would definitely suggest the Moonie Valks over DL because it means you don't have to waste any time casting Cart Boost. Also Cart Boost isn't as fast as regular fastwalk anyway. Generally the extra HP won't help because you'd like to be able to outheal your mobs by a large margin.
The bit of Luk there is actually quite useful because 30 total Luk will grant you 3 extra perfect dodge and 10 crit. IMO this build probably even beats out people with Mjolnir simply because most monsters worth killing have a property that reduces wind damage (either holy or shadow, whatever).
I use HP Fire Armor for Magma 2 and Abyss 3, but you can get away with any Fire Armor, really. You can use a Ring of Resonance in place of one of the Hell Poodles if you'd like to be able to get Assumptio on maps where you can't wear HP armor. I would not suggest using a Soul Ring if you have a Kaho because it reduces your damage output too much.
Obviously this build will also work for Niff, but as I would definitely suggest you skip right over it.
wow, no comment (has lots of bad things to say)
(same)
Title: Re: WS niff guide..
Post by: Eruruw on May 26, 2011, 09:33:49 am
People that have things to say but don't say them are pretty pathetic. :3
Title: Re: WS niff guide..
Post by: DreamerP on May 26, 2011, 05:18:00 pm
Title: Re: WS niff guide..
Post by: SukiChii on May 26, 2011, 05:33:04 pm
Maybe the WS doesn't have cart boost.
Title: Re: WS niff guide..
Post by: ares on May 26, 2011, 10:02:01 pm
Yup.. I have cart boost.. I heard that niffing has become difficult now..like monsters attacks do more damage than before ??
BTW abt the gears.. I have DBSS, edgga shoes, 2 SR clips, and now just need +7 shield & muffler to put tirfing card & deviling card..
Is that enough for niffing ??
Title: Re: WS niff guide..
Post by: SukiChii on May 26, 2011, 10:21:07 pm
Get a blazer and hell poodle if you can. For mid, idk, vanberk or BK? Head gear- kaho or soul ring. If you're a WS, get DL valks.
Title: Re: WS niff guide..
Post by: Bomber Will on May 26, 2011, 11:10:24 pm
I duno why, but niff does feel like it's hurting more on ws ;<
Title: Re: WS niff guide..
Post by: SukiChii on May 26, 2011, 11:18:44 pm
The damage thing or the champ thing?
Title: Re: WS niff guide..
Post by: Bomber Will on May 26, 2011, 11:38:19 pm
damage /ok champs/alchies are annoying but they don't bother me much
Title: Re: WS niff guide..
Post by: BreakTheSilence on May 27, 2011, 12:07:02 am
Because since the switch, Mobs pierces defense now. There were a lot of complains back when we just switched and people started doing what they usually do. But people learned to adapt with the change. Hell poodle also helped with it. And perhaps the good 'ol Mastela NPC.
Title: Re: WS niff guide..
Post by: Bomber Will on May 27, 2011, 12:20:53 am
I use hell poodle and blazer and then the regular gears as before switch, at best I can get is mid sized mobs. I'd have to switch to HP to go big
Title: Re: WS niff guide..
Post by: Eruruw on May 27, 2011, 05:23:29 am
You could always, you know... Migrate away from Niff. :3
Title: Re: WS niff guide..
Post by: Bomber Will on May 27, 2011, 07:42:29 am
Oh I found better places but I love niff :( not joking
Title: Re: WS niff guide..
Post by: lgun on May 27, 2011, 08:40:58 am
About stacking 2 poodle, 3 or 4 month ago, i did research of my own, with my ring poodle and my friends poodle that i borrowed, i got my hit point to one and heal meself with 2 poodle, and 1 poodle, nothing change, but stack it with rabbit, i got more hitpoints. There is one card that give stackable and big heal tho, but its cost weight and more zeny (less zeny than cake and mastella tho). and you will be stuck to wear only 1 armor. But it is fakin good on my champ at niff. I forgot the card name but use i ice cream.
Title: Re: WS niff guide..
Post by: Bomber Will on May 27, 2011, 08:49:29 am
Loli Ruri Card maybe, autocasts heals (unless autocast dont work with SB champs)
Title: Re: WS niff guide..
Post by: lgun on May 27, 2011, 09:29:13 am
nope, not loli, its snowier card, 100% heal with ice cream, and can be stacked for whopping 200%, ice cream cost 115 zeny with ws bought i think, and you must wear undead or mark, to not get freezed, good for geffen too if you got no DL valk, especially good for champ/monk in niff, once i killed a mediem high priest with my niff mobs XD, and a champ with steel body standing there stealing my mob. the only thing that caused my death is my steel body expired.
Title: Re: WS niff guide..
Post by: ares on May 27, 2011, 10:41:15 pm
Hey, is 1 HP ring = 2 SR clips ??
Title: Re: WS niff guide..
Post by: SukiChii on May 27, 2011, 10:50:19 pm
Something like that.
Title: Re: WS niff guide..
Post by: ares on May 27, 2011, 11:01:28 pm
GM is sakura promise going to dissapear/ change of effect after the event ends?
Yes!
Awww Dang it D: I like the walking speed boost...
Lol wait! Sorry, I read it wrong, it won't disappearrrrrrrrrrrrrrrr! D: Unless it somehow crashes the server, it will stay as it is!
Sitting in front of the PC yesterday for 7 hours to prepare that damn event made me so confused. @_@
^This
Fixed Just additional information I made testing about 1xHellpoodle, 2 Hellpoodle, 1 Hellpoodle + 1Spring Rabbit. And I found out that the second Hellpoodle is not giving additional 100% instead it gives like 60~70% only. So 2 Hell Poodle gives you total of 160~170% hp recovery using meat. And using 1HP+1SR will only less 100~250 hp points average difference, testing subject BS with 100 total VIT.
Title: Re: WS niff guide..
Post by: Trenticus on May 31, 2011, 06:22:15 am
L'Fluffy's chart of meat, mastelas, etc. http://www.animusro.com/forums/index.php/topic,106416.msg2683070.html#msg2683070
Title: Re: WS niff guide..
Post by: Eruruw on May 31, 2011, 08:22:30 am
GM is sakura promise going to dissapear/ change of effect after the event ends?
Yes!
Awww Dang it D: I like the walking speed boost...
Lol wait! Sorry, I read it wrong, it won't disappearrrrrrrrrrrrrrrr! D: Unless it somehow crashes the server, it will stay as it is!
Sitting in front of the PC yesterday for 7 hours to prepare that damn event made me so confused. @_@
^This
Fixed Just additional information I made testing about 1xHellpoodle, 2 Hellpoodle, 1 Hellpoodle + 1Spring Rabbit. And I found out that the second Hellpoodle is not giving additional 100% instead it gives like 60~70% only. So 2 Hell Poodle gives you total of 160~170% hp recovery using meat. And using 1HP+1SR will only less 100~250 hp points average difference, testing subject BS with 100 total VIT.
I just personally tested on my BS, and there's no way we could be getting vastly different results. However, did you take heal variance into account? I made sure to test multiple times.
As far as I can tell, 1 HP is 200% heal, 3 is 300% heal.
1 meat without any accessory was about 250~300 HP, with 1 HP it was 500~600 and with one more it was 750~900.
I don't actually own an SR anymore so I can't test it, but I imagine that with one HP and one SR the heal rate would be about 650~800 on average, which no, isn't really that much lower, but it is exactly as much lower as you would expect. About 50% of a meat's original healing ability.
Title: Re: WS niff guide..
Post by: Johnsu on May 31, 2011, 09:08:50 pm