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Old aRO Forums
The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: ninjai17 on May 22, 2011, 12:02:20 am
Title: Magic Cards
Post by: ninjai17 on May 22, 2011, 12:02:20 am
Laurell Weinder Card - Inflict 3% more damage with Frost Nova and Storm Gust. -50 SP when unequipped. Red Ferus Card - Inflict 5% more damage with Fire Pillar and Meteor Storm. -50 SP when unequipped. Deathword Card - Inflict 5% more damage with Soul Strike, Napalm Beat, Napalm Vulcan. -50 SP when unequipped. Hill Wind Card- Inflict 5% more damage with Thunder Storm, Jupitel Thunder and Lord of Vermilion. -50 SP when unequipped. Pitman Card - Inflict 5% more damage with Earth Spike and Heavens Drive. -50 SP when unequipped.
As you can see, most of the magic cards gives you 5% more damage with certain spells but the Laurell Weinder Card only gives 3% Why is that? :O I only just noticed it...
Title: Re: Magic Cards
Post by: GreaterPepe on May 22, 2011, 12:12:23 am
Probably because SG is pretty much the strongest spell. I guess.
Title: Re: Magic Cards
Post by: ninjai17 on May 22, 2011, 12:43:14 am
I'd say Red Ferus because in Bragi the balls are stackable whereas SG isn't. :o
When it says Rod, does it mean a Rod[3] or weapons that are classified as Rods and Staffs?
I actually like Necromancer Card. It is indeed only (according to GM Batman when I asked in game) usable on a Rod[4] type weapon. Thus I designed it pretty much for my Soul Linker.
[Dopp] [Dopp] [Necro] [Necro] +INT stacked both times, as well as the +2% Mdef Penetration per card.
Title: Re: Magic Cards
Post by: ninjai17 on May 22, 2011, 08:34:57 pm
ohh thanks, u've answered my question.. yea I wasnt sure whether it worked only on a Rod or weapons that were classified as rods xD