Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 178

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 183

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 184

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 220

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 223

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 235

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 250

Deprecated: Function create_function() is deprecated in /var/www/html/jellyro.com/archive/forums/Sources/Load.php on line 268
Print Page - Overup def?

Old aRO Forums

The 'Other' Section => AnesisRO Archive => Archive => General Questions => Topic started by: Waylander on September 14, 2010, 09:43:34 pm

Title: Overup def?
Post by: Waylander on September 14, 2010, 09:43:34 pm
I always thought that every + on armor gave .7 def, but someone told me that it gives .65 def per + :P
Which is it?
Title: Re: Overup def?
Post by: 0ur0bur0s on September 14, 2010, 10:39:25 pm
The 0.66(infinity) one.
Title: Re: Overup def?
Post by: Waylander on September 15, 2010, 07:02:42 am
Then why the he'll does everyone say .7?
That just fucks up everything :P
Title: Re: Overup def?
Post by: Teggit on September 15, 2010, 07:10:45 am
of one def point. People just round up because they're using decimals.

Title: Re: Overup def?
Post by: kurip on September 15, 2010, 07:17:35 am
for those who dont know, <0.65 gets rounded up to 0.6 while >0.64 gets rounded up to 0.7

it's basic math for god sake ._."
Title: Re: Overup def?
Post by: SukiChii on September 15, 2010, 07:41:59 am
5-9, like 0.65, would be 0.7.
0-4, like 0.53, would be 0.50.
Title: Re: Overup def?
Post by: Waylander on September 15, 2010, 07:50:54 am
Ok, i'm not stupid and i get that ppl rounded the number.
But it does mess up calculations :P
Title: Re: Overup def?
Post by: Valash_Vrayr on September 15, 2010, 08:11:36 am
I'm not sure this is relevant, but concerning DEF. I think it's broken. -_-; I can't reach anything higher than 99, when in theory I should have 102+ raw DEF. Even swaps aren't registering correctly.

Example: 99 DEF (in window), take Bloody Knight off, it drops to 98 (in window). -_-;

Which makes it very tough to determine if DEF is even continuing to stack beyond what the window registers the DEF to be at. (When as previously mentioned; should be higher.)

Even when I did massive calculation with the theory it was .66% per upgrade, and raw bonus for cards/DEF of item. Results still came out wrong when the stuff was actually worn. Not by much, but maybe a DEF or two (according to the window DEF).

Oh wells, GM input would be appreciated, but \o.o/

Title: Re: Overup def?
Post by: Waylander on September 15, 2010, 08:58:37 am
Maybe the window doesnt show past 99?
Cause I u had 102 and took bk off and went to 98, wouldnt that be right?
Title: Re: Overup def?
Post by: pranetcoolman on September 15, 2010, 12:11:15 pm
I'm not sure this is relevant, but concerning DEF. I think it's broken. -_-; I can't reach anything higher than 99, when in theory I should have 102+ raw DEF. Even swaps aren't registering correctly.

Example: 99 DEF (in window), take Bloody Knight off, it drops to 98 (in window). -_-;

Which makes it very tough to determine if DEF is even continuing to stack beyond what the window registers the DEF to be at. (When as previously mentioned; should be higher.)

Even when I did massive calculation with the theory it was .66% per upgrade, and raw bonus for cards/DEF of item. Results still came out wrong when the stuff was actually worn. Not by much, but maybe a DEF or two (according to the window DEF).

Oh wells, GM input would be appreciated, but \o.o/


w-o-w
Title: Re: Overup def?
Post by: Schrodinger on September 15, 2010, 01:18:24 pm
I think 99 is the max, I'd have to go look, I know that if I overup all my gear on a GM char to 10, it actually resets my defense.  (In other words, it says I have about 50 def, and removing gear drops it to 0, and then BACK up to 99).  After a certain point, your defense counter will go back to 0.
Title: Re: Overup def?
Post by: Valash_Vrayr on September 15, 2010, 05:13:33 pm
Hmm, I see. Since I reached it, I suppose the next thing to do is get enough to where I don't need BK/LoD anymore. O_o;

Maybe the window doesnt show past 99?
Cause I u had 102 and took bk off and went to 98, wouldnt that be right?

Yeah, but what I mean is; does the reduction keep keep continuing? Does the DEF keep making a difference?

GM answers that by saying no, but he doesn't seem to be positive either.
Title: Re: Overup def?
Post by: Waylander on September 16, 2010, 10:45:04 am
I remember reading somewhere that monsters will always hit at least 1% dmg on you.
Not 100% sure bout that, but it's wat I've been going by :P
Title: Re: Overup def?
Post by: Schrodinger on September 16, 2010, 02:04:29 pm
I think it does keep counting, but I don't really go and wander around in mob infested areas on my GM char while wearing all overupped gear, so I can't say I've ever tested it.
Title: Re: Overup def?
Post by: Waylander on September 16, 2010, 02:28:00 pm
can u get 100def and test it quickly?
Just summon a random aggressive monster and see how much dmg u take :P
Title: Re: Overup def?
Post by: Valash_Vrayr on September 18, 2010, 09:55:57 am
That wouldn't do it. Would be ideal to test two distinctively different DEF breakpoints. Such as 100, and 120. Atroce would probably be a good test dummy actually.
Title: Re: Overup def?
Post by: Waylander on September 18, 2010, 10:12:28 am
That wouldn't do it. Would be ideal to test two distinctively different DEF breakpoints. Such as 100, and 120. Atroce would probably be a good test dummy actually.

If you have 100 def, you would either be taking no dmg, or 1% depending on if monsters will always do at least 1% dmg.
And it is impossible by what I've seen to even get 120def. A fully geared pally with all +10 gears can barely make 100def. And, even if you could get 120, it would be useless, because you will already be taking 0-1% dmg.
Title: Re: Overup def?
Post by: Valash_Vrayr on September 18, 2010, 12:00:22 pm
Quote
A fully geared pally with all +10 gears can barely make 100def. And, even if you could get 120, it would be useless, because you will already be taking 0-1% dmg.

That isn't exactly true. I'm using quite a bit of +7's and such, and manage 102 DEF. If I had all +10 gear, I probably wouldn't have 120, lol.. but I dunno.. maybe 112~15'ish.

Also for not getting hit at all. That also isn't true. DEF doesn't block skills too much, if at all. It can water down the damage significantly for sure, but usually never entirely. DG is a good example of that. It's also more than 1%, Valkyries are proof enough. Keep in mind as well that the more on you, the more your total DEF is falling too. So having more is still always a good thing. (Just highly unlikely to obtain the gears to keep doing so after a certain point, due to too much difficulty/money)

With your mindset though, I could simply walk up to an MVP and never get hit with a Physical Melee Attack, due to having a lot of DEF. Not going to happen my friend. :<
Title: Re: Overup def?
Post by: Waylander on September 18, 2010, 12:58:00 pm
Quote
A fully geared pally with all +10 gears can barely make 100def. And, even if you could get 120, it would be useless, because you will already be taking 0-1% dmg.

That isn't exactly true. I'm using quite a bit of +7's and such, and manage 102 DEF. If I had all +10 gear, I probably wouldn't have 120, lol.. but I dunno.. maybe 112~15'ish.

Also for not getting hit at all. That also isn't true. DEF doesn't block skills too much, if at all. It can water down the damage significantly for sure, but usually never entirely. DG is a good example of that. It's also more than 1%, Valkyries are proof enough. Keep in mind as well that the more on you, the more your total DEF is falling too. So having more is still always a good thing. (Just highly unlikely to obtain the gears to keep doing so after a certain point, due to too much difficulty/money)

With your mindset though, I could simply walk up to an MVP and never get hit with a Physical Melee Attack, due to having a lot of DEF. Not going to happen my friend. :<

If you only have +7's then you don't have 102 def. Do you know that every + on ur armor only gives 2/3def point? Was pointed out in this thread.
So, unless all your armor pieces have like 10base def each, your not getting 102def.
Also, it's only vit def that gets lowered when you have more monsters on you, not armor def. There is a big difference between the two.
Armor def decreases dmg by 1% per 1point of it. Vit def lowers the dmg taken by 1dmg per 1 point of it.
Maybe your adding your vit def and armor def together or something?
Title: Re: Overup def?
Post by: Valash_Vrayr on September 18, 2010, 02:20:31 pm
Lol, I doubt it. I'll post a SS later perhaps, when I feel like gearing it up again.

Window says: 99+125 (DEF doesn't register beyond 99 on Window)
Title: Re: Overup def?
Post by: Waylander on September 18, 2010, 02:36:17 pm
Lol, I doubt it. I'll post a SS later perhaps, when I feel like gearing it up again.

Window says: 99+125 (DEF doesn't register beyond 99 on Window)

I don't see how that's possible with +7's though :P
I spent quite some time calculating it and could only get 100def with fully geared pally with +10gears
Title: Re: Overup def?
Post by: Schrodinger on September 18, 2010, 02:47:28 pm
Lol, I doubt it. I'll post a SS later perhaps, when I feel like gearing it up again.

Window says: 99+125 (DEF doesn't register beyond 99 on Window)

I don't see how that's possible with +7's though :P
I spent quite some time calculating it and could only get 100def with fully geared pally with +10gears

garm... lod, bloody knight, all add defense
Title: Re: Overup def?
Post by: Waylander on September 18, 2010, 03:21:02 pm
Lol, I doubt it. I'll post a SS later perhaps, when I feel like gearing it up again.

Window says: 99+125 (DEF doesn't register beyond 99 on Window)

I don't see how that's possible with +7's though :P
I spent quite some time calculating it and could only get 100def with fully geared pally with +10gears

garm... lod, bloody knight, all add defense

I know, but with those and +10 gears I could only manage to reach 100def o.o
ex:

+10BK Valk = 8def + 3 for BK + 6.66 for +10
BK Mid = 1def + 3 for BK
PCB = 5def
+10Garm Legion Plate = 11def + 10 for garm + 6.66 for +10
+10Aegis Shield = 8def + 6.66 for +10
+10LoD Pauldron = 5def + 3 for LoD + 6.66 for + 10
+10 DL Sleips = 5def + 6.66 for +10
Bris = 5def
Bris = 5def

== 105.3def

Now, please tell me how you got 102 with +7's
Title: Re: Overup def?
Post by: Valash_Vrayr on September 18, 2010, 03:47:01 pm
That's your mistake right there. You're relying on more difficult items. Some aren't even realistic. +10 Aegis/+10 Valk Helm; Do you even see yourself -ever- having those? I don't see the point calculating something like that.

Magni set is what I use. Crazy bonus DEF to Swordsman classes. IE: Stone Buckler, Odin Blessing, Magni Cap
Title: Re: Overup def?
Post by: Waylander on September 18, 2010, 05:17:33 pm
That's your mistake right there. You're relying on more difficult items. Some aren't even realistic. +10 Aegis/+10 Valk Helm; Do you even see yourself -ever- having those? I don't see the point calculating something like that.

Magni set is what I use. Crazy bonus DEF to Swordsman classes. IE: Stone Buckler, Odin Blessing, Magni Cap

Can get 90 def easily with +7's with that set o.o
Didn't even know it gave bonus def to swordsman class D:
Title: Re: Overup def?
Post by: Valash_Vrayr on September 18, 2010, 06:02:02 pm
<,<