Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 178

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 183

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 184

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 220

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 223

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 235

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 250

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 268
Print Page - Question about SG Resetter.

Old aRO Forums

The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: LilJack on January 12, 2011, 10:03:30 pm

Title: Question about SG Resetter.
Post by: LilJack on January 12, 2011, 10:03:30 pm
Does the resetter also reset hatreds?
Title: Re: Question about SG Resetter.
Post by: hunksurvivorx on January 13, 2011, 11:50:11 pm
as far i know only exists the @feelreset = reseting feelings but not hatreds...

also GMs can script the "angel of SLS" in a npc to be activated i guess...= full reset...
Title: Re: Question about SG Resetter.
Post by: Haine on January 14, 2011, 12:23:49 am
NPC has the option of feeling reset, and feeling+hatred reset.
Title: Re: Question about SG Resetter.
Post by: Razer on January 14, 2011, 12:29:19 am
It would be beneficial for War :) - Dont have to make many SGs for different castles haha.
Title: Re: Question about SG Resetter.
Post by: hunksurvivorx on January 14, 2011, 12:38:06 am
NPC has the option of feeling reset, and feeling+hatred reset.
kiss Haine“s feet
Title: Re: Question about SG Resetter.
Post by: belt* on January 14, 2011, 04:17:18 am
Ewwwww, Puerco
Title: Re: Question about SG Resetter.
Post by: hunksurvivorx on January 14, 2011, 04:42:20 am
ni que fuera hombre cabron x3
Title: Re: Question about SG Resetter.
Post by: Borusse17 on January 14, 2011, 07:01:12 am
where can i find the reset npc?
Title: Re: Question about SG Resetter.
Post by: *-*Gato*-* on January 14, 2011, 11:05:11 am
if you look at the top right corner of forums. you'll see the  to do list. SG rest npc has yet to be implemented, look out in the announcements for when they say when it gets implemented. i bet tons on people are waiting for it.
Title: Re: Question about SG Resetter.
Post by: Haine on January 14, 2011, 12:12:02 pm
The npc is pretty much done now. I just need to test it and then adjust prices. :)
Title: Re: Question about SG Resetter.
Post by: DeePee on January 14, 2011, 01:22:05 pm
...it's just a single existing atcommand that the NPC has to do. Not much testing on that =/
Title: Re: Question about SG Resetter.
Post by: Haine on January 14, 2011, 05:40:26 pm
Except for the minor detail that @feelreset just resets your feeling, and this is an NPC that resets feeling AND hatred? I do not touch source coding, and so the hatred reset is inside of the script. I think many players would appreciate me doing it the way I know how to now, rather than asking Talis to create a command and do it several months down the road. Judging from pre-made @commands, just adding it into the script feels easier.

I'd personally rather make sure the NPC script does what it's supposed to do correctly, and also takes the right amount of catalysts/zeny and doesn't mess up mid-way through something... I'd like to make sure that nobodies SG gets bugged in the process. There's also the fact that the price varies pending if you have the SG SQI, so it would be good to make sure that those who made their SQI aren't getting "ripped off"... Maybe that's just me though.
Title: Re: Question about SG Resetter.
Post by: *-*Gato*-* on January 14, 2011, 05:48:27 pm
Except for the minor detail that @feelreset just resets your feeling, and this is an NPC that resets feeling AND hatred? I do not touch source coding, and so the hatred reset is inside of the script. I think many players would appreciate me doing it the way I know how to now, rather than asking Talis to create a command and do it several months down the road. Judging from pre-made @commands, just adding it into the script feels easier.

I'd personally rather make sure the NPC script does what it's supposed to do correctly, and also takes the right amount of catalysts/zeny and doesn't mess up mid-way through something... I'd like to make sure that nobodies SG gets bugged in the process. There's also the fact that the price varies pending if you have the SG SQI, so it would be good to make sure that those who made their SQI aren't getting "ripped off"... Maybe that's just me though.

whaaaaaa!! i wonder what those would be.
Title: Re: Question about SG Resetter.
Post by: BlackHunter on January 14, 2011, 05:49:09 pm
Quote
and also takes the right amount of catalysts/zeny and doesn't mess up mid-way through something

If (Zeny < 100000) close;


Quote
I'd like to make sure that nobodies SG gets bugged in the process
Its an eAthena command and there are no bugreports about it.


Quote
There's also the fact that the price varies pending if you have the SG SQI, so it would be good to make sure that those who made their SQI aren't getting "ripped off"
if (countitem(itemid)) set .@cost, 100000;
else set .@cost, 500000;


Please admit that you just had no time for it yet, I could code up a NPC for it in less than 5 minutes, including a custom NPC command to reset both.
Title: Re: Question about SG Resetter.
Post by: Haine on January 14, 2011, 06:03:30 pm
Its an eAthena command and there are no bugreports about it.

Again, it's not an eA at command. Are you not able to read? @feelreset is an eA default command, there is no default eA command for hatred resets.The script was done around a week ago, we needed to work on testing a higher priorty project, and in a few days I can go back to working on my own current projects. I also haven't been doing scripts for as long as you have, so it takes me a little longer to do. So honestly, just go back to your own server if all you're capable of is being a douchebag.
Title: Re: Question about SG Resetter.
Post by: BlackHunter on January 14, 2011, 06:10:05 pm
Quote
So honestly, just go back to your own server if all you're capable of is being a douchebag.

Awesome how you ignored my other points, but sure, lets blame your lack of skill instead of your laziness. I guess thats why you have a new homepage already!

But ya, I'm gone again. Vrooooom~
Title: Re: Question about SG Resetter.
Post by: Xia Xue on January 15, 2011, 04:50:11 am
OMG GM Haine just called you a douchebag @_@ first time i saw her talked like that xD.
Title: Re: Question about SG Resetter.
Post by: Fidelis on January 15, 2011, 04:52:33 am
If you don't test your NPCs, unforeseeable things could happen:


Haine: Hmm, there are no bug reports on the eA bug tracker, and the code seems good and simple, so I guess I'll just go implement it.
*implements reset NPC*
Haine: So far so good! /no1

Tesla: Haine, there's a ticket about a player who couldn't log in after using the NPC.
Haine: Huh? That's weird, I thought I had added the ... hmm ...
Tesla: There seem to be several players in Prontera dropping lots of valuable items.
Haine: Wha- where'd they get these items?
*looks at item logs*
Haine: The NPC added 100000 Zeny to their characters?! I don-
Talis: Hey, is anyone currently using the item logs? The server lags as hell, and the isp doesn't know anything!
Haine: This shouldn't be beca-
Schrodinger: PRONTERA IS DOWN! And there are lots of MVP spawns in newbie and KS maps, and by lots, I mean like 100!! Did anyone break BBs or is Zidane going crazy with his events?!?
Haine: But I-
Tesla: I was just disconnected while doing an item recovery, can you please stop whatever you're doing?
Haine: It's not my fau-
*Schrodinger logs out*
Talis: The account server displays 9000 logged in accounts, woot. Maybe that's the reason for the lag!
Haine: We didn't have THAT MUCH active playe-
Talis: Our servers can't deal with that many players. Maybe we should rent more machines...
Haine: Schrod, can you check the servers?
Haine: Hey, Schrod, are you there?
Tesla: He's offline.
*Haine calls Schrodinger's cell phone*
[Haine]: Hey, where are you?!
[Schrodinger]: Sorry, my PC suddenly crashed, and I can't get it back to work. Ever since you implemented that NPC I -- oun'-- pr--le-s ---ev--r ...
[Haine]: Huh? I don't understand you, hello? You still there?
Tesla: Can't access the forums anymore!
Zidane: Hey, there's something wrong with the forums!
Kirek: Server connection is dead. Test server not working, neither is the patcher nor any client.
Lucifiel: Heey~ several players who added me in MSN ask what's wrong with the forums and the server, because they apparently can't get on. Can you maybe help them?
RSX-0806: Is anyone watching the news?! They say, there was another oil disaster by BP!!!
Talis: Haine, you there? We have a huge problem, the ISP called and said our server exploded, what did you do!?
Haine: OMG! I ONLY ADDED THE NPC WITHOUT TESTING IT, I DIDN'T EXPECT ALL THIS TO HAPPEN!

Alternative ending:
Haine: FFFFFFFUUUUUUUUUUUU-


And that's why you don't simply add scripts or NPCs without testing them, even if the oh-so-sacred eA bug tracker doesn't mention any bugs or the code consists of a mere 3 lines. As a developer you should know that. Especially when it's not that urgent.
Title: Re: Question about SG Resetter.
Post by: DeePee on January 15, 2011, 04:58:52 am
I think he was trying to say that testing something like if(zeny<1000000) or an if(countitem(id)<1) takes about 30 seconds and that it's been weeks that the NPC has been worked on /hmm

Sure, a hatred reset doesn't exist yet as an atcommand, but pc_resethate already exists, so it's pretty much copypaste.
Title: Re: Question about SG Resetter.
Post by: Xia Xue on January 15, 2011, 05:01:57 am
If you don't test your NPCs, unforeseeable things could happen:


Haine: Hmm, there are no bug reports on the eA bug tracker, and the code seems good and simple, so I guess I'll just go implement it.
*implements reset NPC*
Haine: So far so good! /no1

Tesla: Haine, there's a ticket about a player who couldn't log in after using the NPC.
Haine: Huh? That's weird, I thought I had added the ... hmm ...
Tesla: There seem to be several players in Prontera dropping lots of valuable items.
Haine: Wha- where'd they get these items?
*looks at item logs*
Haine: The NPC added 100000 Zeny to their characters?! I don-
Talis: Hey, is anyone currently using the item logs? The server lags as hell, and the isp doesn't know anything!
Haine: This shouldn't be beca-
Schrodinger: PRONTERA IS DOWN! And there are lots of MVP spawns in newbie and KS maps, and by lots, I mean like 100!! Did anyone break BBs or is Zidane going crazy with his events?!?
Haine: But I-
Tesla: I was just disconnected while doing an item recovery, can you please stop whatever you're doing?
Haine: It's not my fau-
*Schrodinger logs out*
Talis: The account server displays 9000 logged in accounts, woot. Maybe that's the reason for the lag!
Haine: We didn't have THAT MUCH active playe-
Talis: Our servers can't deal with that many players. Maybe we should rent more machines...
Haine: Schrod, can you check the servers?
Haine: Hey, Schrod, are you there?
Tesla: He's offline.
*Haine calls Schrodinger's cell phone*
[Haine]: Hey, where are you?!
[Schrodinger]: Sorry, my PC suddenly crashed, and I can't get it back to work. Ever since you implemented that NPC I -- oun'-- pr--le-s ---ev--r ...
[Haine]: Huh? I don't understand you, hello? You still there?
Tesla: Can't access the forums anymore!
Zidane: Hey, there's something wrong with the forums!
Kirek: Server connection is dead. Test server not working, neither is the patcher nor any client.
Lucifiel: Heey~ several players who added me in MSN ask what's wrong with the forums and the server, because they apparently can't get on. Can you maybe help them?
RSX-0806: Is anyone watching the news?! They say, there was another oil disaster by BP!!!
Talis: Haine, you there? We have a huge problem, the ISP called and said our server exploded, what did you do!?
Haine: OMG! I ONLY ADDED THE NPC WITHOUT TESTING IT, I DIDN'T EXPECT ALL THIS TO HAPPEN!

Alternative ending:
Haine: FFFFFFFUUUUUUUUUUUU-


And that's why you don't simply add scripts or NPCs without testing them, even if the oh-so-sacred eA bug tracker doesn't mention any bugs or the code consists of a mere 3 lines. As a developer you should know that. Especially when it's not that urgent.

OMG! that's horrible D:
Title: Re: Question about SG Resetter.
Post by: Fidelis on January 15, 2011, 05:15:16 am
I think he was trying to say that testing something like if(zeny<1000000) or an if(countitem(id)<1) takes about 30 seconds and that it's been weeks that the NPC has been worked on /hmm

Sure, a hatred reset doesn't exist yet as an atcommand, but pc_resethate already exists, so it's pretty much copypaste.
Well, you know, if you do it all the time, like you or BH, it seems as simple as starting up Firefox. But for anyone else not as experienced as you (no offense!), it may not always be that clear and easy, even if it's just three lines. I guess, just let them do their work the way they do it, and do your work the way you want to do it. If it takes three weeks here, it takes three weeks. If it takes two hours at your place, it only takes two hours. And comparing the website to the reset NPC is not quite adequate.

OMG! that's horrible D:
I know right?
Title: Re: Question about SG Resetter.
Post by: Aozora on January 15, 2011, 05:46:30 am
Well there's zero need to test countitem and if commands, I mean they're used in practically every single script in the entire game. All you really need to do is test the syntax so that you won't have something like if(bla( == 1(
though the mapserver makes a nice loud BEEP and marks the lines when that happens so it's rather easy to spot.

Going by a logic that you should test every single script command extensively regardless how commonly and often used is just silly and slows down the dev process way too much. All you really need to do is put the script on a local testserver and spend 2 minutes trying out the NPC. And if you don't have a local testserver then set one up. It shouldn't need extensive and week long testings seeing how it's an extremely simple NPC with an extremely simple script.

Quote
And that's why you don't simply add scripts or NPCs without testing them, even if the oh-so-sacred eA bug tracker doesn't mention any bugs or the code consists of a mere 3 lines. As a developer you should know that. Especially when it's not that urgent.

So.....
A typoed countitem command disconnects people, spawns items and MVP's and crashes servers....Of course!
Title: Re: Question about SG Resetter.
Post by: Fidelis on January 15, 2011, 05:59:20 am
Quote
And that's why you don't simply add scripts or NPCs without testing them, even if the oh-so-sacred eA bug tracker doesn't mention any bugs or the code consists of a mere 3 lines. As a developer you should know that. Especially when it's not that urgent.

So.....
A typoed countitem command disconnects people, spawns items and MVP's and crashes servers....Of course!
AND it causes natural disasters!

You're right, of course, that testing every single if statement slows down everything, but I fail to see where Haine said that she already tested it for weeks. She just said, the NPC is done and needs to be tested, which takes only one hour at most, even on AnimusRO, and it's probably going to be implemented on Monday's maintenance. Just because something has been planned some weeks ago doesn't mean it's going to be coded, tested, and implemented instantly. Maybe there was still a discussion going on about its price, or Talis hasn't given the final "good to go!" yet, or Haine came home from work pretty late each evening, and then just dealt with tickets, etc.
Title: Re: Question about SG Resetter.
Post by: Aozora on January 15, 2011, 06:25:15 am
She said it's been done around a week ago already, and the initial reason it hasn't been implemented was because it needs testing. If it's been done a week ago I'm pretty sure it's possible to squeeze 5-10 minutes in a week to boot up a testserver and talk to an NPC, if not I'm sure one of the 6 other GM's or two PR's could have found the time to do it. After which the script is fully tested and ready to be implemented. Heck you could even implement it without a reboot.

If there were still details to be ironed out or Talis hasn't given a good to go or somethign like that, then that should bhe said and not:
Quote
I'd personally rather make sure the NPC script does what it's supposed to do correctly, and also takes the right amount of catalysts/zeny and doesn't mess up mid-way through something

Because according to Haine that was the reason the NPC is not in, it needs testing. My point being, this testing takes roughly 5-10 minutes at most on a local testserver so there should be no need to test that "the NPC takes the right amount of catalysts" or something like that. All it needs is a load, SG with memoe'd maps and hatred to talk to it, if it resets then it works.

I'm just saying that testing an NPC, which takes few minutes to test, shouldn't be a reason for a script to not be in. It just makes you seem lazy =/
Title: Re: Question about SG Resetter.
Post by: Haine on January 15, 2011, 08:14:51 am
I said it was done a week ago but I had to work on a higher priority project with Talis. Not to mention testing it last week wouldn't matter anyway since we weren't going to do s reboot till the project was done. Not sure why all of you feel the need to post either. I don't care if YOU guys think I'm lazy. I just see you guys as making dumb attemps to troll, with nothing better to do than to try and nitpick retarded stuff that you probably don't even give a shit about in the first place.

Regardless, it is going to be released around when I planned it to be released.
Title: Re: Question about SG Resetter.
Post by: Vanagandr on January 15, 2011, 09:46:10 am
<<3 haine XD
Title: Re: Question about SG Resetter.
Post by: Ridley006 on January 15, 2011, 04:54:33 pm
SG resetter? What's that?
Title: Re: Question about SG Resetter.
Post by: Kain on January 15, 2011, 05:00:18 pm
You can Reset feeling maps and hatred targets.

Btw
If you don't test your NPCs, unforeseeable things could happen:


Haine: Hmm, there are no bug reports on the eA bug tracker, and the code seems good and simple, so I guess I'll just go implement it.
*implements reset NPC*
Haine: So far so good! /no1

Tesla: Haine, there's a ticket about a player who couldn't log in after using the NPC.
Haine: Huh? That's weird, I thought I had added the ... hmm ...
Tesla: There seem to be several players in Prontera dropping lots of valuable items.
Haine: Wha- where'd they get these items?
*looks at item logs*
Haine: The NPC added 100000 Zeny to their characters?! I don-
Talis: Hey, is anyone currently using the item logs? The server lags as hell, and the isp doesn't know anything!
Haine: This shouldn't be beca-
Schrodinger: PRONTERA IS DOWN! And there are lots of MVP spawns in newbie and KS maps, and by lots, I mean like 100!! Did anyone break BBs or is Zidane going crazy with his events?!?
Haine: But I-
Tesla: I was just disconnected while doing an item recovery, can you please stop whatever you're doing?
Haine: It's not my fau-
*Schrodinger logs out*
Talis: The account server displays 9000 logged in accounts, woot. Maybe that's the reason for the lag!
Haine: We didn't have THAT MUCH active playe-
Talis: Our servers can't deal with that many players. Maybe we should rent more machines...
Haine: Schrod, can you check the servers?
Haine: Hey, Schrod, are you there?
Tesla: He's offline.
*Haine calls Schrodinger's cell phone*
[Haine]: Hey, where are you?!
[Schrodinger]: Sorry, my PC suddenly crashed, and I can't get it back to work. Ever since you implemented that NPC I -- oun'-- pr--le-s ---ev--r ...
[Haine]: Huh? I don't understand you, hello? You still there?
Tesla: Can't access the forums anymore!
Zidane: Hey, there's something wrong with the forums!
Kirek: Server connection is dead. Test server not working, neither is the patcher nor any client.
Lucifiel: Heey~ several players who added me in MSN ask what's wrong with the forums and the server, because they apparently can't get on. Can you maybe help them?
RSX-0806: Is anyone watching the news?! They say, there was another oil disaster by BP!!!
Talis: Haine, you there? We have a huge problem, the ISP called and said our server exploded, what did you do!?
Haine: OMG! I ONLY ADDED THE NPC WITHOUT TESTING IT, I DIDN'T EXPECT ALL THIS TO HAPPEN!

Alternative ending:
Haine: FFFFFFFUUUUUUUUUUUU-


And that's why you don't simply add scripts or NPCs without testing them, even if the oh-so-sacred eA bug tracker doesn't mention any bugs or the code consists of a mere 3 lines. As a developer you should know that. Especially when it's not that urgent.

Nooo! Not another oil disaster!

lol but anyway,
This is sig worthy but it doesn't fit.
Title: Re: Question about SG Resetter.
Post by: Ridley006 on January 15, 2011, 05:46:43 pm
Oh! Star Gladiator.
Title: Re: Question about SG Resetter.
Post by: Kibou on January 15, 2011, 05:49:50 pm
Can always do a spoiler tag maybe, Kain? =)

Things have a schedule to them, and it doesn't appear to be the only thing the GMs are working on, so whenever it comes really.

I'm personally glad we'll be getting an SG Resetter at all, it'll definately make my decision to make a Star Gladiator easier ;D
Title: Re: Question about SG Resetter.
Post by: Kain on January 15, 2011, 05:56:50 pm
Can always do a spoiler tag maybe, Kain? =)

Things have a schedule to them, and it doesn't appear to be the only thing the GMs are working on, so whenever it comes really.

I'm personally glad we'll be getting an SG Resetter at all, it'll definately make my decision to make a Star Gladiator easier ;D

I did spoiler, a sig can't hold up to that much characters.
Title: Re: Question about SG Resetter.
Post by: Aozora on January 15, 2011, 07:06:29 pm
I said it was done a week ago but I had to work on a higher priority project with Talis. Not to mention testing it last week wouldn't matter anyway since we weren't going to do s reboot till the project was done. Not sure why all of you feel the need to post either. I don't care if YOU guys think I'm lazy. I just see you guys as making dumb attemps to troll, with nothing better to do than to try and nitpick retarded stuff that you probably don't even give a shit about in the first place.

Regardless, it is going to be released around when I planned it to be released.

Well again, it takes only a few minutes to test it. I highly doubt you didn't have few extra minutes during the week to test it. And the NPC could actually be implementd without a reboot with the @loadnpc command, unless you have an OnInit label on it for some strange reason. But anyways I'm getting off track.

To me it just seems silly to say that something as simple as a single NPC doing a single thing is not in due to it not being tested. It doesn't matter if it's not in because you didn't have time to reboot yet or something, but your initial reasons as to why the NPC wasn't in seemed dumb to me. That's just me saying what I think. I'm not trying to troll here, that's simply what I think. If I was trying to troll I'd be making fun of you and calling you some silly and dumb names, pointing out several other things and so on. I was simply giving my opinion. If doing that is considered trolling then I guess I'm just trolling in a sea of trolls =(
Title: Re: Question about SG Resetter.
Post by: Kibou on January 15, 2011, 07:10:04 pm
I think the important thing to look at is:

The scheduled maintenance is on the 17th. Not today, not yesterday, not last week, and definitely not tomorrow.

We've waited this long, let's try some more. =)
Title: Re: Question about SG Resetter.
Post by: Kain on January 15, 2011, 07:15:32 pm
You're so positive lol.
Do you see a glass as half full even though it's empty?
Title: Re: Question about SG Resetter.
Post by: hunksurvivorx on January 15, 2011, 07:27:44 pm
anyway...i waited 3 fucking years for a damn SG reset NPC...waiting a little longer wont kill me at this rate ;3.

keep it going
Title: Re: Question about SG Resetter.
Post by: Kibou on January 15, 2011, 10:06:53 pm
You're so positive lol.
Do you see a glass as half full even though it's empty?

I wouldn't be my namesake if I wasn't =x

Well, depends, I mean an empty glass is still full of air right? ;D

Nah, I'm not -that- gullible/naive/whathaveyou, even if I can be like that at times.

But it was said it'd be there on the 17th, if it is it is, if it isn't it isn't. I think there's worse for me to consider of this server than a GM's timetable, you know, like their ethics and so forth.

(Basically what I'm getting at is, it's not like we're playing a game that massively fails in providing us with more or less solid entertainment, you should have seen the frothing that's happened in places like Phantasy Star Universe and Aion @_@)
Title: Re: Question about SG Resetter.
Post by: listatxx on January 16, 2011, 02:09:11 am
Don't even worry about the QQing Haine, you're doing great. <3
Title: Re: Question about SG Resetter.
Post by: Kirek on January 16, 2011, 02:20:03 am
Alright you QQ people what we're really testing for is the ID10T error my friends. You any idea how hard to find that factor is.
Ya you can test it and say "oh I went through all the proper channels to make sure that if everyone does the CORRECT thing, it'll go hunky dory."

Users are notorious for discovering the ID10T error, because they simply don't know what they're doing. These past holiday events should show you just how easily these errors show up, we do LOTS AND LOTS of testing and yet these little bugs just crawl up from somewhere. Things that don't even make sense because the error has NOTHING to do with what all the issues are pointing at.
Title: Re: Question about SG Resetter.
Post by: Aozora on January 16, 2011, 04:35:15 am
And here I thought we established already that a simple NPC like this doesn't cause natural disasters and server explosions. It just doesn't unless the scripter is doing something horribly horribly wrong. You ignored everything I had been saying, an NPC like this does not need LOTS AND LOTS of testing. Because it's not a complex or a long script, it does not do multiple things it cannot bork in ways that you think it can bork. If something horribly borks, then it's the scritpers fault for doing something utterly idiotic, and I'd like to believe that the GM's here know how to script so much that they won't throw random script commands in the NPC script that break things.

In how many ways can you use the NPC? You can probably say "yes" or "no" when it asks you if you want to reset. That's about it. There's no way players can use an NPC like that "wrong".
Title: Re: Question about SG Resetter.
Post by: Fidelis on January 16, 2011, 05:06:06 am
Yeah yeah, but can't we all just agree that my post is a great piece of art? Until now, Kain was the only one to appreciate it, and he deserves my thanks for that, but I want more people to recognize my great mind!
Title: Re: Question about SG Resetter.
Post by: lgun on January 16, 2011, 05:31:22 am
I was wondering who was the ID10T that messing with the code...  :-X



o.o sorry
Title: Re: Question about SG Resetter.
Post by: Aozora on January 16, 2011, 05:54:26 am
Yeah yeah, but can't we all just agree that my post is a great piece of art? Until now, Kain was the only one to appreciate it, and he deserves my thanks for that, but I want more people to recognize my great mind!

It needs more ponies and rainbows =(
Title: Re: Question about SG Resetter.
Post by: Kibou on January 16, 2011, 11:39:58 am
I dunno, I appreciated both Fidelis & Kirek's posts =) I was just caught up at the time with talking with Kain on the spoiler sig thing :D

And let's try this again since it's a new day, especially Aozora (No hard feelings ;) ):

The maintenance isn't until tomorrow. It wasn't supposed to happen last week, month, year, or millenium. Won't even happen today. It'll be tomorrow. =x

The argument about how long the testing -should- take is rather irrelevant if it so happens that someone's own free time dictates they'll be able to get to it whenever -they- feel most appropriate before a deadline.

TL;DR: No real point in rushing what's set in stone, aye? :-X

Let's just wait and see what tomorrow brings, shall we? :)
Title: Re: Question about SG Resetter.
Post by: Kain on January 16, 2011, 12:10:40 pm
Actually the original post was to ask if the resetter will reset hatred too, but alright.
Title: Re: Question about SG Resetter.
Post by: Kibou on January 16, 2011, 12:23:06 pm
Yeah, I don't really know what brought about how it turned into people questioning how complex such coding would make for 'long'/'late' testing, but it was probably turned into that without realizing about the maintenance, so I'm just trying to keep that in our perspective. 8)
Title: Re: Question about SG Resetter.
Post by: Angeltide on January 17, 2011, 02:05:23 pm
I'll never understand why people expect a GM to put more time into the server. You realize most of our GMs do this in free time, or rather make free time from their life to work on it. This work is being done, 100% and completely for YOU free of charge or work(on your part). This means it gets done when they want to put it in. People have such a hard time waiting for something that tbh we're lucky to get.
Title: Re: Question about SG Resetter.
Post by: balam on January 17, 2011, 03:05:43 pm
yeah totally free  ::)
Title: Re: Question about SG Resetter.
Post by: -CMI- on January 17, 2011, 03:27:50 pm
I'll never understand why people expect a GM to put more time into the server. You realize most of our GMs do this in free time, or rather make free time from their life to work on it. This work is being done, 100% and completely for YOU free of charge or work(on your part). This means it gets done when they want to put it in. People have such a hard time waiting for something that tbh we're lucky to get.

So you basically mean, we shouldn't whining even GM doesn't even update this server for a years? Let just wait this server to dead then.
You know, if GM just care less with this server, there is no point for player to play. Don't forget, some people also donate their real life money to make sure this server is alive. We don't expect GM to spend their time 24/7 just to update the server but at least, GM need to make sure that this server is alive (constant update). I always expect we could get more constant update after our server transfer to Aethena since i heard Aethena coding is pretty much simple compare to Aegis. It shouldn't be too hard to implement something new (i think  :(). Simple coding but useful and fun for player. We surely got some major update but our progress is still slow

I remembered Talis saying somewhere that he aim to make our server as top low rate pirate server. To achieve that, this server really need more momentum.
I'm grateful for what GM have done but i guess, giving some criticism shouldn't hurt if everyone can take this in positive way
Title: Re: Question about SG Resetter.
Post by: Fidelis on January 17, 2011, 04:14:36 pm
I always expect we could get more constant update after our server transfer to Aethena since i heard Aethena coding is pretty much simple compare to Aegis. It shouldn't be too hard to implement something new (i think  :(). Simple coding but useful and fun for player.
Well, there are two different kinds of coding: script coding, like NPCs, items, and stuff. Of course, there are more possibilities on eAthena, but Aegis scripting wasn't so bad either, you could also do several stuff and events; and source coding, absolutely not possible on Aegis, since there is no source code, but it's possible on eAthena, but not that easy and simple, if you ever tried looking at thousands of lines of code, which you've never seen before and which is poorly commented with only very few references (the eAthena wiki just deals with the basic stuff, more or less how to set up a server, and that's it), written by a (most likely) young and non-official community, you probably know what I'm talking about.
You could - however - go to the eAthena forums and look for code snippets and packages there that you can add to your server, like the 3rd class stuff, or Poring ball, or w/e. Depends on if you want your server to be COMPLETELY original, i.e. code everything yourself, or if you're OK with adding code written by someone else which is most likely used by a lot of other servers.

I remembered Talis saying somewhere that he aim to make our server as top low rate pirate server.
I don't know if that was intentional (pirate <-> private), but good one! :D
Title: Re: Question about SG Resetter.
Post by: Angeltide on January 17, 2011, 04:30:39 pm
I'll never understand why people expect a GM to put more time into the server. You realize most of our GMs do this in free time, or rather make free time from their life to work on it. This work is being done, 100% and completely for YOU free of charge or work(on your part). This means it gets done when they want to put it in. People have such a hard time waiting for something that tbh we're lucky to get.

So you basically mean, we shouldn't whining even GM doesn't even update this server for a years? Let just wait this server to dead then.
You know, if GM just care less with this server, there is no point for player to play. Don't forget, some people also donate their real life money to make sure this server is alive. We don't expect GM to spend their time 24/7 just to update the server but at least, GM need to make sure that this server is alive (constant update). I always expect we could get more constant update after our server transfer to Aethena since i heard Aethena coding is pretty much simple compare to Aegis. It shouldn't be too hard to implement something new (i think  :(). Simple coding but useful and fun for player. We surely got some major update but our progress is still slow

I remembered Talis saying somewhere that he aim to make our server as top low rate pirate server. To achieve that, this server really need more momentum.
I'm grateful for what GM have done but i guess, giving some criticism shouldn't hurt if everyone can take this in positive way

I'm simply saying, hey look we just got new world, and 2 NEW SQIs put in. The server can live for a day or two without the new NPC, and bitching is no way to get what you want. I've ran a server once before and I'll tell you it really isnt as easy as you think. Changing that one NPC can effect a totally different topic that makes no sense.

yeah totally free  ::)
Unless I missed the memo, I was never forced into donating, and I know a few good people who came up in this RO without donating a cent.
Title: Re: Question about SG Resetter.
Post by: DeePee on January 17, 2011, 05:02:19 pm
Uhm, if you ran a server before you should know New World is a default, existing eA update that really needs no work, haha.

And no, a NPC that shows some text, checks some items and executes a command really doesn't affect other things as long as you made no typos which can be fixed in 1 minute testing.
Title: Re: Question about SG Resetter.
Post by: Angeltide on January 17, 2011, 07:00:34 pm
My personal server was well before New World was out, I'm talking atleast 6+ years ago. That in mind the actual coding hasnt changed a huge amount I'm sure. While New World would just be a simple update to some new trunk verison, its a update none the less the GMs did for this server.

Again, I see all these people complaining because they aren't getting their toys right away. You dont run the server, you choose to play here of your own free will, and you will sit and wait for updates. If thats a issue try starting your own server and see how far you get.



Title: Re: Question about SG Resetter.
Post by: -CMI- on January 17, 2011, 09:28:50 pm
I remembered Talis saying somewhere that he aim to make our server as top low rate pirate server.
I don't know if that was intentional (pirate <-> private), but good one! :D
[/quote]

typo ;< I basically mean private lol



My personal server was well before New World was out, I'm talking atleast 6+ years ago. That in mind the actual coding hasnt changed a huge amount I'm sure. While New World would just be a simple update to some new trunk verison, its a update none the less the GMs did for this server.

Again, I see all these people complaining because they aren't getting their toys right away. You dont run the server, you choose to play here of your own free will, and you will sit and wait for updates. If thats a issue try starting your own server and see how far you get.





If you stick that kind of mentality, this server wouldn't going no where. We are not asking too much. Many player have try another Aethena server too (to see how it goes) and if some server can get update constantly, i don't see why we can't. We're pretty lucky because this server start with a lot of player and until now, we still got many veteran player that stick with the server. The most strength that we had is we have number (compare to other private server) but it always good if that number can be increase
Title: Re: Question about SG Resetter.
Post by: DeePee on January 18, 2011, 02:25:16 am
My personal server was well before New World was out, I'm talking atleast 6+ years ago. That in mind the actual coding hasnt changed a huge amount I'm sure. While New World would just be a simple update to some new trunk verison, its a update none the less the GMs did for this server.

Again, I see all these people complaining because they aren't getting their toys right away. You dont run the server, you choose to play here of your own free will, and you will sit and wait for updates. If thats a issue try starting your own server and see how far you get.

Almost 4 years by now. That far ;)

Anyway, I don't really care what this server gets. But it just looks as if they don't take their players very seriously when taking weeks to make an NPC that shouldn't take more than an hour to make and still tell them it's almost done, testing has to be done which can be done within a few minutes, etc. And that's a pity, seeing the declining amount of players here. Saying that the NPC could break other things or cause bugs that would implode the universe is just silly. I understand that the GMs are not very experienced with eA scripting yet, but after scripting a couple of quests and bigger events, you should be more than experienced enough to make something like this with ease.
Plus, it's not really only the SG resetter, but a lot of things. Why take so extremely long to implement two new towns with fields when they're all ready to be plugged in by default?

And it's pretty much like cmi87 said, the only reason aRO still has this amount of players is because the server had thousands of players when it was still Anima. Any other server just starting off and performing like this wouldn't last much longer than a few months.
Title: Re: Question about SG Resetter.
Post by: Fidelis on January 18, 2011, 07:36:34 am
Saying that the NPC could break other things or cause bugs that would implode the universe is just silly.
Oh man, I was just joking around a bit, don't take everything so seriously!

It needs more ponies and rainbows =(
Naah, ponies and rainbows are too nice. Maybe ponies vomitting rainbows?

Well anyway, those vets who already play here for more than 10 years* are partly at fault, too. "Never change a running system," a lot of vets don't stay because of events or new maps or whatever. They stay because they already have high end gear and they mostly do the same stuff they already did 10 years* ago. And several newbies don't like to join a server that is only full of vets. So either kick out the vets, and HOPE that new players will join, or just let the things be as they are, and a good amount of vets will say, but only few newbies will join. Trying to balance out stuff NOW without upsetting the vets or newbies too much is nearly impossible.
Maybe that's just my impression.



* Obviously, a joke, since aRO didn't exist back in 2001.
Title: Re: Question about SG Resetter.
Post by: DeePee on January 18, 2011, 07:41:42 am
Oh man, I was just joking around a bit, don't take everything so seriously!

I know, haha. As was I. But it doesn't break anything, you know that :p
Title: Re: Question about SG Resetter.
Post by: Fidelis on January 18, 2011, 07:46:48 am
I know, haha. As was I. But it doesn't break anything, you know that :p

I know. :( One @-command, a few lines of simple code and an if statement should be pretty fail proof. But I was just generalizing! Maybe the next Easter event will make the server explode and the oil spill..... YOU NEVER KNOW!
Title: Re: Question about SG Resetter.
Post by: DeePee on January 18, 2011, 07:51:26 am
Then stop hiding those damn easter eggs in the server racks, that's what you get >: