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Print Page - Custom Card Size Mod?

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The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: Myew Gelato on January 07, 2011, 01:22:30 pm

Title: Custom Card Size Mod?
Post by: Myew Gelato on January 07, 2011, 01:22:30 pm
I once heard about a custom graphic or size mod which makes cards dropped on the ground bigger, and therefore easier to see under large piles of loot or behind bushes/scenery. I have been unable to find any information about it on the interwebs. So, I have a few questions -

1: Is it illegal to use? (such as a hex edit)
2: If not, where can I get it?
3: Does it interfere at all with picking up the cards? IE: 'You cannot pick up the item' due to it being on a cell farther than the graphic edge.
Title: Re: Custom Card Size Mod?
Post by: Najara on January 07, 2011, 01:44:18 pm
Should be allowed. Plenty of players have made .grf modifications (such as the different kinds of valk helm versions, etc)
Also, you're changing it's sprite, so any card including the ones that give the 'You cannot pick up the item' message should have that sprite. (If that's what you meant? @_@)

I'll put up a link for you later unless a GM disagrees with this feature being allowed.
Title: Re: Custom Card Size Mod?
Post by: Myew Gelato on January 07, 2011, 01:49:40 pm
I'm not so sure if it's a custom sprite or a change in the scaling of the sprite. I have no clue what you meant by the second line. /hmm
I'll try to explain it better. Let's say you're position lagged, and you go to pick up an item that appears to be in the cell next to you. You will get the message 'You cannot get the item.' because you're not actually next to it, even though you appear to be. Let's say the mod scales the size of dropped card icons to 500%. It's now appears to be as big as 4 cells, even though the actual item is in a single cell. If you try to pick it up from one of the 3 cells that the item isn't in, will it not allow you to pick it up? Sorry, confusing I know. ._.
Title: Re: Custom Card Size Mod?
Post by: Najara on January 07, 2011, 02:02:45 pm
I'm not so sure if it's a custom sprite or a change in the scaling of the sprite.

It's impossible to decrease/increase the size of an item without using a sprite modification tool.
Altough (as I've seen on some other servers) there are some spriters that have done this, but since it's an item that is 'made' by the community and not by Gravity it's self; it'll still be considered as custom sprite, even if they only increased the size.

Quote
I have no clue what you meant by the second line. /hmm

It was directed at question #3, lol. But I guess I misunderstood, my bad.
Title: Re: Custom Card Size Mod?
Post by: Auurium on January 07, 2011, 02:05:46 pm
1. Changing the GRFs to have an unfair advantage over other players IS illegal (or should be). Spriters like me don't affect the gameplay by customizing some stuff (ex. LH3 Phantom Falcon). But changing sizes of certain sprites to make it easier for you CAN be considered illegal, and are some things that I don't touch at all.

2. To make custom sprites at least you require 3 programs.

3. No, your chara will most likely go to the cell where it dropped, it takes 1 real cell regardless of size. That's what I think tho.
Title: Re: Custom Card Size Mod?
Post by: Fidelis on January 07, 2011, 02:44:15 pm
1. Changing the GRFs to have an unfair advantage over other players IS illegal (or should be).
That's what I also thought all the time. It's a kinda unwritten rule, since ... well, let's be honest, it's pretty hard to detect (unless the offender posts screenshots of himself doing it), since it's purely a client modification, and cannot be checked with any server side methods. The only effective counter-measure would be to encrypt the GRFs, and modify the client to only read those encrypted files, although that'll kill off pretty much any of the non-official spriters.
Well, I don't think it's THAT much of an advantage, since how often do you have to fight for cards, unless you compete against another team for an MVP... still, it's unfair, and thus, should not be approved.

2. To make custom sprites at least you require 3 programs.
Well, for the simple task of creating a drop icon that's bigger than the normal one, you'll just need one tool to open those files, a website reference for the name, and MS Paint, i.e. it'll take 5 minutes. I did it in 4. (http://i.min.us/ibDSSe.png)

3. No, your chara will most likely go to the cell where it dropped, it takes 1 real cell regardless of size. That's what I think tho.
That's what happens. You'll be able to click on a larger icon from afar, but either way, your char will walk to the one cell it was dropped to and pick it up there. Well, and if you can't pick up the drop because you KSed and did not get the right to loot first, you'll get the error message as usual.
Title: Re: Custom Card Size Mod?
Post by: Myew Gelato on January 07, 2011, 02:46:50 pm
I didn't think it was an unfair advantage over other players, just to help you see rare items under piles of loot covered in sanctuary and magnus and terrain. o.o; I have no intention of using it to steal loot. Heck, I'm usually the one dead on the floor when people are grabbing at my mvp kill. ;A;
Title: Re: Custom Card Size Mod?
Post by: Fidelis on January 07, 2011, 02:55:48 pm
Well, not only that you can see it more easily, you can also click on it more easily. Let's say, there's an area covered with lots of jellopies and sticky mucus, and in the middle, there's 1 rare card, take two players, one with the modification, the other one without it. Who would be the one to loot the card? Clearly the one with the modification, since the other one probably could not even see the card, thus, he couldn't even click on it.
That's what you would consider as unfair, although you're right, it's probably only relevant in cases of loot stealing, since loot dropped from a monster that you killed is your loot, and if you pick up everything, and drop the worthless items afterwards, it's the same as if you only have to click on the card, except for maybe a time difference of 5-7 seconds.

Then again, look at other online games such as WoW or Runes of Magic, those have legal add-ons to make you see monster HP and other neat stuff which definitely gives you an advantage over players who do not use such add-ons. I dunno. *shrug*
Title: Re: Custom Card Size Mod?
Post by: Auurium on January 07, 2011, 03:11:52 pm

2. To make custom sprites at least you require 3 programs.
Well, for the simple task of creating a drop icon that's bigger than the normal one, you'll just need one tool to open those files, a website reference for the name, and MS Paint, i.e. it'll take 5 minutes. I did it in 4. (http://i.min.us/ibDSSe.png)

Well Fidelis, I did a whole spritesheet of a weapon once, it took me 3 programs Q>Q, Photoshop, a converter/sprite and other shit.

U TROLL U DID IT IN 4 QQ. (lol)
Oh well, Thanks for the clarification in point 1 and 3.

@last post: Kinda reminds me of an add-on on official servers too, but the situation is so strange that you can get banned or not just for using it, depends of the GM you're talking to, lol. But thats their issue...or something like that. <.<

Off topic: What was the game name of your avatar?
Title: Re: Custom Card Size Mod?
Post by: Fidelis on January 07, 2011, 03:30:40 pm
Well, for the simple task of creating a drop icon that's bigger than the normal one, you'll just need one tool to open those files, a website reference for the name, and MS Paint, i.e. it'll take 5 minutes. I did it in 4. (http://i.min.us/ibDSSe.png)

Well Fidelis, I did a whole spritesheet of a weapon once, it took me 3 programs Q>Q, Photoshop, a converter/sprite and other shit.

U TROLL U DID IT IN 4 QQ. (lol)
Well, I just took the next best sprite I saw (Valkyrie Helm), exported it to BMP, enlarged it to 1000% its original size, put it back into the sprite file, and replaced the jellopy sprite. Muahahaha! SUPER GIGANTIC VALK HELM DROPS EVERYWHERE!!

Off topic: What was the game name of your avatar?
It's Cave Story!
Title: Re: Custom Card Size Mod?
Post by: Auurium on January 07, 2011, 03:32:44 pm
Well, for the simple task of creating a drop icon that's bigger than the normal one, you'll just need one tool to open those files, a website reference for the name, and MS Paint, i.e. it'll take 5 minutes. I did it in 4. (http://i.min.us/ibDSSe.png)

Well Fidelis, I did a whole spritesheet of a weapon once, it took me 3 programs Q>Q, Photoshop, a converter/sprite and other shit.

U TROLL U DID IT IN 4 QQ. (lol)
Well, I just took the next best sprite I saw (Valkyrie Helm), exported it to BMP, enlarged it to 1000% its original size, put it back into the sprite file, and replaced the jellopy sprite. Muahahaha! SUPER GIGANTIC VALK HELM DROPS EVERYWHERE!!

Off topic: What was the game name of your avatar?
It's Cave Story!

Lol.
Oh yay thanks! *goes to play it on my free time now ithat I remembered*
Title: Re: Custom Card Size Mod?
Post by: Myew Gelato on January 07, 2011, 03:40:01 pm
Curly Brace~ /rice
Title: Re: Custom Card Size Mod?
Post by: Brainfog on January 07, 2011, 03:46:32 pm
i chose not to save you curly brace! imma so sorryy!!
Title: Re: Custom Card Size Mod?
Post by: Myew Gelato on January 07, 2011, 05:05:43 pm
So, I've been poking around in the .grf's a bit with GRF Tool and Gryff... and I realize that all of the files are in korean, whereas the sprite bible on RMS is in... ascii?
So you need a converter or something... I have some 'gayconv' I downloaded years ago but that seems to only go one way... *somewhat lost*
Trying to understand how files go from the pack to paint and back. I don't have any fancy sprite programs.
A friend once got the hearts out of Fortune's Kiss for me and turned them into aura floaties, I wanna customize stuff too. >:
I'd like to see a phantom falcon~
The one who leaves Curly Brace will receive a beating.
Title: Re: Custom Card Size Mod?
Post by: Auurium on January 07, 2011, 05:09:34 pm
So, I've been poking around in the .grf's a bit with GRF Tool and Gryff... and I realize that all of the files are in korean, whereas the sprite bible on RMS is in... ascii?
So you need a converter or something... I have some 'gayconv' I downloaded years ago but that seems to only go one way... *somewhat lost*
Trying to understand how files go from the pack to paint and back. I don't have any fancy sprite programs.
A friend once got the hearts out of Fortune's Kiss for me and turned them into aura floaties, I wanna customize stuff too. >:
I'd like to see a phantom falcon~
The one who leaves Curly Brace will receive a beating.

Well in my old comp I couldn't download the Windows file for oriental idioms, so I had to read like...square language all the way.
What you can do is extract the WHOLE GRF and put it on your comp as a normal folder to have the OS's search engine working on it to get the files asap, lol.

You can download my phantom falcon GRF somewhere. D:
I'm not sure if I should be posting this.
<.< >.>
Title: Re: Custom Card Size Mod?
Post by: Myew Gelato on January 07, 2011, 05:15:43 pm
I can already search through the files without having to extract them, even though I could easily, just they're in korean? /hmm So I don't know what's what..? or have any way to edit it.
Title: Re: Custom Card Size Mod?
Post by: Auurium on January 07, 2011, 05:18:06 pm
I can already search through the files without having to extract them, even though I could easily, just they're in korean? /hmm So I don't know what's what..? or have any way to edit it.

Aahh I was just using Gryff, and that thing doesn't have a search fuction..so yeah. I hate GRF tool sometimes. <_<
Title: Re: Custom Card Size Mod?
Post by: Fidelis on January 07, 2011, 05:48:07 pm
I usually extract the whole GRF (or sometimes only the sprite subfolder) to dig through the ASCII names. Is there a GRF reader that displays the file names as ASCII instead of Korean?

The one who leaves Curly Brace will receive a beating.
This x1000. What's the point of the game if you let Curly Brace die!? Brainfog, you bitch!
Title: Re: Custom Card Size Mod?
Post by: Najara on January 07, 2011, 05:56:43 pm
You need Unbollox to translate it.
Title: Re: Custom Card Size Mod?
Post by: Shynobi on January 07, 2011, 06:55:14 pm
1: Is it illegal to use? (such as a hex edit)

i remember asking a guildie if it was allowed and he said a gm said it was, dont know if it still is.

2: If not, where can I get it?

http://www.ratemyserver.net/forum/index.php?topic=8835.0

3: Does it interfere at all with picking up the cards? IE: 'You cannot pick up the item' due to it being on a cell farther than the graphic edge.

i dont think it interferes with picking up a card at all. i'm using it right now and i can pick up the card from any side. \o.o/



Title: Re: Custom Card Size Mod?
Post by: Teggit on January 07, 2011, 07:02:40 pm
Pretty sure little things like item drop sprites aren't worthy of a punishment, though I think it should be clearer in the rules.

*modified my cap drop sprite to make farming magni's in abyss easier (nobanplz;-;)*
Title: Re: Custom Card Size Mod?
Post by: kurip on January 07, 2011, 07:15:27 pm
when i was farming for one hellpoodle card i did one similar for me.
instead of making the card huge, it adds something that lets me see the card in the middle of a pile of loot

(http://img684.imageshack.us/img684/1835/screenanimusro201.jpg)

still have to click in the tiny cell, where the shadow is, to pick up the card. It only allows me to see it better

nvm found
http://www.mediafire.com/?6q5u48x2433eaqv
Title: Re: Custom Card Size Mod?
Post by: Myew Gelato on January 07, 2011, 07:17:44 pm
After a bit of curiosity and exploration after my last post, I found I already had everything I needed to control the world at my fingertips. ^-^
As of this moment, Rune Midgard is now known as Myew Neko Sekkai. The coming Ragnarok is Catnarok (http://lolmart.com/product/lolmart-shirts-catnarok-longcat-vs-tacgnol/). Lastly, Brainfog is now Balrog.
Brb, working on batch converter to turn all Rune-Midgardians into felines.
(http://icanhascheezburger.files.wordpress.com/2008/04/funny-pictures-kitten-monitor-evil-plan.jpg)
Title: Re: Custom Card Size Mod?
Post by: Linmakana on January 07, 2011, 07:22:46 pm
http://www.animusro.com/forums/index.php/topic,98974.0.html

I've had some experience with GRF modifying.
Title: Re: Custom Card Size Mod?
Post by: Fidelis on January 07, 2011, 07:54:12 pm
All of your modifications can't compete against my 1000% Super Valk Helm jellopies!!!

Also, Linmakana, I press button, but no peco. Why?
Title: Re: Custom Card Size Mod?
Post by: Auurium on January 07, 2011, 08:25:09 pm
All of your modifications can't compete against my 1000% Super Valk Helm jellopies!!!

Also, Linmakana, I press button, but no peco. Why?

Was a trap!
Title: Re: Custom Card Size Mod?
Post by: Linmakana on January 08, 2011, 10:37:16 pm
All of your modifications can't compete against my 1000% Super Valk Helm jellopies!!!

Also, Linmakana, I press button, but no peco. Why?
(http://img816.imageshack.us/img816/7230/fidelisyunoenablepecosc.jpg)
Title: Re: Custom Card Size Mod?
Post by: Auurium on January 08, 2011, 10:49:21 pm
All of your modifications can't compete against my 1000% Super Valk Helm jellopies!!!

Also, Linmakana, I press button, but no peco. Why?
(http://img816.imageshack.us/img816/7230/fidelisyunoenablepecosc.jpg)

I lost
Oh wait-
Wrong thread.
Title: Re: Custom Card Size Mod?
Post by: Muranodo on January 08, 2011, 11:13:42 pm
when i was farming for one hellpoodle card i did one similar for me.
instead of making the card huge, it adds something that lets me see the card in the middle of a pile of loot

still have to click in the tiny cell, where the shadow is, to pick up the card. It only allows me to see it better

nvm found
http://www.mediafire.com/?6q5u48x2433eaqv

That's pretty cool, kurip.

Where would I stick the card.grf?
Title: Re: Custom Card Size Mod?
Post by: Myew Gelato on January 09, 2011, 12:33:17 am
You'd have to place it into your main folder and add the .grf to the data.ini.. but I'll try and make it easier. *extracts the files and puts them into a zip* Now just unzip this into your main folder and you won't have to mess with .grf's, they'll go into the data folder which overrides .grf.
http://www.mediafire.com/?le4rawaiiqplsbq
Title: Re: Custom Card Size Mod?
Post by: Muranodo on January 09, 2011, 12:50:12 am
You'd have to place it into your main folder and add the .grf to the data.ini.. but I'll try and make it easier. *extracts the files and puts them into a zip* Now just unzip this into your main folder and you won't have to mess with .grf's, they'll go into the data folder which overrides .grf.
http://www.mediafire.com/?le4rawaiiqplsbq

Well, I extracted it, and the data folder merged with the current one.  However, it's not working :x
Title: Re: Custom Card Size Mod?
Post by: Linmakana on January 09, 2011, 12:50:50 am
You'd have to place it into your main folder and add the .grf to the data.ini.. but I'll try and make it easier. *extracts the files and puts them into a zip* Now just unzip this into your main folder and you won't have to mess with .grf's, they'll go into the data folder which overrides .grf.
http://www.mediafire.com/?le4rawaiiqplsbq
Didn't work. Your folder names are not in the correct Unicode format.
For example, the "maps" folder inside the "texture" folder inside the "data" folder has a name of: À¯ÀúÀÎÅÍÆäÀ̽º when extracted.

(http://img844.imageshack.us/img844/9622/screenanimusro002.png)
Title: Re: Custom Card Size Mod?
Post by: Najara on January 09, 2011, 12:53:07 am
You need Unbollox to translate it.

.....*Edit* Lol wait, you did translate it, however something went wrong. It's not in ASCII nor Korean. You might have translated it twice which caused this.
Title: Re: Custom Card Size Mod?
Post by: exDragon on January 09, 2011, 01:03:35 am
You'd have to place it into your main folder and add the .grf to the data.ini.. but I'll try and make it easier. *extracts the files and puts them into a zip* Now just unzip this into your main folder and you won't have to mess with .grf's, they'll go into the data folder which overrides .grf.
http://www.mediafire.com/?le4rawaiiqplsbq

The site tries to place something on your computer.
Title: Re: Custom Card Size Mod?
Post by: Myew Gelato on January 09, 2011, 01:18:24 am
I've never uploaded any type of files before, so I just used the same site kurip used. I have firefox and adblock and recieved no such popups. I used GRF tool to extract the files into ascii? It worked for when I messed with some other sprites... .-.
Title: Re: Custom Card Size Mod?
Post by: Najara on January 09, 2011, 01:36:34 am
I've never uploaded any type of files before, so I just used the same site kurip used. I have firefox and adblock and recieved no such popups. I used GRF tool to extract the files into ascii? It worked for when I messed with some other sprites... .-.

Happened to me as well a few times, it must be some strange bug in the program, but yeah, re-doing it will most likely fix it.

If you can't figure it out; pack the korean version of the drop sprite it in a rar and put a link for it, I guess I (or someone else) can translate it without running into this problem.
Title: Re: Custom Card Size Mod?
Post by: Myew Gelato on January 09, 2011, 02:00:12 am
I tested it right before zipping and uploading. You should only have to unzip it in then respawn/change map? http://www.megaupload.com/?d=0IMWLN52

(http://img600.imageshack.us/img600/734/animus2011010901565165.png)
Title: Re: Custom Card Size Mod?
Post by: Shynobi on January 09, 2011, 02:03:38 am
\o.o/
(http://i208.photobucket.com/albums/bb167/sketchonexx/sketches/screenAnimusRO039.jpg)
Title: Re: Custom Card Size Mod?
Post by: Najara on January 09, 2011, 02:51:29 am
I tested it right before zipping and uploading. You should only have to unzip it in then respawn/change map? http://www.megaupload.com/?d=0IMWLN52

Weird. Same problem.

Well I guess I could do it myself. Just hoped I wouldn't have to dig in the official files. ;<
Unless Shyno would be so kind to help you.
Title: Re: Custom Card Size Mod?
Post by: *-*Gato*-* on January 09, 2011, 03:10:45 am
still no answer to weather or not this is legal. if it is. i so want to do this!
Title: Re: Custom Card Size Mod?
Post by: Myew Gelato on January 09, 2011, 03:21:29 am
I got the large high def one as well, both are working for me... maybe the problem with the uploaded files is the .zip? Could use .rar or .7z...
Title: Re: Custom Card Size Mod?
Post by: Najara on January 09, 2011, 03:36:17 am
I got the large high def one as well, both are working for me... maybe the problem with the uploaded files is the .zip? Could use .rar or .7z...

Hmm who knows, give it a shot? o:
Title: Re: Custom Card Size Mod?
Post by: Ambre on January 09, 2011, 03:51:30 am
still no answer to weather or not this is legal. if it is. i so want to do this!
It's not illegal. Just not liked.
1. Changing the GRFs to have an unfair advantage over other players IS illegal (or should be).
That's what I also thought all the time. It's a kinda unwritten rule, since ... well, let's be honest, it's pretty hard to detect (unless the offender posts screenshots of himself doing it), since it's purely a client modification, and cannot be checked with any server side methods. The only effective counter-measure would be to encrypt the GRFs, and modify the client to only read those encrypted files, although that'll kill off pretty much any of the non-official spriters.
Well, I don't think it's THAT much of an advantage, since how often do you have to fight for cards, unless you compete against another team for an MVP... still, it's unfair, and thus, should not be approved.


Title: Re: Custom Card Size Mod?
Post by: Fidelis on January 09, 2011, 10:07:50 am
http://img816.imageshack.us/img816/7230/fidelisyunoenablepecosc.jpg
(http://i.min.us/idAYYi.png)


still no answer to weather or not this is legal. if it is. i so want to do this!
It's not illegal. Just not liked.
1. Changing the GRFs to have an unfair advantage over other players IS illegal (or should be).
That's what I also thought all the time. It's a kinda unwritten rule, since ... well, let's be honest, it's pretty hard to detect (unless the offender posts screenshots of himself doing it), since it's purely a client modification, and cannot be checked with any server side methods. The only effective counter-measure would be to encrypt the GRFs, and modify the client to only read those encrypted files, although that'll kill off pretty much any of the non-official spriters.
Well, I don't think it's THAT much of an advantage, since how often do you have to fight for cards, unless you compete against another team for an MVP... still, it's unfair, and thus, should not be approved.
Well, that's what I THINK, keep in mind that I am not a GM anymore, so if the current GMs don't want it, it may as well be illegal and punishable. BUT, as I said, it's not really detectable, so ... even if it's illegal or not, players can use it without getting caught.

Btw, when I was a GM, it was like this: modifying your GRF was okay, AS LONG AS YOU DO NOT CHANGE THE SIZE OF CERTAIN MONSTER OR ITEM SPRITES TO CLICK THEM EASIER. I.e. it was/is illegal, however, you might want to consult a GM/Talis for a definite response. Then again, that's one of the topics that you could discuss for hours/days, and in the end, it doesn't really make a difference if it's allowed or not, since the advantage isn't super huge. Even if it was allowed now, I, personally, wouldn't use it, since I don't see how it'd really help. I'd pick up all of my loot either way.
Title: Re: Custom Card Size Mod?
Post by: Myew Gelato on January 09, 2011, 11:10:39 am
The only reason I was concerned in the first place is because I'm paranoid about losing something I've spent hours and hours hunting, and like to take every precaution to ensure that I won't miss anything. In New World, you've got water and thickets everywhere that cover loot and I spent a good deal of my time hunting triple checking anything around them so that I don't miss sprint stuff. Lately I've been dealing with this:

(http://img132.imageshack.us/img132/9706/animus2011010819241187.th.png) (http://img132.imageshack.us/i/animus2011010819241187.png/)

Evil Land really needs to go away when they're dead. The bushes need to burn. :(

Here's a .7z of the card pointer sprite, that I just overwrote my own data folder with and tested before uploading. Megaupload couldn't verify .7z's.
http://www.mediafire.com/?98v2um1119mo04n

Title: Re: Custom Card Size Mod?
Post by: Najara on January 09, 2011, 12:38:06 pm
Here's a .7z of the card pointer sprite, that I just overwrote my own data folder with and tested before uploading. Megaupload couldn't verify .7z's.
http://www.mediafire.com/?98v2um1119mo04n

Aight this one looks good and it's already in ASCII symbols, so no need to translate it anymore.
Others should be able to see it upon putting this in their RO folder. <:
Title: Re: Custom Card Size Mod?
Post by: Muranodo on January 09, 2011, 01:01:00 pm
Here's a .7z of the card pointer sprite, that I just overwrote my own data folder with and tested before uploading. Megaupload couldn't verify .7z's.
http://www.mediafire.com/?98v2um1119mo04n

Aight this one looks good and it's already in ASCII symbols, so no need to translate it anymore.
Others should be able to see it upon putting this in their RO folder. <:

Yup, it works.
Title: Re: Custom Card Size Mod?
Post by: DreamerP on January 09, 2011, 09:54:31 pm
I was wondering if I could edit my client, for example...

*Mods*


I personally would not suggest editing it in that way. One of the ways they mentioned to get it to work relies on the data folder, and the other may cause your client to not work at all. Editing your client to show maps in WOE, in my opinion would be against the rules.

since they were gonna show up in my fraps, i sent a ticket, woe and dungeon map mods are legal. i'll redo all the stuff in the first post later, but if anyone wants it:

*Mod*


Quote from: Schrodinger
For the time, the mod is allowed, since we can't really police what a player does with their .grf, but like with any grf modification, we don't endorse it, and wouldn't recommend it, as any changes to the grf have potential to screw with something vital.

*Mods* were where the links were but I don't want to show the links ~_^

Title: Re: Custom Card Size Mod?
Post by: kurip on January 09, 2011, 09:59:45 pm
uhh, for my link earlier

you just need to stamp that on the same location as your data.ini. Open data.ini with notepad and edit it for.

Code: [Select]
[data]
0=card.grf
1=abdata.grf
2=rdata.grf
3=sdata.grf

Dont mess with the data folder
Title: Re: Custom Card Size Mod?
Post by: Myew Gelato on January 09, 2011, 10:41:49 pm
I've always used the data folder myself without problems aside from when it was disabled. After they disabled it I wasn't able to get the mods to work via data.ini unless I edited the adata/sdata .grf's themselves. :/ Took me months to figure that one out. I find it easier to just plop them in and out of data, change loading screens, edit scream/frost joke and just change maps/teleport rather than having to compile a .grf. The old mods that GMs posted on the forums such as the valk helm and christmas? maps use the data folder, I'm not sure about anything they may currently post.